Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.
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RevanSithLord
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by RevanSithLord » Thu Apr 19, 2007 9:01 am
My testing results:
I found the bugs the others mentioned, but that was it. I will go into further testing to make sure I didn't miss anything.
Sorry, testing has been going on at our schools... and it has put my mind somewhere else.
So yea.
Darth_Z13
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by Darth_Z13 » Thu Apr 19, 2007 8:55 pm
No problem.
Darth_Z13
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by Darth_Z13 » Fri Apr 27, 2007 10:02 pm
OK, here's how I am, percentage wise.
MAP: 98% Minor AI and barrier issues to fix.
SIDES: 95% Still need to fix Hudorra's smash as well as make a snow SBD skin.
MODES: 100% It's gonna have to stay at CW Conquest only. I don't have time to add in a new mode. Plus it isn't really a Hero Assault map anyway.
LOCALIZATION: 49% Couple things un-localized and then I have to do it all in different languages.
OVERALL MAP PERCENTAGE: 85%
Now back to work.
phazon_elite
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by phazon_elite » Fri Apr 27, 2007 10:42 pm
Off Topic: How do you make a reliable minimap? From scratch? If so, I know I can't do jack when it comes to that.
@Z13 - You didn't explain to me last night on the LOZ server why you though I was a better mapper than you, lol.
On Topic: Wow, this is looking pretty good!
I remember seeing the first screenies of it, and a lot has changed since then (haven't checked the topic since then, lol).
- EP-782
Penguin
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by Penguin » Fri Apr 27, 2007 11:17 pm
Darth_Z13 wrote: OK, here's how I am, percentage wise.
MAP: 98% Minor AI and barrier issues to fix.
SIDES: 95% Still need to fix Hudorra's smash as well as make a snow SBD skin.
MODES: 100% It's gonna have to stay at CW Conquest only. I don't have time to add in a new mode. Plus it isn't really a Hero Assault map anyway.
LOCALIZATION: 49% Couple things un-localized and then I have to do it all in different languages.
OVERALL MAP PERCENTAGE: 85%
Now back to work.
You know, if you did the maths, all that would equal is 34.2% lol
Caleb1117
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by Caleb1117 » Sat Apr 28, 2007 10:55 am
... Thats why people hate math.
Darth_Z13
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by Darth_Z13 » Sat Apr 28, 2007 12:12 pm
I love math but I've never been good at percentages.
And caleb, aren't you getting tired of playing that blue thing every second of every day?
lieutenantcoda
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by lieutenantcoda » Sat Apr 28, 2007 10:02 pm
i could teach you percentage, u know
and what IS that blue thing caleb is playing
Darth_Z13
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by Darth_Z13 » Sat Apr 28, 2007 10:08 pm
Caleb1117
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by Caleb1117 » Sun Apr 29, 2007 11:49 am
Darth_Z13 wrote: I love math but I've never been good at percentages.
And caleb, aren't you getting tired of playing that blue thing every second of every day?
You like math!
I must alert the algeabra police.
And I love my little Blue "Ocarina" it has a lovely sound.
However in the spirt of random cool avitars, I'll get a new one up. :twisted:
Darth_Z13
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by Darth_Z13 » Sun Apr 29, 2007 12:55 pm
Very random.
MAP: 99.9% Minor, minor issues.
SIDES: 98.9% Still need to fix Hudorra's smash, I don't know if I can though.
MODES: 100% Already finished.
LOCALIZATION: 100% I finished it up this morning after an hour of procrastinating.
All I need to do know is finish the mini-map and add a load screen. Then send it out to my testers.
Caleb1117
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by Caleb1117 » Sun Apr 29, 2007 2:12 pm
you won't have much time to test. Time is against us it seems.
Darth_Z13
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by Darth_Z13 » Sun Apr 29, 2007 2:26 pm
Uhhh... it's due Friday. A week is enough time.
Darth_Z13
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by Darth_Z13 » Tue May 01, 2007 10:55 pm
I've uploaded v0.9. Testers will get their PMs tomorrow. I need you to test it as-soon-as-possible!
Darth_Z13
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by Darth_Z13 » Wed May 02, 2007 10:00 pm
Triple post. *hangs head*
The download link is out to all testers. Please test as soon as possible! I want to enter this into the competition. Also, the mini-map is still WIP (as you'll see).
Elmo
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by Elmo » Wed May 02, 2007 11:18 pm
WoW! great map! I found almost no bugs except that the AI units kept running into objects at certain points. I love the mini map and i love the atmosphere. The ONLY thing that could be added would be a CIS base near the shield generator. The map could easily be one of my favorites now -- Huge improvement from the first release!
FragMe!
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by FragMe! » Wed May 02, 2007 11:39 pm
Agrees with Elmo, game play is much better, some of the tunnel runs are a little long but exercise is
good for you. Much more of a challenge to win now.
Good job
Darth_Z13
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by Darth_Z13 » Thu May 03, 2007 7:59 am
Thanks for the positive comments! I'm going to add some health and ammo droids plus finish up the mini-map. Then it'll be time to upload v1.0 (if no-one else found any bugs).
Darth_Z13
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by Darth_Z13 » Fri May 04, 2007 1:21 pm
It's done. I'm uploading v1.0 right now.
Hebes24
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by Hebes24 » Fri May 04, 2007 4:14 pm
Sorry I never got back to you, I've had alot of school work. (I had four tests today!! :evil:)
Glad to see 1.0 is almost here though! It's a great map.