Message Severity: 3
.\Source\Weapon.cpp(1604)
Weapon base class "com_weap_veh_fly_scoutlasers" not found
I checked, and my common folder is there, and i munged with common checked nd eversting selected for sides.
Space map sev 3 error [SOLVED]
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RogueKnight
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MercuryNoodles
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Re: Space map sev 3 error
More than likely something went wrong during the munge. Try cleaning and remunging. If that doesn't work, manually clean and remunge.
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RogueKnight
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Re: Space map sev 3 error
Did both of those, still no luck.MercuryNoodles wrote:More than likely something went wrong during the munge. Try cleaning and remunging. If that doesn't work, manually clean and remunge.
- jangoisbaddest
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Re: Space map sev 3 error
Then you'll just have to place all the files for that weapon in your new side. Either that or just call the base vehicle that has the base weapon you need from the .lvl in your lua.DarthRogueKnight wrote:Did both of those, still no luck.MercuryNoodles wrote:More than likely something went wrong during the munge. Try cleaning and remunging. If that doesn't work, manually clean and remunge.
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RogueKnight
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Re: Space map sev 3 error
Its not a new side, i was trying to munge the stock rep side with a model change.jangoisbaddest wrote:Then you'll just have to place all the files for that weapon in your new side. Either that or just call the base vehicle that has the base weapon you need from the .lvl in your lua.DarthRogueKnight wrote:Did both of those, still no luck.MercuryNoodles wrote:More than likely something went wrong during the munge. Try cleaning and remunging. If that doesn't work, manually clean and remunge.
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MercuryNoodles
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Re: Space map sev 3 error
I looked at the first post again, and I need something clarified. Is the mentioned Common folder the world's common folder, or the common side's folder? The world's common folder does have some base odfs, but not the base weapons like the scout lasers, IIRC. That particular file is in the common side, which would need to be copied over.
Also, you don't have to check the common folder's checkbox to munge the common side.
Alternatively, you can do what was suggested by jangoisbaddest. It's still new data, and doesn't change anything about what needs to be done.
Also, you don't have to check the common folder's checkbox to munge the common side.
Alternatively, you can do what was suggested by jangoisbaddest. It's still new data, and doesn't change anything about what needs to be done.
- Teancum
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Re: Space map sev 3 error
Doesn't matter, just re-munge the side with com_weap_veh_fly_scoutlasers.odf actually there and it will fix that error. Just copy it over. In fact, copy all of the "common" side over. The munge is smart in that it will only munge the files that something calls for, so if there's extra odfs that aren't being called for in something you don't have to worry about them being munged and increasing file size.DarthRogueKnight wrote:Its not a new side, i was trying to munge the stock rep side with a model change.
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RogueKnight
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Re: Space map sev 3 error
Ah, ok, its weird, I checked, and all the files were there, so i cleaned, munged, and it still didnt work, so i tried if a few more times, and it worked.......Teancum wrote:Doesn't matter, just re-munge the side with com_weap_veh_fly_scoutlasers.odf actually there and it will fix that error. Just copy it over. In fact, copy all of the "common" side over. The munge is smart in that it will only munge the files that something calls for, so if there's extra odfs that aren't being called for in something you don't have to worry about them being munged and increasing file size.DarthRogueKnight wrote:Its not a new side, i was trying to munge the stock rep side with a model change.
Problem Solved, topic can be locked now.
