Hevy...
Edit:
The LA-AT odf =
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "flyer"
GeometryName = "rep_fly_laati_cw.msh"
[Properties]
FLYERSECTION = "BODY"
ReserveOneForPlayer = "0"
VehicleType = "transport"
MapTexture = "gunship_icon"
HealthTexture = "HUD_rep_gunship_icon"
MapScale = 2.0
GeometryName = "rep_fly_laati_cw"
//FirstPerson = "REP\repgunsh;rep_1st_cockpit_gunship"
FirstPersonFOV = "60"
CockpitTension = "12"
ThirdPersonFOV = "55"
PathFollowerClass = "rep"
PathFollowerBranchMaxAngle = "60"
PathFollowerFlyerVsFlyer = "0"
CollisionScale = "2.5"
CollisionThreshold = "5.0"
CollisionInflict = "0.1"
MaxHealth = 2340.0
HealthType = "vehicle"
//HitLocation = "p_crithit 0"
PilotSkillRepairScale = 0.01
Acceleraton = 20.0
MinSpeed = 30.0
MidSpeed = 45.0
MaxSpeed = 60.0
StrafeSpeed = 0.0
PitchRate = 0.8
PitchFilter = 1.75
TurnRate = 1.0
TurnFilter = 5.75
//TurnRate = 1.25 // Max turn //3.25 mouse!
//TurnFilter = 5.75 // Speed of turn //5.75 mouse!
//ThrustPitchAngle = 0.2
//StrafeRollAngle = 0.1
BankAngle = 0.55
BankFilter = 5.5
LevelFilter = 2.0
PCPitchRate = 15.0
PCSpinRate = 15.0
PCTurnRate = 25.0
TakeoffTime = 1.5
TakeoffSpeed = 5.0
LandingTime = 1.5
LandingSpeed = 8.0
TakeoffHeight = 3.0
EyePointOffset = "0.0 0.0 10.0"
TrackCenter = "0.0 10.0 -24.0"
TrackOffset = "0.0 0.0 0.0 "
TiltValue = "4.0"
AimTension = "30.0"
MoveTension = "4.5"
WEAPONSECTION = "1"
WeaponName = "rep_weap_fly_gunship_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_laser_L"
AimerYawLimits = "-0.0 0.0"
AimerPitchLimits = "-0.0 0.0"
BarrelLength = "1.0"
NextAimer = "-"
AimerNodeName = "hp_laser_R"
AimerYawLimits = "-20.0 20.0"
AimerPitchLimits = "-20.0 20.0"
BarrelLength = "1.0"
WEAPONSECTION = "2"
WeaponName = "rep_weap_fly_gunship_missile"
WeaponAmmo = "6"
AimerNodeName = "hp_missile_L"
AimerYawLimits = "-20.0 20.0"
AimerPitchLimits = "-20.0 20.0"
BarrelLength = "1.0"
NextAimer = "-"
AimerNodeName = "hp_missile_R"
AimerYawLimits = "-0.0 0.0"
AimerPitchLimits = "-0.0 0.0"
BarrelLength = "1.0"
VehiclePosition = "common.vehiclepositions.pilot"
//********************************
//********** CO PILOT *********
//********************************
FLYERSECTION = "TURRET1"
//FirstPerson = "rep\repsccam;rep_1st_cockpit_securitycam"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-20 50"
YawLimits = "-89 89"
EyePointOffset = "0.0 10.0 0.0"
TrackCenter = "0.0 7.0 -10.0"
TrackOffset = "0.0 1.0 14.0"
TiltValue = "5.0"
WEAPONSECTION = "1"
WeaponName = "rep_weap_fly_gunship_wing"
WeaponAmmo = "0"
AimerNodeName = "aimer_ball_left"
AimerYawLimits = "-160.0 20.0"//"-160.0 -20.0"
AimerPitchLimits = "-80.0 80.0"
BarrelLength = "0.0"
FirePointName = "hp_wing_left"
//WEAPONSECTION = "2"
NextAimer = "-"
WeaponName = "rep_weap_fly_gunship_wing"
WeaponAmmo = "0"
AimerNodeName = "aimer_ball_right"
AimerYawLimits = "-20.0 160.0"//"20.0 160.0"
AimerPitchLimits = "-80.0 80.0"
BarrelLength = "0.0"
FirePointName = "hp_wing_right"
VehiclePosition = "common.vehiclepositions.copilot"
////////////////////////////////
FLYERSECTION = "TURRET2"
////////////////////////////////
//PassengerSlots = "6"
//PassengerEyePoint = "hp_passenger1"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-20.0 10.0"
YawLimits = "-180.0 180.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 2.5 4.0"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0 3 30"
//ControlsUnit = "1"
PilotPosition = "hp_passenger_1"
PilotAnimation = "standing"
VehiclePosition = "common.vehiclepositions.passenger"
