Battle of Christophsis 2.0 (Crystal City)

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Total votes: 30
Lephenix

Re: Battle of Christophsis 2.0 (Crystal City)

Post by Lephenix »

Very cool map , this my gameplay :
http://fr.xfire.com/video/1f91a9/
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Re: Battle of Christophsis 2.0 (Crystal City)

Post by Ginev »

The map dont work for me.When i start the map the game crash!Please help.Force Master can you reupload the map please. :?
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Re: Battle of Christophsis 2.0 (Crystal City)

Post by ForceMaster »

Lephenix_dor wrote:Very cool map , this my gameplay :
http://fr.xfire.com/video/1f91a9/
Thanks man! cool gameplay :wink: can you win the battle? the vid stoped near 13:00 minutes.
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Re: Battle of Christophsis 2.0 (Crystal City)

Post by Lephenix »

Yes , i win 8) .
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Re: Battle of Christophsis 2.0 (Crystal City)

Post by Ping »

Ginev wrote:The map dont work for me.When i start the map the game crash!Please help.Force Master can you reupload the map please. :?
It is blatantly obvious that you have not read through the entire topic.
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Re: Battle of Christophsis 2.0 (Crystal City)

Post by Twilight_Warrior »

Which is why Mav suggested this:
Maveritchell wrote:If you find the time to do it, I would still upload the complete file in its entirety - it'll be much easier for more infrequent visitors to the site to pick up and install
JadenWolf32

Re: Battle of Christophsis 2.0 (Crystal City)

Post by JadenWolf32 »

Lol, I got Rex and flew to the top of the Acclamator, by the pics in the Teth Monastery map, it is the same right?? But if you're making an Space map you will need it close on the top right??
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Re: Battle of Christophsis 2.0 (Crystal City)

Post by Ginev »

Ok this time i have new problem.I click to download the REP side and the custom movie,and when he go to 39% the download stop.I try again and this time the download stop in 15% I have some curse for this map. :faint: :D Maybe the problem is my computer.


EDIT:Oops the problem was from my computer.Now the map work and for my....finaly! :thumbs:
Last edited by Ginev on Mon Jan 25, 2010 5:23 am, edited 1 time in total.
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Re: Battle of Christophsis 2.0 (Crystal City)

Post by Nova Hawk »

Very nice map, Force Master. Better than the first. The only thing is one of the bugs I found was that the shield generator most of the time gets destroyed before you even get to the objective and so you're just left fighting droids for hours on end.
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Re: Battle of Christophsis 2.0 (Crystal City)

Post by genaral_mitch »

Great map, I think you should give more cover in the Acclamator landing area and make the sheild generator be in the open like on your last map.
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Re: Battle of Christophsis 2.0 (Crystal City)

Post by ForceMaster »

JadenWolf32 wrote:Lol, I got Rex and flew to the top of the Acclamator, by the pics in the Teth Monastery map, it is the same right?? But if you're making an Space map you will need it close on the top right??
Yes, is the same model. About the closed doors, it is the superior hanger, for space map, I need only add an shield, like the space stoc ships. :wink:
Nova Hawk wrote:Very nice map, Force Master. Better than the first. The only thing is one of the bugs I found was that the shield generator most of the time gets destroyed before you even get to the objective and so you're just left fighting droids for hours on end.
Well, I played the map over 20 times before the released, in every time it can be destroyed. maybe some (AI) trooper destroy it before you get the objective, the Shiled Generator is protected by code in LUA to 999999.99 life before the objective.
genaral_mitch wrote:Great map, I think you should give more cover in the Acclamator landing area and make the sheild generator be in the open like on your last map.
For some reason, the AI not spawn in the CP that appears when you go to the landing area, I check EVERY detail about it but all is ok, so, if you can keep the hero for this objective is more easy. :yes:
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Re: Battle of Christophsis 2.0 (Crystal City)

Post by genaral_mitch »

Yes, i've keep the hero once, but most of the time I get killed in a snail tank after I destroy the generator.
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Re: Battle of Christophsis 2.0 (Crystal City)

