Natural Map Pack
Moderator: Moderators
- skelltor
- Sith

- Posts: 1431
- Joined: Fri Dec 11, 2009 6:24 pm
- Projects :: BFSM
- xbox live or psn: skelltor95
- Location: minisnowta
- Contact:
Re: Natural Map Pack (Update: New mode)
Nooooooo I missed the BETA
oh well maby next time wave mode looks cool.
-
[Padawan]Helkaan
- Sith

- Posts: 1444
- Joined: Mon Aug 16, 2010 3:01 pm
- Projects :: Dunno. Maybe making something
Re: Natural Map Pack (Update: New mode)
My bugreport:
-No loadscreen for Illum
-In Illum in Wave mode, the snowtrooeprs are localized as [NULL]
-Testing the rest...
-No loadscreen for Illum
-In Illum in Wave mode, the snowtrooeprs are localized as [NULL]
-Testing the rest...
- TK432
- 2nd Lieutenant

- Posts: 408
- Joined: Tue May 26, 2009 4:18 pm
- Location: Somewhere far away
Re: Natural Map Pack (Update: New mode)
Yeah forgot to mention that.
You can make some screenies if you want and I'll use them as loadscreen.
Known bugs:
- No loadscreens
- Locals not localized
- Vemona and Jarolla have no minimap yet
- Vemona gcw has no vehicles
- Illum and Vemona have some non-skinned rocks
You can make some screenies if you want and I'll use them as loadscreen.
Known bugs:
- No loadscreens
- Locals not localized
- Vemona and Jarolla have no minimap yet
- Vemona gcw has no vehicles
- Illum and Vemona have some non-skinned rocks
Last edited by TK432 on Sat Mar 19, 2011 12:40 pm, edited 2 times in total.
-
[Padawan]Helkaan
- Sith

- Posts: 1444
- Joined: Mon Aug 16, 2010 3:01 pm
- Projects :: Dunno. Maybe making something
Re: Natural Map Pack (Update: New mode)
-In Illum CW conquest, there are some non-textures rocks near the CP1.
-Still in Illum CW conquest, there is no team icon for the REP and the CIS in the units selection screen.
I can do screens, but you'll have to resize them because I use Taksi and it generates only little pics...
Apart these bugs, Illum is a great map. It was a fresh, good map and with a correct balance. Great job!
EDIT:
-Jarolla looks really cool, but in CW conquest it crashes one minute after spawning...
-In all your maps, with the BFX CW and GCW conquest, the mapname doesn't appear in the loadscreen.
-In Felucia campaign, if you don't turn the water quality to "High", the water appears in red. That would be better if the water is blue.
-In Felucia campaign, if you lost the bomb for explaoding the gate, all your friend units spawn around the bomb... And it's ugly to see.
-Still in Felucia, the terrain is black.
But the map itself is cool. It reminds me Felucia: Mission Bounty Hunter and Yankfan's Felucia
Finishing the campaign now...
-Still in Illum CW conquest, there is no team icon for the REP and the CIS in the units selection screen.
I can do screens, but you'll have to resize them because I use Taksi and it generates only little pics...
Apart these bugs, Illum is a great map. It was a fresh, good map and with a correct balance. Great job!
EDIT:
-Jarolla looks really cool, but in CW conquest it crashes one minute after spawning...
-In all your maps, with the BFX CW and GCW conquest, the mapname doesn't appear in the loadscreen.
-In Felucia campaign, if you don't turn the water quality to "High", the water appears in red. That would be better if the water is blue.
-In Felucia campaign, if you lost the bomb for explaoding the gate, all your friend units spawn around the bomb... And it's ugly to see.
-Still in Felucia, the terrain is black.
But the map itself is cool. It reminds me Felucia: Mission Bounty Hunter and Yankfan's Felucia
Finishing the campaign now...
-
Lephenix
Re: Natural Map Pack (Beta)
-Missing TL TT sounds in campaign on felucia
-Ilum crashes in DT2 era
-Floating foliage on Felucia
-Floating rock on Ilum
-Missing texture on little rocks on Ilum
-Felucia needs boundary because you can go high and see the unmapped terrain (doesn't looks good)
Testing the rest
.
EDIT :
-You can't spawn on Vemona in GCW era
-Ilum crashes in DT2 era
-Floating foliage on Felucia
-Floating rock on Ilum
-Missing texture on little rocks on Ilum
-Felucia needs boundary because you can go high and see the unmapped terrain (doesn't looks good)
Testing the rest
EDIT :
-You can't spawn on Vemona in GCW era
- TK432
- 2nd Lieutenant