//*****************************
////////////////////////////////
FLYERSECTION = "TURRET3"
////////////////////////////////
//PassengerSlots = "6"
//PassengerEyePoint = "hp_passenger2"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-20.0 10.0"
YawLimits = "-180.0 180.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 2.5 4.0"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0 3 30"
//ControlsUnit = "1"
PilotPosition = "hp_passenger_2"
PilotAnimation = "standing"
VehiclePosition = "common.vehiclepositions.passenger"
//*****************************
////////////////////////////////
FLYERSECTION = "TURRET4"
////////////////////////////////
//PassengerSlots = "6"
//PassengerEyePoint = "hp_passenger1"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-20.0 10.0"
YawLimits = "-180.0 180.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 2.5 4.0"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0 3 30"
//ControlsUnit = "1"
PilotPosition = "hp_passenger_3"
PilotAnimation = "standing"
VehiclePosition = "common.vehiclepositions.passenger"
//*****************************
////////////////////////////////
FLYERSECTION = "TURRET5"
////////////////////////////////
//PassengerSlots = "6"
//PassengerEyePoint = "hp_passenger1"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-20.0 10.0"
YawLimits = "-180.0 180.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 2.5 4.0"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0 3 30"
//ControlsUnit = "1"
PilotPosition = "hp_passenger_4"
PilotAnimation = "standing"
VehiclePosition = "common.vehiclepositions.passenger"
//*****************************
////////////////////////////////
FLYERSECTION = "TURRET6"
////////////////////////////////
//PassengerSlots = "6"
//PassengerEyePoint = "hp_passenger1"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-20.0 10.0"
YawLimits = "-180.0 180.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 2.5 4.0"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0 3 30"
//ControlsUnit = "1"
PilotPosition = "hp_passenger_5"
PilotAnimation = "standing"
VehiclePosition = "common.vehiclepositions.passenger"
//*****************************
////////////////////////////////
FLYERSECTION = "TURRET7"
////////////////////////////////
//PassengerSlots = "6"
//PassengerEyePoint = "hp_passenger1"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-20.0 10.0"
YawLimits = "-180.0 180.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 2.5 4.0"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0 3 30"
//ControlsUnit = "1"
PilotPosition = "hp_passenger_6"
PilotAnimation = "standing"
VehiclePosition = "common.vehiclepositions.passenger"
//*****************************
FLYERSECTION = "TURRET8"
//PilotPosition = "hp_gunner"
//PilotAnimation = "drivesnowspeedergunner"
IsPilotExposed = "0"
YawLimits = "120 240"
PitchLimits = "-40 35"
PCPitchRate = 20.0
PCTurnRate = 20.0
PitchRate = 1.0
PitchFilter = 10.0
PitchBuildupMultiplier = 1.25
TurnRate = 1.0
TurnFilter = 10.0
TurnBuildupMultiplier = 1.25
TurretNodeName = "aimer_aft"
PitchTurnFactor = "1.0"
FirePointName = "hp_fire_aft"
EyePointOffset = "0.0 4.2 -9.65"
TrackCenter = "0.0 4.2 -9.65"
TrackOffset = "0.0 -4.0 11.4"
TiltValue = "5.0"
FirstPersonFOV = "50"
ForceMode = 1
VehiclePosition = "common.vehiclepositions.copilot"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = ""
TurretStopSound = ""
WEAPONSECTION = "1"
WeaponName = "rep_weap_fly_gunship_ball"
WeaponAmmo = "0"
