Hello this is my first map that I will put on this website
-its small
So far i have a few problems and only need to touch some things up
hopefully it will be done by end of April
here is a pic not done yet
need to make some sides
Last edited by jojo3450 on Thu Apr 09, 2015 3:33 pm, edited 1 time in total.
Looks like a good start! I'm curious, why is it called "Search for Obi-Wan"? Is it set during the Dark Times, and Vader is trying to hunt down his old master? That would be pretty awesome if you did a map pack or series like that...
Not really, unless you want your 'low-rez' mesh to have the same number of polygons as the high-res one. If you don't care about saving engine resources then you can just enter the object's main mesh in the lowrez mesh field in its odf. (Be warned, this can do some weird stuff if the thing you're modifying is a unit, since those have different lowrez animations at longer distances, which do not always get along with high rez meshes)
no I have not and in zero edit it says its on how it really looks like
also im working on getting soft image tools to work in order to make objects here is the link if u want to help me thanks http://www.gametoast.com/viewtopic.php?f=36&t=31126
edit: got lighting corrected
edit: also would I make the lowrez.msh in the odf or in the msh file?
In the .odf file add the line GeometryLowRes ="put your lowres file name here". As said before, the low-res model shoulf be placed next to the high-res one.
EDIT: Forget what I said.
Last edited by hunpeter12 on Wed Apr 01, 2015 10:43 am, edited 1 time in total.
jojo3450 wrote:edit: also would I make the lowrez.msh in the odf or in the msh file?
Units use the GeometryLowRes parameter in the ODF file to reference the lowres mesh, weapons use the HighResGeometry parameter in the ODF file to reference the first-person mesh, and all other types of mesh use the "_lowrez" naming format in the MSH file to reference the lowres mesh.