- Posts: 408
- Joined: Tue May 26, 2009 4:18 pm
- Location: Somewhere far away
Re: Natural Map Pack (Beta)
Actually I added boundarys for every map, I will go over them again and update themLephenix wrote:-Felucia needs boundary because you can go high and see the unmapped terrain (doesn't looks good)
Can you tell where or show a screenie where that is please?Lephenix wrote:-Floating rock on Ilum
It works fine for me. Can anyone confirm this?[Padawan]Helkaan wrote:-Still in Felucia, the terrain is black.
-
Lephenix
Re: Natural Map Pack (Beta)
To add to Helkaan's list:
-Missing TL TT sounds in campaign on felucia
-Ilum crashes in Dark times II era
-Floating foliage on Felucia
-Floating rock on Ilum
-Missing texture on little rocks on Ilum and Vemona
-Felucia,Jarolla needs barriers
-Felucia,Jarolla and Ilum needs vehicles
Testing the rest
.
EDIT:
-You can't spawn on Vemona in GCW and Dark times II era
-All the heroes/vilains shows up twice when you unlock it (there's you and the AI)
-Some floating plants near the palm trees on Jarolla
-CP1 is floating on Vemona
That's bugs , overall , they are nice maps , my favorite is Ilum.
And the screens
:
Jarolla:
Vemona:
Felucia:
Ilum:
I can confirm that Felucia terrain isn't black. And the floating rock is near the 1st CP of the imperials.
EDIT : Click on teh pics to have bigger pic.
-Missing TL TT sounds in campaign on felucia
-Ilum crashes in Dark times II era
-Floating foliage on Felucia
-Floating rock on Ilum
-Missing texture on little rocks on Ilum and Vemona
-Felucia,Jarolla needs barriers
-Felucia,Jarolla and Ilum needs vehicles
Testing the rest
EDIT:
-You can't spawn on Vemona in GCW and Dark times II era
-All the heroes/vilains shows up twice when you unlock it (there's you and the AI)
-Some floating plants near the palm trees on Jarolla
-CP1 is floating on Vemona
That's bugs , overall , they are nice maps , my favorite is Ilum.
And the screens
Jarolla:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
EDIT : Click on teh pics to have bigger pic.
Last edited by Lephenix on Sat Mar 19, 2011 2:31 pm, edited 1 time in total.
- naru1305
- Major General

- Posts: 657
- Joined: Fri Jan 07, 2011 4:57 pm
- Location: Germany
- Contact:
Re: Natural Map Pack (Beta)
i can confirm, it works fine for me, too.Lephenix wrote:[Padawan]Helkaan wrote:
-Still in Felucia, the terrain is black.
It works fine for me. Can anyone confirm this?
first i must say, all your maps are awesome
nice terrain, nice skies and nice gameplay, all is nearly perfect, but i will say something to all your maps:
Felucia
it is a nice feeling and the glowing plants are awesome
Illum
it is a nice map, too, but for me it is too empty. maybe you can add more caves (with adegan crystals for lightsabers in it
in the one "cave" the shadow is absolutly awesome, i like it quite much.
the wave mode is cool, but when you play as luke it is too easy and
please change the name!
Jerolla
this map i could play every time, i love it
Vemona
cool light, it is good as the other maps, but only one bug, a floating CP:
Hidden/Spoiler:
you have many era and a german campaign script
only some things that can be add:
1. try to make your own CW and GCW sides, i think they are better then the stock ones.
2. add more modes to each map, on jerolla there is only one mode
3.please add to the readme, which era is for which mode in some maps(on illum gcw, on felucia cw)
4.and mybe you canadd some "landing regions", where medi- and ammodroids are, because you only spawn and there is nothing, that shows you just land and must fight
but all in all this is an exellent map pack and i love it,
go on for it
- TK432
- 2nd Lieutenant