BarrelLength = "0.0"
///////////////////////////////////////////////////////////////
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "gunship_chunk1"
ChunkNodeName = "Wing_gun_housing_2"
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "10.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "gunship_chunk2"
ChunkNodeName = "main_backdoor_R"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "REP_LA_AT_Gunship_hulk"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 1.0 1.0"
ChunkSpeed = "12.0"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke2"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke3"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke4"
//////////////////////////
////DAMAGE///////////
///////////////
// SPARK
DamageStartPercent = "85"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"
DamageStartPercent = "75"
DamageStopPercent = "15"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"
DamageStartPercent = "65"
DamageStopPercent = "5"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage3"
// SMOKE
DamageStartPercent = "75"
DamageStopPercent = "35"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"
DamageStartPercent = "65"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"
DamageStartPercent = "55"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage3"
// FLAME
DamageStartPercent = "35"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"
DamageStartPercent = "25"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"
//ExplosionCritical = "rep_fly_gunship_exp"
ExplosionDestruct = "rep_fly_gunship_exp"
VOUnitType = 131
EngineSound = "wrong_gunship_loaded"
TakeoffSound = "rep_fly_gunship_takeoff"
LandSound = "rep_fly_gunship_land"
HurtSound = "imp_weap_ord_exp_lg"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
TurnOnSound = ""
TurnOffSound = ""
CISMusic ="cis_vehicle"
RepMusic ="rep_vehicle"
MusicSpeed = ".30"
MusicDelay = "3.0"
FoleyFXGroup = "metal_foley"
Cockpit1stPersonSound = "rep_inf_com_space_chatter"
Cockpit3rdPersonSound = "rep_inf_com_space_chatter"
ProximityMinDist = "25" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "100" // Distance from target where proximity parameter of engine is 1.
BoostSound = "rep_fly_gunship_shift_up_low_property 0.11 1"
BoostSound = "rep_fly_gunship_shift_up_property 0.47 1"
BoostSound = "rep_fly_gunship_shift_up_high_property 0.62 1"
BoostSound = "rep_fly_gunship_shift_down_low_property 0.11 0"
//BoostSound = "rep_fly_gunship_shift_down_high_property 0.17 0"
BoostSound = "rep_fly_gunship_shift_down_property 0.34 0"
ClassLabel = "flyer"
GeometryName = "rep_fly_laati_cw.msh"
[Properties]
FLYERSECTION = "BODY"
ReserveOneForPlayer = "0"
VehicleType = "transport"
MapTexture = "gunship_icon"
HealthTexture = "HUD_rep_gunship_icon"
MapScale = 2.0
GeometryName = "rep_fly_laati_cw"
//FirstPerson = "REP\repgunsh;rep_1st_cockpit_gunship"
FirstPersonFOV = "60"
CockpitTension = "12"
ThirdPersonFOV = "55"
PathFollowerClass = "rep"
PathFollowerBranchMaxAngle = "60"
PathFollowerFlyerVsFlyer = "0"
CollisionScale = "2.5"
CollisionThreshold = "5.0"
CollisionInflict = "0.1"
MaxHealth = 2340.0
HealthType = "vehicle"
//HitLocation = "p_crithit 0"
PilotSkillRepairScale = 0.01
Acceleraton = 20.0
MinSpeed = 30.0
MidSpeed = 45.0
MaxSpeed = 60.0
StrafeSpeed = 0.0
PitchRate = 0.8
PitchFilter = 1.75
TurnRate = 1.0
TurnFilter = 5.75
//TurnRate = 1.25 // Max turn //3.25 mouse!
//TurnFilter = 5.75 // Speed of turn //5.75 mouse!
