The "Help me find a known PRE-EXISTING asset" topic

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Darth_Squoobus
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Re: The "Help me find an asset" topic

Post by Darth_Squoobus »

If you really feel adventerous, there are rancors.
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Re: The "Help me find an asset" topic

Post by [Skirata]Darman[M] »

Does anybody know where to get an EP2 Cody helmet visor?
I need it!
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Re: The "Help me find an asset" topic

Post by B.I.G_Cookie »

There is no visor for Cody in Phase1 released yet.
ForceMaster made a visor for his Christophsis map.. you could ask him for the model. :)
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Re: The "Help me find an asset" topic

Post by [Skirata]Darman[M] »

I'll do it. Thanks. :D
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Re: The "Help me find an asset" topic

Post by Ka-Ching »

could someone re-upload force meteor shower by skyhammer?
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Re: The "Help me find an asset" topic

Post by Labj »

Why? isnt the link working ?
EDIT: no it isnt, someone should ask skyhammer to do that.
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Re: The "Help me find an asset" topic

Post by Ka-Ching »

yeah its been dead for quite a while now...
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Re: The "Help me find an asset" topic

Post by Deviss »

Ka-Ching wrote:yeah its been dead for quite a while now...
i suggest you PM to Sky i hope he reupload/fix the link :D
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Re: The "Help me find an asset" topic

Post by newguy99 »

Does anyone have a "all_hover_tank.odf" from the swbf 2 assets as I can't seem to find it.
I did find the .msh and .tga files thought!
Sorry if this is a newb question. (I don't mod swbf 2 much)
TY for any leads to the file :D
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Re: The "Help me find an asset" topic

Post by Deviss »

newguy99 wrote:Does anyone have a "all_hover_tank.odf" from the swbf 2 assets as I can't seem to find it.
I did find the .msh and .tga files thought!
Sorry if this is a newb question. (I don't mod swbf 2 much)
TY for any leads to the file :D
because the tank is called combatspeeder :D
all_hover_combatspeeder.odf
Hidden/Spoiler:
[GameObjectClass]

ClassLabel = "hover"
GeometryName = "all_hover_tank.msh"

[Properties]

WaterEffect = "com_sfx_waterwake_lg"

FLYERSECTION = "BODY"
VehicleType = "light"
AISizeType = "MEDIUM"
FirstPersonFOV = 52
CockpitTension = 20

WaterEffect = "com_sfx_waterwake_lg"
WakeEffect = "hailfire_wake"

MapTexture = "all_tank_icon"
HealthTexture = "HUD_combat_speeder_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5

GeometryName = "all_hover_tank"
//FirstPerson = "all\allcmspd;all_1st_cockpit_combatspeeder"
ExplosionName = "all_hover_combatspeeder_exp"

MaxHealth = 8000.0
HealthType = "vehicle"
HitLocation = "p_crithit 4.0"

TimeRequiredToEject = "7.5"
EjectResistance = "0.03"
TimeTilReboard = "5.0"

CollisionScale = 1.5
CollisionThreshold = 5.0

SetAltitude = 0.5
GravityScale = 4.0
LiftSpring = 10.0
LiftDamp = 3.0

Acceleration = 5.0
Deceleration = 5.5
Traction = 20.0
ForwardSpeed = 11.0
ReverseSpeed = 7.0
StrafeSpeed = 7.0

EnergyBar = 50
EnergyAutoRestore = 7.5
EnergyBoostDrain = 20
BoostSpeed = 20
BoostAcceleration = 75.0
BoostFOV = 60

SpinRate = 1.7
TurnRate = 1.7
TurnFilter = 10.0
PitchRate = 0.5
PitchFilter = 10.0


AddSpringBody = "0.0 0.85 3.0 1.75"
BodySpringLength = 1.0

AddSpringBody = "-1.3 0.85 2.0 1.75"
BodySpringLength = 1.0
AddSpringBody = "1.3 0.85 2.0 1.75"
BodySpringLength = 1.0

AddSpringBody = "-0.75 0.85 -1.0 1.75"
BodySpringLength = 1.0
AddSpringBody = "0.75 0.85 -1.0 1.75"
BodySpringLength = 1.0

AddSpringBody = "0.0 0.85 -1.25 1.75"
BodySpringLength = 1.0

BodyOmegaXSpringFactor = 2

VelocitySpring = 5
VelocityDamp = 2.5
OmegaXSpring = 3.0
OmegaXDamp = 3.0
OmegaZSpring = 5.0
//OmegaZDamp = 1.5

//// COLLISION ////

SoldierCollision = "CollisionMesh"
SoldierCollision = "p_cube1"
SoldierCollision = "p_cube2"
SoldierCollision = "p_cube3"
SoldierCollision = "p_cube4"

OrdnanceCollision = "CollisionMesh"
OrdnanceCollision = "p_cube1"
OrdnanceCollision = "p_cube2"
OrdnanceCollision = "p_cube3"
OrdnanceCollision = "p_cube4"

TerrainCollision = "p_sphere1"
TerrainCollision = "p_sphere2"
TerrainCollision = "p_sphere3"
TerrainCollision = "p_sphere4"
TerrainCollision = "p_sphere5"
TerrainCollision = "p_sphere6"

VehicleCollision = "p_sphere1"
VehicleCollision = "p_sphere2"
VehicleCollision = "p_sphere3"
VehicleCollision = "p_sphere4"
VehicleCollision = "p_sphere5"
VehicleCollision = "p_sphere6"

