Low Rez Blender problem
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THEWULFMAN
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Low Rez Blender problem
I need help finding out how to do low-rez textures on my models in blender so they can be viewed from a distance. any help would be greatly appriecated. thanks in advance.
- DarthD.U.C.K.
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Re: Low Rez Blender problem
make a lowrezmodel and apply a lowreztexture to it, then call it "xxx_lowrez", thats it
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THEWULFMAN
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Re: Low Rez Blender problem
ok, so do I modify my odf, or just create a new model, with lowrez with a _lowrez at the end of the name thats identical to the full res model.DarthD.U.C.K. wrote:make a lowrezmodel and apply a lowreztexture to it, then call it "xxx_lowrez", thats it
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MsHwIz
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Re: Low Rez Blender problem
you need to add a GeometryLowRes line to your odf. It should be the name of your lowres model without the .msh
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THEWULFMAN
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Re: Low Rez Blender problem
MsHwIz wrote:you need to add a GeometryLowRes line to your odf. It should be the name of your lowres model without the .msh
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MsHwIz
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Re: Low Rez Blender problem
yes that is fine. also, it will work with any kind of object. check the character models most of them have them.
- AceMastermind
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Re: Low Rez Blender problem
GeometryLowRes is a property of the soldier classlabel, can you confirm this property works with other classlabels?MsHwIz wrote:you need to add a GeometryLowRes line to your odf. It should be the name of your lowres model without the .msh
I tried this about 3 years ago in a prop odf with no results and moved on.
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THEWULFMAN
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Re: Low Rez Blender problem
I have run into trouble changing the class label before. I tried to make trees destructable, and the leaves disapear. i the geometrylowrez but it didnt work.AceMastermind wrote:GeometryLowRes is a property of the soldier classlabel, can you confirm this property works with other classlabels?MsHwIz wrote:you need to add a GeometryLowRes line to your odf. It should be the name of your lowres model without the .msh
I tried this about 3 years ago in a prop odf with no results and moved on.
- DarthD.U.C.K.
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Re: Low Rez Blender problem
no, you dont need that line, naming the lowrezmodel xxx_lowrez in xsi/blender is enough, maybe the model is being renamed in the exportingprocess though, i dont knowMsHwIz wrote:you need to add a GeometryLowRes line to your odf. It should be the name of your lowres model without the .msh
to find that out, download the demo of ultiate unwrap 3d an open the msh, then you can see how the objects within the msh are named
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THEWULFMAN
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Re: Low Rez Blender problem
So, when I export the vrml/wrl from blender it needs to be the right name.DarthD.U.C.K. wrote:no, you dont need that line, naming the lowrezmodel xxx_lowrez in xsi/blender is enough, maybe the model is being renamed in the exportingprocess though, i dont knowMsHwIz wrote:you need to add a GeometryLowRes line to your odf. It should be the name of your lowres model without the .msh
to find that out, download the demo of ultiate unwrap 3d an open the msh, then you can see how the objects within the msh are named
I had renamed it when I used the msh viewer. should that have worked?
i think u are right Darth D.U.C.K. because i have tried so many different odf combonations and its a no go with that.
note this is the filename "tat2_bldg_two_stories_entry_within1_lowrez" < iks that right?
thanks in advance.
- DarthD.U.C.K.
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Re: Low Rez Blender problem
no, a lowrezmodel is stored within the same msh as the normal model, only units have seperate lowrezmodels
make shure the actual lowrezobject in blender (which must be part of the main model) is called xxx_lowrez, not the msh file
make shure the actual lowrezobject in blender (which must be part of the main model) is called xxx_lowrez, not the msh file
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THEWULFMAN
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Re: Low Rez Blender problem
DarthD.U.C.K. wrote:no, a lowrezmodel is stored within the same msh as the normal model, only units have seperate lowrezmodels
make shure the actual lowrezobject in blender (which must be part of the main model) is called xxx_lowrez, not the msh file
HOPEFULLY LAST QUESTION. do i have to name the lowrez model inside the other model, and if so vwhat will happen when i have to join them together because MSHVIEWER wont convert a wrl with seperate models so im told. THANKS SO MUCH FOR YOUR PATIENCE AND HELP, ESPECIALLY DARTH D.U.C.K. WHO I RESPECT GREATLY AS A MODDER, THANKS IN ADVANCE.
