Porax-38 (Magnaguard Starfighter) FINISHED

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Porax-38 (Magnaguard Starfighter) FINISHED

Post by RogueKnight »

Old Post
Hidden/Spoiler:
I watched "Duel of the Droids" this morning, and I saw the ship and decided to make it my DMI vehicle.

**************
MASSIVE POLY COUNT BEGINS HERE
Image
MASSIVE POLY COUNT ENDS HERE
**************

Refrences:
Image
Image
Image
Image

I know its really high poly, but I can't seem to bring it down without screwing it up, and I'm not too keen to start from scratch...

I plan on getting rid of the little "fins" on the back of the engines.

Once the model is done, I'm gonna make some major modifications to it, since after all, what pilot keeps an amazing personal starfighter like this stock?
It appears that I have finished this model, so please comment.
Image
Model is 100% mine, Texture is 97.8% mine, since the cockpit texture came from the jedi starfighter.

Questions, Comments, Flames, and Jawas pl0x.
Last edited by RogueKnight on Mon Jul 27, 2009 3:45 pm, edited 4 times in total.
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Porax-38 (Magnaguard Starfighter) (WIP)

Post by minilogoguy18 »

I dunno, not enough of it is done to crit it, work on it till you have the modeling done at least then post some more.
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: Porax-38 (Magnaguard Starfighter) (WIP)

Post by RogueKnight »

Oh, here, I finished it today, just waiting for the final base texture from Challenger.
Hidden/Spoiler:
Image
Image
It comes out to about 2003 polys.
Last edited by RogueKnight on Mon Jul 27, 2009 3:41 pm, edited 1 time in total.
User avatar
Frisbeetarian
Jedi
Jedi
Posts: 1233
Joined: Wed Sep 12, 2007 3:13 pm

Re: Porax-38 (Magnaguard Starfighter) (WIP)

Post by Frisbeetarian »

Not sure why you have it hooked at the bottom of the middle pod, the shape of it is ellipsoid.
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Porax-38 (Magnaguard Starfighter) (WIP)

Post by minilogoguy18 »

Maybe a few shaded views of it in ms3d? The first pic is the same color as the forum...
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: Porax-38 (Magnaguard Starfighter) (WIP)

Post by RogueKnight »

Frisbeetarian wrote:Not sure why you have it hooked at the bottom of the middle pod, the shape of it is ellipsoid.
Because its my personal DMI vehicle, so I customized it.
Hidden/Spoiler:
Image
Smooth Shaded, if you want a flat shaded, jsut lemme know.
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Porax-38 (Magnaguard Starfighter) FINISHED

Post by minilogoguy18 »

Not really finished, the texture looks really bad, like it was made in paint. There's also some very noticeable bad UV's you can see where the paneling lines are all squiggly. This thing could also use some hard edges in certain areas to make it look better as well.
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: Porax-38 (Magnaguard Starfighter) FINISHED

Post by RogueKnight »

minilogoguy18 wrote:Not really finished, the texture looks really bad, like it was made in paint. There's also some very noticeable bad UV's you can see where the paneling lines are all squiggly. This thing could also use some hard edges in certain areas to make it look better as well.
Not quite sure what you mean about the texture, but the areas that look like bad Uving are just the uneven surface of the wing. its not flat, where each part of the body is (ie. cockpit & engines), the wings are bumped up.
User avatar
Challenger33
Lieutenant General
Lieutenant General
Posts: 726
Joined: Wed Aug 23, 2006 3:44 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: Building a legion of papercraft models.
Contact:

Re: Porax-38 (Magnaguard Starfighter) FINISHED

Post by Challenger33 »

The main UV problems I see are here:

Image

There also appears to be some slight stretching of the texture in front of those areas, meaning towards the cockpit end of the ship.

I also think the textures on the cockpit and the lights in the back could have more detail.
Post Reply