The "Help me find a known PRE-EXISTING asset" topic (II)

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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[Padawan]Helkaan
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by [Padawan]Helkaan »

He probably means the file from Deviss's addon meshes thread. The MegaFileUpload link has expired. Here's a new one:

http://www.gamefront.com/files/20753587
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Dakota
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Dakota »

can someone give me a link of "Rend's Barrel and Crate assets pack" i can't find it anywhere.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by AQT »

Never heard of it. Where was it released? Does it even exist, or are you confusing it with something else? I believe the only assets released by Rends are his Coruscant City and Streets and Mos Eisley Spaceport assets, so you may want to check those out for your barrel and crates.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Dakota »

hmm i read that someone else had this assets pack i was talking about but the post was made awhile ago but i did see the crate i needed in the coruscant city map.

EDIT: looked through the files and couldn't find it. what i wanted what that wooden crate thats in coruscant city, Earth map, and Battle Arena 2.0 (and probably some more maps)
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by RED51 »

Dakota wrote:hmm i read that someone else had this assets pack i was talking about but the post was made awhile ago but i did see the crate i needed in the coruscant city map.

EDIT: looked through the files and couldn't find it. what i wanted what that wooden crate thats in coruscant city, Earth map, and Battle Arena 2.0 (and probably some more maps)
Sounds like this.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Dakota »

thanks its in there.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by yuke5 »

Can an awesome person upload these? http://www.gametoast.com/forums/viewtop ... 64&t=20425
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by kinetosimpetus »

yeah, apparently my rapidshare deleted a bunch of stuff. I'll put those in Dropbox now.

Rex's
Dragonum's which I was unable to find the texture for. :(
Last edited by kinetosimpetus on Wed Sep 14, 2011 8:07 pm, edited 2 times in total.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by yuke5 »

Thank you!
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by willinator »

Sorry for yet another request, but does anyone have MetroidNut's (I think that's how it's spelled) Halo Reach Assault Rifle? The link is broken. Thanks.

EDIT: Thank you Spartan!
Last edited by willinator on Thu Sep 15, 2011 9:23 pm, edited 1 time in total.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by keenmike »

I would like to state for the record Squeddies assets are not full of bugs. I just used to many of one type of model for a SWBF1 map. Noticed problems around having fifty, something like that.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by DarthD.U.C.K. »

kinetosimpetus wrote: which I was unable to find the texture for. :(
im sure that i have it, gonna upload it in a minute..

edit:
here you go: addon pauldron by dragonum, i reexported it with shadowvolume, cut the unneeded half off the texture and renamed it.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by SpartanA259 »

@willinator
Here you go
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Another mirror for BF2 Modtools?

Post by exile »

With the update of filefront some time back it seems that some stuff didn't get reuploaded to their server, the BF2 modtools package being one of them. Does anyone have another link to it or possibly the installer packed up in a .rar file they can send me.

Looking to get back into SWBF2 modding from a long hiatus, I could manually copy all the files over from my old PC but it would take forever and I already checked, the installer isn't on there.

Thanks.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by [Padawan]Helkaan »

The link to Qdin's dead clones models broke (again). I decidly hate MegaFileUpload :x
Anyway,

MediaFire
MegaUpload
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by minilogoguy18 »

Need link to installer for BF2 mod tools, all links are dead, even if you could send me the file, LMK!
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Maveritchell »

Sorry about the Filefront issue, no idea what's going on there with the server. This looks like a working link:
http://www.gamershell.com/download_12684.shtml
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by minilogoguy18 »

I know why it's not on filefront, they did an update a while back as well as a clean up, I got an email about it since I had files hosted directly on the site, if you replied then the wouldn't remove them, if not they went bye bye. Lucas Arts probably didn't care enough or even see the email they got about it, along with a lot of other people who had files on there.

I'm going to keep the file, someone should rehost it for others.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by jdee/barc »

i'll do it. i've got 2GB on a dropbox account
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by [Padawan]Helkaan »

Heh, does the master of anims want to mod SWBF2 again? :D
Also, there's a mirror on LucasFiles: http://www.lucasfiles.com/index.php?file=1252
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