In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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Filipinio
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by Filipinio » Wed Apr 28, 2010 2:27 pm
Hello GameToast,
Is there a way to make AI to go full extent to attack/defend a cp? I think I have seen a LUA Code or something similar with the same solution...
Thanks
Last edited by
Filipinio on Wed Apr 28, 2010 2:35 pm, edited 1 time in total.
Deviss
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by Deviss » Wed Apr 28, 2010 2:32 pm
well in ZE you can put to one CP if is team 1 or 2 or neutro ( 0 ) and into lua you decide if REP is team 1 or 2
Filipinio
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by Filipinio » Wed Apr 28, 2010 2:37 pm
I do understand that
, but to make them work "hard" to dafend/attack a CP of my choice
Deviss
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by Deviss » Wed Apr 28, 2010 3:27 pm
Filipinio wrote: I do understand that
, but to make them work "hard" to dafend/attack a CP of my choice
i believe attack is always 1 and def 2
FragMe!
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by FragMe! » Wed Apr 28, 2010 3:32 pm
Fiodis
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by Fiodis » Wed Apr 28, 2010 3:32 pm
What he means, Dev, is how to make them value one CP over another. It's a number in the ZE Properties box for any CP, something called wieght, I think. Higher weight = higher importance.
Filipinio
Master Sergeant
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Location: Mygeeto's Bridge Battle's
Post
by Filipinio » Thu Apr 29, 2010 10:55 am
Thanks Fragme! and Fiodis, that's what i was looking for.