Conquest space map with terrain? [Solved]
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- trainmaster611
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Conquest space map with terrain? [Solved]
Ok if I start from scratch, how do I make the following map...A GCW era conquest map with two interactive (like the Capital Strike map) Republic Assault ships (the inside must be editible) and a terrain that physically exists below and can be seen.
Does that make sense? :yodaful: The ships have to be complete and interactive like they are in space! :calmon:
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RE: Unusual Map Creation Question
Copy the .ter file from a ground map template to your new space map. Delete the old .ter file. Name the new .ter file what the old one was. Paint/color terrain like normal.
- trainmaster611
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RE: Unusual Map Creation Question
Ok so how do I put two Republic ships in game in GCW era? 
-
DarkHelmet
Some time ago i downloaded the file Spaceships_1.0_Final.zip.
It contains the 4 cap ships.
You can place them easy in ZE. Then add CP's, regions ans spawnpaths.
You then have a complete spaceship as if you'd play a spacemap.
I'm not sure about the remote turrets but everything else is there.
I searched for the file but i can't find it anywhere.
If you have a location i can upload it somewhere.
DH
It contains the 4 cap ships.
You can place them easy in ZE. Then add CP's, regions ans spawnpaths.
You then have a complete spaceship as if you'd play a spacemap.
I'm not sure about the remote turrets but everything else is there.
I searched for the file but i can't find it anywhere.
If you have a location i can upload it somewhere.
DH
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Aussie_Irishman
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DarkHelmet
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Copy a terrain file to another world
Go into a land map that you have made previously, or create a test map and go to:trainmaster611 wrote:So where can I get .ter files?
data_ABC/Worlds/ABC/world1
and find the "ABC.TER" file, and copy it to your space project map and rename it to your 3 letter space map modID.
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So where exactly do I copy it to?AceMastermind wrote:Go into a land map that you have made previously, or create a test map and go to:trainmaster611 wrote:So where can I get .ter files?
data_ABC/Worlds/ABC/world1
and find the "ABC.TER" file, and copy it to your space project map and rename it to your 3 letter space map modID.
ANd another thing, when I add the new spaceship, it appears below the theoretical "ground" (not that I have a seeable one yet)
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DarkHelmet
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wazmol
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well im pretty sure that you should go into the other layer and delete the ships like the same as normal objects.
ok say you want yavin 4 floor.
1. go to BF2_ModTools\assets\worlds\YAV\world1
2. get yavin1.ter
3. copy it to BF2_ModTools\data_XXX\Worlds\XXX\world1
4. then delete your XXX.ter file
5 then rename the yavin1.ter to XXX.ter
and there you have it. xD
just a small note i used 'XXX' as an example of your worlds name.
hopefully that would of helped and if you need anymore help i will try to answer.
PM me.
good luck
ok say you want yavin 4 floor.
1. go to BF2_ModTools\assets\worlds\YAV\world1
2. get yavin1.ter
3. copy it to BF2_ModTools\data_XXX\Worlds\XXX\world1
4. then delete your XXX.ter file
5 then rename the yavin1.ter to XXX.ter
and there you have it. xD
just a small note i used 'XXX' as an example of your worlds name.
hopefully that would of helped and if you need anymore help i will try to answer.
PM me.
good luck
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It worked!
I can paint the terrain and I can add objects to it. I figured out you need multiselect to delete the original capital ships. I only have two questions left, if this is too much of a problem, I may sart another forum.
1) I deleted the cps in the new capital ships and when I played the map, there were no cps
2) How do I edit the internal arrangements and hallways, etc. of the new capital ships?
1) I deleted the cps in the new capital ships and when I played the map, there were no cps
2) How do I edit the internal arrangements and hallways, etc. of the new capital ships?