Post by [Skirata]Darman[M] »

Map and Gameplay are very nice made, especially the music. :D
But there are still many things to change. I will post some of them:
-I don't know why, but the the video isn't CW, but Polis Massa from the Campaign
-The sides have nice new assets like the Anikin or the Rep-heavy-guns, BUT: Why in gods name did you use the weapons from the original BF2???? those Pistols and the old DC-15A and especially the "overhand-chaingun" - AAAAARRRRGH. And where are Rex's dual-pistols?
-also the Laser effects could be changed to a little bit darker blue (see TCW)
-Lasers of AT-TE and AT-RT are also blue (not red, yellow and green)
-Please, please, please: Use this command for the next version:
SetProperty("whatever", "MaxHealth", 999999)
SetProperty("whatever", "CurHealth", 999999)
for example the tri-droids are always destroyed BEFORE the objective comes to destroy them. So it's impossible to keep on playing because I can't do the objective.

I hope your Teth-map will be easier to win.
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Re: Battle of Christophsis 2.0 (Crystal City)

Post by Darth_Spiderpig »

[Skirata]Darman[M] wrote:for example the tri-droids are always destroyed BEFORE the objective comes to destroy them.
No problem for me, the Tri Droids respawn every time (just like vehicles)
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Re: Battle of Christophsis 2.0 (Crystal City)

Post by ForceMaster »

[Skirata]Darman[M] wrote:-I don't know why, but the the video isn't CW, but Polis Massa from the Campaign

Read the first post and DL the ingame.mvs to fix it.
[Skirata]Darman[M] wrote:-The sides have nice new assets like the Anikin or the Rep-heavy-guns, BUT: Why in gods name did you use the weapons from the original BF2???? those Pistols and the old DC-15A and especially the "overhand-chaingun" - AAAAARRRRGH. And where are Rex's dual-pistols?
I have too many problems to fix the second salvo in the dual pistols. I like the orininals AND OUTDATED weapons :wink:
[Skirata]Darman[M] wrote:-also the Laser effects could be changed to a little bit darker blue (see TCW)
-Lasers of AT-TE and AT-RT are also blue (not red, yellow and green)
For next versions.
[Skirata]Darman[M] wrote:-Please, please, please: Use this command for the next version:

Quote:
SetProperty("whatever", "MaxHealth", 999999)
SetProperty("whatever", "CurHealth", 999999)

for example the tri-droids are always destroyed BEFORE the objective comes to destroy them. So it's impossible to keep on playing because I can't do the objective.

I hope your Teth-map will be easier to win.
Are you playing the 1.0 version of this map? in this version the tri-droids are vehicles and it spawn everytime.
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Re: Battle of Christophsis 2.0 (Crystal City)

Post by Hamsterkun »

The last object ( defending the landing post for Acclamator ) is too hard, even I set the AI to normal and use Obiwan to defending it, It's still overrun with droids, so I have to cheat friendly spawn with the console to win :<
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Re: Battle of Christophsis 2.0 (Crystal City)

Post by Ping »

Hamsterkun wrote:The last object ( defending the landing post for Acclamator ) is too hard, even I set the AI to normal and use Obiwan to defending it, It's still overrun with droids, so I have to cheat friendly spawn with the console to win :<
Hard? I had the computer set to Elite and it turned into a pwnfest, with me just destroying every droid as Obi-Wan. Sure, it was a bit overwhelming, but I was able to win it easily.
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Re: Battle of Christophsis 2.0 (Crystal City)

Post by skelltor »

where do i put the ingame.mvs ?
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Re: Battle of Christophsis 2.0 (Crystal City)

Post by ForceMaster »

ForceMaster wrote: these ingame.mvs would be paste in \LucasArts\Star Wars Battlefront II\GameData\data\_lvl_pc\movies DO NOT REPLACE THE ORIGINAL, MAKE SURE YOU SAVE THESE FILE BEFORE PASTING.
:wink:
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Re: Battle of Christophsis 2.0 (Crystal City)

Post by skelltor »

do not replace the origanal then what do i do with it
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