//ThrustPitchAngle = 0.2
//StrafeRollAngle = 0.1
BankAngle = 0.55
BankFilter = 5.5
LevelFilter = 2.0
PCPitchRate = 15.0
PCSpinRate = 15.0
PCTurnRate = 25.0
TakeoffTime = 1.5
TakeoffSpeed = 5.0
LandingTime = 1.5
LandingSpeed = 8.0
TakeoffHeight = 3.0
EyePointOffset = "0.0 0.0 10.0"
TrackCenter = "0.0 10.0 -24.0"
TrackOffset = "0.0 0.0 0.0 "
TiltValue = "4.0"
AimTension = "30.0"
MoveTension = "4.5"
WEAPONSECTION = "1"
WeaponName = "rep_weap_fly_gunship_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_laser_L"
AimerYawLimits = "-0.0 0.0"
AimerPitchLimits = "-0.0 0.0"
BarrelLength = "1.0"
NextAimer = "-"
AimerNodeName = "hp_laser_R"
AimerYawLimits = "-20.0 20.0"
AimerPitchLimits = "-20.0 20.0"
BarrelLength = "1.0"
WEAPONSECTION = "2"
WeaponName = "rep_weap_fly_gunship_missile"
WeaponAmmo = "6"
AimerNodeName = "hp_missile_L"
AimerYawLimits = "-20.0 20.0"
AimerPitchLimits = "-20.0 20.0"
BarrelLength = "1.0"
NextAimer = "-"
AimerNodeName = "hp_missile_R"
AimerYawLimits = "-0.0 0.0"
AimerPitchLimits = "-0.0 0.0"
BarrelLength = "1.0"
VehiclePosition = "common.vehiclepositions.pilot"
//********************************
//********** CO PILOT *********
//********************************
FLYERSECTION = "TURRET1"
//FirstPerson = "rep\repsccam;rep_1st_cockpit_securitycam"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-20 50"
YawLimits = "-89 89"
EyePointOffset = "0.0 10.0 0.0"
TrackCenter = "0.0 7.0 -10.0"
TrackOffset = "0.0 1.0 14.0"
TiltValue = "5.0"
WEAPONSECTION = "1"
WeaponName = "rep_weap_fly_gunship_wing"
WeaponAmmo = "0"
AimerNodeName = "aimer_ball_left"
AimerYawLimits = "-160.0 20.0"//"-160.0 -20.0"
AimerPitchLimits = "-80.0 80.0"
BarrelLength = "0.0"
FirePointName = "hp_wing_left"
//WEAPONSECTION = "2"
NextAimer = "-"
WeaponName = "rep_weap_fly_gunship_wing"
WeaponAmmo = "0"
AimerNodeName = "aimer_ball_right"
AimerYawLimits = "-20.0 160.0"//"20.0 160.0"
AimerPitchLimits = "-80.0 80.0"
BarrelLength = "0.0"
FirePointName = "hp_wing_right"
VehiclePosition = "common.vehiclepositions.copilot"
////////////////////////////////
FLYERSECTION = "TURRET2"
////////////////////////////////
//PassengerSlots = "6"
//PassengerEyePoint = "hp_passenger1"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-20.0 10.0"
YawLimits = "-180.0 180.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 2.5 4.0"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0 3 30"
//ControlsUnit = "1"
PilotPosition = "hp_passenger_1"
PilotAnimation = "standing"
VehiclePosition = "common.vehiclepositions.passenger"
//*****************************
////////////////////////////////
FLYERSECTION = "TURRET3"
////////////////////////////////
//PassengerSlots = "6"
//PassengerEyePoint = "hp_passenger2"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-20.0 10.0"
YawLimits = "-180.0 180.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 2.5 4.0"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0 3 30"
//ControlsUnit = "1"
PilotPosition = "hp_passenger_2"
PilotAnimation = "standing"
VehiclePosition = "common.vehiclepositions.passenger"
//*****************************
////////////////////////////////
FLYERSECTION = "TURRET4"
////////////////////////////////
//PassengerSlots = "6"
//PassengerEyePoint = "hp_passenger1"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-20.0 10.0"
YawLimits = "-180.0 180.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 2.5 4.0"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0 3 30"
//ControlsUnit = "1"
PilotPosition = "hp_passenger_3"
PilotAnimation = "standing"
VehiclePosition = "common.vehiclepositions.passenger"
//*****************************
////////////////////////////////
FLYERSECTION = "TURRET5"
////////////////////////////////
//PassengerSlots = "6"
//PassengerEyePoint = "hp_passenger1"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-20.0 10.0"
YawLimits = "-180.0 180.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 2.5 4.0"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0 3 30"
//ControlsUnit = "1"
PilotPosition = "hp_passenger_4"
PilotAnimation = "standing"
VehiclePosition = "common.vehiclepositions.passenger"
//*****************************
////////////////////////////////
FLYERSECTION = "TURRET6"
////////////////////////////////
//PassengerSlots = "6"
