Weeeell, you still have to reference the .combo file in the odf, unless you want to use luke's. One thing to try, because I tried to do this, and I didn't do something, so mine didn't work. Take a jedi, and just switch the geometry names, like this in mace's odf.
Code: Select all
[Properties]
ClothODF = "rep_inf_macewindu_skirt"
AISizeType = "HOVER"
GeometryName = "rep_inf_macewindu"
GeometryLowRes = "rep_inf_macewindu_low1"
AnimationName = "mace"
//SkeletonLowRes = "macelz"
try changing it to
Properties]
ClothODF = "rep_inf_macewindu_skirt"
AISizeType = "HOVER"
GeometryName = "
rep_inf_ep3trooper(or whatever you want)"
GeometryLowRes = "
rep_inf_ep3trooper_low1"
AnimationName = "mace"
//SkeletonLowRes = "macelz"
You can delete the lines in blue.
Also, further down in the odf, there are what sound files he needs, you can either leave them, or change them to whatever you want.