- DarthD.U.C.K.
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Re: Low Rez Blender problem
thanks, but there's no need to post in caps
, anyway im not familiar with blender and wrl, but if it merges all objects within a file youll have to redownload XSI and reinstall it, then export the objects as obj from blender, import them in xsi and export them to msh with meshex
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Re: Low Rez Blender problem
As my friend DarthD.U.C.K. mentioned redownload XSI (which version were you using before?)
The lowres can use the same texture as the main model (or a lower res version of it if you like) the model just tends to have a lot less polies and detail than the main.
So there would be two models and as for naming conventions it would be like this
nameofmainmodel
nameofmainmodel_lowres (can be either s or z at the end I like s better but both seem to work)
and they would get exported together, and if you are making buildings or props you may also want to add a shadowvolume which is a low poly (non textured) version of the main model that is slightly smaller than the main model or it will cause Z beating in game and it would have the name
sv_nameofmainmodel
The lowres can use the same texture as the main model (or a lower res version of it if you like) the model just tends to have a lot less polies and detail than the main.
So there would be two models and as for naming conventions it would be like this
nameofmainmodel
nameofmainmodel_lowres (can be either s or z at the end I like s better but both seem to work)
and they would get exported together, and if you are making buildings or props you may also want to add a shadowvolume which is a low poly (non textured) version of the main model that is slightly smaller than the main model or it will cause Z beating in game and it would have the name
sv_nameofmainmodel
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THEWULFMAN
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Re: Low Rez Blender problem
ok srry for caps.DarthD.U.C.K. wrote:thanks, but there's no need to post in caps, anyway im not familiar with blender and wrl, but if it merges all objects within a file youll have to redownload XSI and reinstall it, then export the objects as obj from blender, import them in xsi and export them to msh with meshex
Can you increase the distance at which the object can be seen via the odf, without changing the graphic settings in options? this way some of my custom objects could been seen without having to slow down ,slow cpu's like mine.
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FragMe!
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Re: Low Rez Blender problem
not via odf but rather by msh.option files. There is a document that came with modtools that explains a lot it is called misc_documentation, look for the part that says detailbias
- AceMastermind
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Re: Low Rez Blender problem
It's best not to stray from what the docs say to use which would be somename_lowrez as there was likely a good reason they wrote it like that, unlike us they had the source code to the engine and knew it inside out and maybe there was an underlying issue that could affect something else that we don't know about.FragMe! wrote:nameofmainmodel_lowres (can be either s or z at the end I like s better but both seem to work)
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FragMe!
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Re: Low Rez Blender problem
If you look at some models they also only have lowrez_1 and lowrez_2 that is why I stated both z and s as other things that do work but if The Wulfman wants to keep it according to the docs that is perfectly fine and I would also recommend following what the docs say because for the most part they are correct but not absolute.
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THEWULFMAN
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Re: Low Rez Blender problem
ok thanks, i will check it out. Some may think i havent read any of the docs, but ive read them all at one point or another. thanks in advance, "runs to go to read all the documentation"FragMe! wrote:not via odf but rather by msh.option files. There is a document that came with modtools that explains a lot it is called misc_documentation, look for the part that says detailbias
EDIT
-donotmergecollision -detailbias 7
-donotmergecollision -lodbias 10.0
niether worked, can someone show me an example of how they wrote it and it worked? thanks in advance.
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FragMe!
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Re: Low Rez Blender problem
Quick question, what is the model you are trying to keep from disappearing?
If it is bigger than say a building on Tatooine try changing the lodgroup to big model.
You can also try changing the nearscene/farscene settings in the sky file.
As for what you entered it should be fine, wouldn't go so drastic with the numbers but, as long as the file name format is correct, nameofthemodel.msh.option then it should work.
If it is bigger than say a building on Tatooine try changing the lodgroup to big model.
You can also try changing the nearscene/farscene settings in the sky file.
As for what you entered it should be fine, wouldn't go so drastic with the numbers but, as long as the file name format is correct, nameofthemodel.msh.option then it should work.
