Sound troubles
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- brant777
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Sound troubles
i have recently put vehicles in my map but when i got in and moved, no sound came out
. is there something i have to add to my sound folder?
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mostimpresive
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Re: sound troubles
I think so, although I've never heard of this type of problem happening.brant777 wrote:i have recently put vehicles in my map but when i got in and moved, no sound came out. is there something i have to add to my sound folder?
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Marth8880
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Re: sound troubles
Which vehicles did you add? Could you please post your LUA?
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ARCTroopaNate
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Re: sound troubles
What vehicle(s) are you trying to add?
EDIT: Ninja'd
EDIT: Ninja'd
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mostimpresive
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Re: sound troubles
Guys, this is my friend on xfire, so I know this, he tried to add those speeders from Ender.
- brant777
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Re: sound troubles
i added the imperial speederbike and the anakins starfighter
here is my lua
here is my lua
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- AceMastermind
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Re: sound troubles
That lvl file probably doesn't have the sounds you need.brant777 wrote:ReadDataFile("sound\\tat.lvl;tat2gcw")
You'll likely need to create a custom sound lvl or load another which calls the sounds for the vehicles you want to use.
How to add missing shipped sounds
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Marth8880
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Re: sound troubles
- Create a new side with the Imperial speeder bike and Anakin's Starfighter in it. Then, load them in your LUA like you would with any other custom side.
- In the ODF for the starfighter, find this:
And replace it with this:
Code: Select all
EngineSound = "rep_fly_anakinfighter_engine_parameterized" TakeoffSound = "rep_fly_anakinfighter_take_off" LandSound = "rep_fly_anakinfighter_land"And save and close that ODF file.Code: Select all
EngineSound = "all_fly_snowspeeder_engine_parameterized" TakeoffSound = "all_fly_snowspeeder_takeoff" LandSound = "all_fly_snowspeeder_land" - In the starfighter's "cannon" weapon ODF, find this:
And replace it with this:
Code: Select all
FireSound = "rep_weap_fly_anakinfighter_cannon_fire" FireSoundStop = "0"Save and close that ODF.Code: Select all
FireSound = "all_weap_fly_snowspeeder_cannon_fire" FireSoundStop = "1" - In the same vehicle's "missile" weapon ODF, find this:
And replace it with this:
Code: Select all
FireSound = "rep_weap_fly_anakinfighter_missle_fire" FireSoundStop = "0"Now save and close that file too.Code: Select all
FireSound = "imp_weap_inf_rocket_launcher_fire"
____________________________________________ - In the speeder bike's ODF, find this:
And replace it with this:
Code: Select all
EngineSound = "speederbike_engine_parameterized"Save and close that ODF file.Code: Select all
EngineSound = "all_fly_snowspeeder_engine_parameterized" - In the speeder bike's "cannon" weapon ODF file, find this:
And replace it with this:
Code: Select all
FireSound = "imp_weap_hover_speederbike_cannon_fire"And save and close that file.Code: Select all
FireSound = "imp_weap_walk_atst_cannon_head_fire"
____________________________________________ - Now, open up your LUA.
Above this:Add this:Code: Select all
ReadDataFile("sound\\tat.lvl;tat2gcw")So it looks like this:Code: Select all
ReadDataFile("dc:sound\\hot.lvl;hot1gcw")Save and close your LUA. Open up Visual Munge, make sure "Common" is checked and your side that you created is selected in the list of sides, and click "Munge"! 8DCode: Select all
ReadDataFile("dc:sound\\hot.lvl;hot1gcw") ReadDataFile("sound\\tat.lvl;tat2gcw") - Finally, go into \GameData\data\_lvl_pc\sound\, copy hot.lvl, and paste it into your map's sound folder in the addon directory. (e.g., \addon\ABC\data\_LVL_PC\sound\)
Basically, what we just did here is we loaded the Hoth sound file into our LUA and replaced both vehicles' sounds with the Snowspeeder and AT-ST sounds since they both fit well enough and there is no sound LVL with the sounds from both Anakin's Starfighter and the Imperial Speeder Bike. One other way to fix the vehicles' sounds is to do some complicated, painful work with compiling stock sounds into a custom sound LVL, but that really isn't worth it. Another alternative is to simply use your own custom sounds, but most people don't seem to know where to find their own custom sounds/know how to create custom sounds from scratch by themselves and pack it all into a custom sound LVL.
By the way, you do not know how thankful I am that at least somebody actually cares about resolving missing (vehicle) sounds even though it's a problem that really isn't all too difficult to fix. (No offense to anybody and I don't mean to sound "snobby" or anything
EDIT:
Oh, and what Ace said.
- brant777
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Re: sound troubles
where do i go to create a new side and what should i name it?
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Marth8880
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- brant777
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Re: sound troubles
could i just add the worlds that have the vehicles i want? like what you said about adding hoth to the lua.
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Marth8880
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Re: sound troubles
Typically, only really two stock world sound LVLs can be loaded successfully due to annoying conflicts with multiple .snd files and just a bunch of stuff that conflicts with each other.
- brant777
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Re: sound troubles
is there an easier way to do this? i have added a gunship, arc170, and a snowspeeder to my map. Btw thanks for the tut. but i was just wandering if there is an easier way to do add sound into my map. 
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Marth8880
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Re: sound troubles
Not really, no, unless you enjoy picking at custom sound LVLs. Honestly, the way I described isn't all that difficult, but instead, time-consuming and a bit tedious. And either way, I pretty much gave you all the tools you need to do it, so all you need to really do is just piece it all together.