- Posts: 408
- Joined: Tue May 26, 2009 4:18 pm
- Location: Somewhere far away
Re: Natural Map Pack (Beta)
Thanks guys for testing! You're a great help
and thanks for the screenies Lephenix, I'm sure you will see some of them as loading screens.
Unless someone wants to contribute a side
Progress and my checklist:
-Missing TL TT sounds in campaign on felucia
-Ilum crashes in Dark times II era fixed
-Floating foliage on Felucia
-Floating rock on Ilum
-Missing texture on little rocks on Ilum and Vemona
-Felucia,Jarolla needs barriers
-You can't spawn on Vemona in GCW and Dark times II era fixed
-All the heroes/vilains shows up twice when you unlock it (there's you and the AI)
-Some floating plants near the palm trees on Jarolla
-Floating rock on felucia near 1st imp cp
-CP1 is floating on Vemona fixed
-Red water fixed
-add ammo and healthdroids
-missing vehicles in Vemona GCW fixed
optional:
-add more caves/props on Illum done
-Felucia,Jarolla and Ilum needs vehicles
-add another game mode to Jarolla done and Vemona
and thanks for the screenies Lephenix, I'm sure you will see some of them as loading screens.
As much as I'd love to, I'm bad at skinning and overall side creating. You're better of with stock sides.naru1305 wrote:try to make your own CW and GCW sides
Unless someone wants to contribute a side
Progress and my checklist:
-Missing TL TT sounds in campaign on felucia
-Ilum crashes in Dark times II era fixed
-Floating foliage on Felucia
-Floating rock on Ilum
-Missing texture on little rocks on Ilum and Vemona
-Felucia,Jarolla needs barriers
-You can't spawn on Vemona in GCW and Dark times II era fixed
-All the heroes/vilains shows up twice when you unlock it (there's you and the AI)
-Some floating plants near the palm trees on Jarolla
-Floating rock on felucia near 1st imp cp
-CP1 is floating on Vemona fixed
-Red water fixed
-add ammo and healthdroids
-missing vehicles in Vemona GCW fixed
optional:
-add more caves/props on Illum done
-Felucia,Jarolla and Ilum needs vehicles
-add another game mode to Jarolla done and Vemona
Last edited by TK432 on Thu Mar 24, 2011 3:13 pm, edited 3 times in total.
-
[Padawan]Helkaan
- Sith

- Posts: 1444
- Joined: Mon Aug 16, 2010 3:01 pm
- Projects :: Dunno. Maybe making something
Re: Natural Map Pack (Beta)
I've finished the Felucia campaign, and I find it a bit too short and mechanical. Ok, it will be more long in the final version, so I can wait 
-
Lephenix
Re: Natural Map Pack (Beta)
I was bored when i played it , so i didn't really enjoyed it, but i played some minutes and now , i love it
. And i think , i could help you for custom sides, if you say me what you want
. Some green fog or blue fog would be nice on felucia
.
- ACEwithSPADES
- Command Sergeant Major

- Posts: 253
- Joined: Thu Jan 20, 2011 3:49 pm
- Projects :: Alzoc 3
- xbox live or psn: xundyingxace
- Location: Somewhere, but most likely where i am
Re: Natural Map Pack (Beta)
im busy but i have tested felucia and some barriers are needed and some of the trees textures are missing.
here are some other cool screens i found, so far i have loved this one last error on felucia, the dirt sprays are blocky ill continue testing but Good work! 
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
- TK432
- 2nd Lieutenant

