1) You may have a mesh (object) with specular + bumpmap (meshtool bumpmap) + Transparency? (Ie, similar to a crystal rough) I tried adding the transparency in the edit flags but it not work.
2) How to add a detail texture of the battle cruisers (venator, mon-calamari, stardestroyer ....)? I found the type of render "detail" in the list but I do not know how to use it.
3) what types of render BFII working? because I tried to apply all on different occasions and only some work for me. yes, I have reviewed the list of rendering types but I do not know if misapplied. so far I've managed to implement specular glow and correctly.
4) when applied to a model EnvMap meshtool used helmet_envmap.tga called texture, this texture appears in the editor in shackles to cross with the four corners of an alpha channel (transparent) my question is, if I edit this texture must respect these transparent areas to work well or I can create a different texture to other colors and shapes?
5) I designed a planet mesh for an object in the sky, such as spatial maps, the only problem I have is that the texture is very diffuse and appears pixelated, even though it is 1024 x 512 pixels, I added file line option
-8bit but no change in appearance, and can be fixed?
Well, I hope the comunity can help me. thanks in advance.