//PassengerEyePoint = "hp_passenger1"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-20.0 10.0"
YawLimits = "-180.0 180.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 2.5 4.0"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0 3 30"
//ControlsUnit = "1"
PilotPosition = "hp_passenger_5"
PilotAnimation = "standing"
VehiclePosition = "common.vehiclepositions.passenger"
//*****************************
////////////////////////////////
FLYERSECTION = "TURRET7"
////////////////////////////////
//PassengerSlots = "6"
//PassengerEyePoint = "hp_passenger1"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-20.0 10.0"
YawLimits = "-180.0 180.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 2.5 4.0"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0 3 30"
//ControlsUnit = "1"
PilotPosition = "hp_passenger_6"
PilotAnimation = "standing"
VehiclePosition = "common.vehiclepositions.passenger"
//*****************************
FLYERSECTION = "TURRET8"
//PilotPosition = "hp_gunner"
//PilotAnimation = "drivesnowspeedergunner"
IsPilotExposed = "0"
YawLimits = "120 240"
PitchLimits = "-40 35"
PCPitchRate = 20.0
PCTurnRate = 20.0
PitchRate = 1.0
PitchFilter = 10.0
PitchBuildupMultiplier = 1.25
TurnRate = 1.0
TurnFilter = 10.0
TurnBuildupMultiplier = 1.25
TurretNodeName = "aimer_aft"
PitchTurnFactor = "1.0"
FirePointName = "hp_fire_aft"
EyePointOffset = "0.0 4.2 -9.65"
TrackCenter = "0.0 4.2 -9.65"
TrackOffset = "0.0 -4.0 11.4"
TiltValue = "5.0"
FirstPersonFOV = "50"
ForceMode = 1
VehiclePosition = "common.vehiclepositions.copilot"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = ""
TurretStopSound = ""
WEAPONSECTION = "1"
WeaponName = "rep_weap_fly_gunship_ball"
WeaponAmmo = "0"
BarrelLength = "0.0"
///////////////////////////////////////////////////////////////
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "gunship_chunk1"
ChunkNodeName = "Wing_gun_housing_2"
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "10.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "gunship_chunk2"
ChunkNodeName = "main_backdoor_R"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "REP_LA_AT_Gunship_hulk"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 1.0 1.0"
ChunkSpeed = "12.0"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke2"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke3"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke4"
//////////////////////////
////DAMAGE///////////
///////////////
// SPARK
DamageStartPercent = "85"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"
DamageStartPercent = "75"
DamageStopPercent = "15"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"
DamageStartPercent = "65"
DamageStopPercent = "5"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage3"
// SMOKE
DamageStartPercent = "75"
DamageStopPercent = "35"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"
DamageStartPercent = "65"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"
DamageStartPercent = "55"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage3"
// FLAME
DamageStartPercent = "35"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"
DamageStartPercent = "25"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"
//ExplosionCritical = "rep_fly_gunship_exp"
ExplosionDestruct = "rep_fly_gunship_exp"
VOUnitType = 131
EngineSound = "wrong_gunship_loaded"
TakeoffSound = "rep_fly_gunship_takeoff"
LandSound = "rep_fly_gunship_land"
HurtSound = "imp_weap_ord_exp_lg"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
TurnOnSound = ""
TurnOffSound = ""
CISMusic ="cis_vehicle"
RepMusic ="rep_vehicle"
MusicSpeed = ".30"
MusicDelay = "3.0"
FoleyFXGroup = "metal_foley"
Cockpit1stPersonSound = "rep_inf_com_space_chatter"
Cockpit3rdPersonSound = "rep_inf_com_space_chatter"
ProximityMinDist = "25" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "100" // Distance from target where proximity parameter of engine is 1.
BoostSound = "rep_fly_gunship_shift_up_low_property 0.11 1"
BoostSound = "rep_fly_gunship_shift_up_property 0.47 1"
BoostSound = "rep_fly_gunship_shift_up_high_property 0.62 1"
BoostSound = "rep_fly_gunship_shift_down_low_property 0.11 0"
//BoostSound = "rep_fly_gunship_shift_down_high_property 0.17 0"
BoostSound = "rep_fly_gunship_shift_down_property 0.34 0"




