BF2 ZE Terrain Tool

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Marth8880
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Re: BF2 ZE Terrain Tool

Post by Marth8880 »

Maveritchell wrote:
Marth8880 wrote:Heh, you should use Slider, the Mass Effect font. :o If you want I'll provide a link once I find it. :)
No. Terrible idea. Using some crappy fancy font is a great way to ruin a tool. Stick with something sans-serif and common and boring - it's a tool, not a piece of art.
What? I don't even... Slider's hardly "fancy" or even crappy for that matter, and it's a heck of a lot better than using a serif font. To be honest, Arial would probably be best though. I just like Slider. :P
Fiodis wrote:It always annoyed me how ZeroEditor's lowercase and uppercase letters looked practically the same.
Heh, I know, right?!? :roll:
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Re: BF2 ZE Terrain Tool

Post by Cleb »

Maybe there should be a font-customizer thing. :angel:
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Fiodis
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Re: BF2 ZE Terrain Tool

Post by Fiodis »

Eh. Fonts aren't high on my things-I-should-get-done list.
Toying a bit more with the buttons, more getting a feel for how Qt's Stylesheets work than anything else.
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Noobasaurus
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Re: BF2 ZE Terrain Tool

Post by Noobasaurus »

A gradient with a dark color in the middle where the text is makes the text harder to read.

Just what I'm thinking.
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Re: BF2 ZE Terrain Tool

Post by Marth8880 »

Jes, exactly what Boobasaurus said. A dark background underneath bright text or vice versa will work well. Remember: text should always be white (or a bright shade of grey) or black.
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Re: BF2 ZE Terrain Tool

Post by yuke5 »

Marth8880 wrote:Jes, exactly what Boobasaurus said.
:funny2:

But in all seriousness, I agree with Marth and Noobasaurus.
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Re: BF2 ZE Terrain Tool

Post by Marth8880 »

Hmm? What did I do? :o
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ANDEWEGET
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Re: BF2 ZE Terrain Tool

Post by ANDEWEGET »

No Slider. ;)
Arial is great.
If any colors I'd go for black/dark gray + Zero-Orange like ZE.
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Re: BF2 ZE Terrain Tool

Post by Noobasaurus »

Marth8880 wrote:Jes, exactly what Boobasaurus said.
What is this madness!?
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Fiodis
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Re: BF2 ZE Terrain Tool

Post by Fiodis »

Yeah, I do actually like ZE's orange-and-grey.
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Better?
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ANDEWEGET
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Re: BF2 ZE Terrain Tool

Post by ANDEWEGET »

Way better. ;)
The GroupBox borders could be orange, too. And I'd make the buttons/combo boxes squarey in a dark gray with an orange roll over or something.
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Re: BF2 ZE Terrain Tool

Post by GAB »

I agree with ANDE. Either way, I think you're doing a nice work Fiodis. :yes: :thumbs:
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Re: BF2 ZE Terrain Tool

Post by Fiodis »

And after another five days of coding instead of studying for final exams, terrain height brushes are working. This is a terrain I imported perfectly flat, then messed around with:
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Clipping through the terrain a bit, it can do that at a distance. I'll have to raise it a bit. It's also pretty sensitive. I might tweak down the master sensitivity, but for now you can adjust it with pressure, just like in ZE. With ZeroEdit you can have pressures from 1 to 100, IIRC, but usually (at least for me) most work was done with it in the 10-40 range. In this tool (have yet to decide on a name) you can set a pressure from 0 to whatever, but at the current sensitivity generally you'd want to stay below 30.

Actually you can set negative pressures, and then left-clicking will lower while right-clicking will raise. Heh, I hadn't anticipated that behavior. :P

Next on the agenda is getting more brush features functional - right now it's locked in the shape of a 5x5 square, and only the raise/lower mode is enabled. Painting (setting all vertices to a single height) ought to be easy, it's blending I need to spend some time thinking about. Resizing should work fine with the present code, actually; I just haven't rigorously tested it. I suspect some bug will show up that I'll have to fix.

Ande, if I catch you on XFire, could you explain how to recolor the group box borders? I can't seem to find that online; the border-color setting doesn't seem to change anything. :?
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Re: BF2 ZE Terrain Tool

Post by THEWULFMAN »

Looking good Fiodis. Keep being awesome. :thumbs:
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Re: BF2 ZE Terrain Tool

Post by Fiodis »

Yep; paint mode working now, too. :)
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Re: BF2 ZE Terrain Tool

Post by DarthD.U.C.K. »

wow, that is awesome and motivating !
how is everybody becoming a programming genius? can i get some of that stuff too please? :P
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Re: BF2 ZE Terrain Tool

Post by LEO »

can you make it possible to place water in diffrent heights? or is that impossible?
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Re: BF2 ZE Terrain Tool

Post by Dreadnot9 »

LEO wrote:can you make it possible to place water in diffrent heights? or is that impossible?
Impossible.

EDIT: After being so blunt I can only imagine that I must, in some way, be wrong.
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Re: BF2 ZE Terrain Tool

Post by Maveritchell »

Dreadnot9 wrote:
LEO wrote:can you make it possible to place water in diffrent heights? or is that impossible?
Impossible.

EDIT: After being so blunt I can only imagine that I must, in some way, be wrong.
This is just a GUI for creating/editing .wld (and associated) files. There's nothing here that you couldn't do with a text editor, outside of generating the terrain (which isn't human-readable). While it's a neat-looking tool, it doesn't change the game or its limitations.
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Re: BF2 ZE Terrain Tool

Post by Marth8880 »

A request: the ability to change the density, or subdivision level, if you will, of the terrain, which I'm almost positive must be possible since space terrain is lower-res than normal terrain. :o
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