- Posts: 408
- Joined: Tue May 26, 2009 4:18 pm
- Location: Somewhere far away
Re: Natural Map Pack (Beta)
That'd be great, thank you.Lephenix wrote:And i think , i could help you for custom sides, if you say me what you want
Can you tell me where they are missing, please. I can't find it. Is it campaign, conquest or both?ACEwithSPADES wrote:i have tested felucia and some barriers are needed
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Natural Map Pack (Beta)
very nice 
- skelltor
- Sith

- Posts: 1431
- Joined: Fri Dec 11, 2009 6:24 pm
- Projects :: BFSM
- xbox live or psn: skelltor95
- Location: minisnowta
- Contact:
Re: Natural Map Pack (Beta)
Ok I have not had a ton of time to review these but besides what others posted there was not much else wrong. But I did really enjoy them 
couple of bugs jarola cw ctd after a couple minutes.
Ilum has some rocks with no textures.
Maby add some other colors of different levels of saturation of brightess to vemoa I found it a bit too much of that color of pink/purple
one felucia objective is not localized in uk_english (# 5 I think)
gcw hunt/wave mode on ilum bugged me as playing as luke if you get hit by a wampa your knocked down just long enough for another wampa to hit you again and so on and so on.
all in all I really enjoyed them
and I am looking forward to the release
.
couple of bugs jarola cw ctd after a couple minutes.
Ilum has some rocks with no textures.
Maby add some other colors of different levels of saturation of brightess to vemoa I found it a bit too much of that color of pink/purple
one felucia objective is not localized in uk_english (# 5 I think)
gcw hunt/wave mode on ilum bugged me as playing as luke if you get hit by a wampa your knocked down just long enough for another wampa to hit you again and so on and so on.
all in all I really enjoyed them
-
[Padawan]Helkaan
- Sith

- Posts: 1444
- Joined: Mon Aug 16, 2010 3:01 pm
- Projects :: Dunno. Maybe making something
Re: Natural Map Pack (Beta)
-In Felucia the cranes don't fit with the green atmosphere. You should reskin them
-I played your Corellia map, and I seriously think you can add it in this pack. Then, that's you who choose.
-I played your Corellia map, and I seriously think you can add it in this pack. Then, that's you who choose.
- TK432
- 2nd Lieutenant

- Posts: 408
- Joined: Tue May 26, 2009 4:18 pm
- Location: Somewhere far away
Re: Natural Map Pack (Beta)
Okay...it's in.[Padawan]Helkaan wrote: -I played your Corellia map, and I seriously think you can add it in this pack.
Some visual updates on Illum:
Hidden/Spoiler:
Update on Jarolla:
Added xl mode
Hidden/Spoiler:
-
modmaster13
- General

- Posts: 777
- Joined: Wed Aug 18, 2010 4:23 pm
- xbox live or psn: KrypticcElementt
- Location: Twitter @_KrypticElement
- Contact:
Re: Natural Map Pack (Small Updates)
Awesome! 
- acryptozoo
- Master Bounty Hunter

- Posts: 1642
- Joined: Wed Jun 03, 2009 3:14 pm
- Projects :: Yavin Mappack
- xbox live or psn: acryptozoo
- Location: in the jungles of Yavin IV
- Contact:
Re: Natural Map Pack (Small Updates)
sorry for the late report
most of the things have been already said
but i did see some floating grass objects on jarolla
most of the things have been already said
but i did see some floating grass objects on jarolla
- Sky_216
- Droid Pilot Assassin

- Posts: 2086
- Joined: Mon Feb 13, 2006 3:28 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Natural Map Pack (Small Updates)
If you want a bigger variety of crystal models/colours there's a set in here...
http://starwarsbattlefront.filefront.co ... ack;117343
http://starwarsbattlefront.filefront.co ... ack;117343
