BuildingCollision = "p_box"




StrafeRollAngle = 0.01
ThrustPitchAngle = 0.0
BankAngle = -0.01
BankFilter = 3.0 //low is slow - How quickly the bank returns to level
LevelSpring = 2.0 //low is slow - the force the restores level
LevelDamp = 1.0 //low is slow - the force that reduces the momentum of the rotation

PCPitchRate = "15.0"
PCSpinRate = "25.0"
PCTurnRate = "30.0"

EyePointOffset = "0.0 1.0 -2.2"
TrackCenter = "0.0 2.0 -5"
TrackOffset = "0.0 1.0 5.0"
TiltValue = "8.0"

AutoAimSize = 1.0

PitchLimits = "-10 20"
YawLimits = "-0 0"

VehiclePosition = "common.vehicleposition.pilot"

WEAPONSECTION = 1
WeaponName = "all_weap_hover_combatspeeder_cannon"
WeaponAmmo = "0"

AimerNodeName = "hp_gun_L"
AimerPitchLimits = "-15.0 25.0"
AimerYawLimits = "-0.0 0.0"
BarrelRecoil = "0.20"
FireOutsideLimits = 1

NextAimer = "-"

AimerNodeName = "hp_gun_R"
AimerPitchLimits = "-15.0 25.0"
AimerYawLimits = "-0.0 0.0"
BarrelRecoil = "0.20"
FireOutsideLimits = 1


WEAPONSECTION = 2
WeaponName = "all_weap_hover_combatspeeder_cannon1"
WeaponAmmo = "0"

AimerNodeName = "hp_cannon_L"
AimerPitchLimits = "-15.0 25.0"
AimerYawLimits = "-0.0 0.0"
BarrelRecoil = "0.20"
FireOutsideLimits = 1

NextAimer = "-"

AimerNodeName = "hp_cannon_R"
AimerPitchLimits = "-15.0 25.0"
AimerYawLimits = "-0.0 0.0"
BarrelRecoil = "0.20"
FireOutsideLimits = 1


FLYERSECTION = "TURRET1"
VehiclePosition = "common.vehiclepositions.gunner"
FirstPerson = "all\allsccam;all_1st_cockpit_securitycam"
CockpitTension = 40
EyePointOffset = "0.0 2.0 4.0"
TrackCenter = "0.0 2.0 -1.0"
TrackOffset = "0.0 -1.0 1.0"
TiltValue = "5.0"

ForceMode = 1

VehiclePosition = "common.vehiclepositions.gunner"

PitchLimits = "-10.0 15.0"
YawLimits = "-180 180"
PCPitchRate = 15.0
PCTurnRate = 20.0

TurnRate = 1.5
TurnFilter = 10.0
PitchRate = 0.5
PitchFilter = 10.0
PitchDamp = 1.0

VehiclePosition = "common.vehicleposition.copilot"

WeaponName = "all_weap_hover_combatspeeder_missile"
WeaponAmmo = "0"

TurretNodeName ="aimer_missle_y"

AimerNodeName = "aimer_missle_x"
AimerPitchLimits = "-25.0 10.0"
AimerYawLimits = "-0.0 0.0"

PitchTurnFactor = "0.0"

FirePointName = "hp_missle_L1"
FireOutsideLimits = 1

NextAimer = "-"

FirePointName = "hp_missle_R1"
FireOutsideLimits = 1

NextAimer = "-"

FirePointName = "hp_missle_L2"
FireOutsideLimits = 1

NextAimer = "-"

FirePointName = "hp_missle_R2"
FireOutsideLimits = 1

NextAimer = "-"

FirePointName = "hp_missle_L3"
FireOutsideLimits = 1

NextAimer = "-"

FirePointName = "hp_missle_R3"
FireOutsideLimits = 1



//PilotPosition = "hp_gunner"
//PilotAnimation = "drive"


TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""

AISizeType = "MEDIUM"
MovingTurnOnly = 1


CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "all_hover_tank_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "-0.1 -0.1 0.2"
ChunkSpeed = "1.0"
ChunkUpFactor = "2.00"

CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "all_hover_tank_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 0.5 2.0"
ChunkBounciness = 0.4
ChunkStickiness = 0.25
ChunkSpeed = "11.0"
ChunkUpFactor = "8.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"

ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke_2"


CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "all_hover_tank_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 2.0 2.0"
ChunkSpeed = "14.0"
ChunkUpFactor = "7.00"
ChunkBounciness = 0.5
ChunkStickiness = 0.25
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke_2"

CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "all_hover_tank_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "0.2 0.1 0.1"
ChunkSpeed = "1.2"
ChunkBounciness = 0.3
ChunkStickiness = 0.45
ChunkUpFactor = "2.00"



DamageStartPercent = 50.0
DamageStopPercent = 30.0
DamageEffect = "com_sfx_vehiclespark"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage3"

DamageStartPercent = 50.0
DamageStopPercent = 30.0
DamageEffect = "com_sfx_vehiclespark"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage4"

//DamageStartPercent = 50.0
//DamageStopPercent = 30.0
//DamageEffect = "com_sfx_vehiclespark"
//DamageEffectScale = 1.5
//DamageInheritVelocity = 0.5
//DamageAttachPoint = "hp_damage_5"

DamageStartPercent = 30.0
DamageStopPercent = 2.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage1"

//DamageStartPercent = 5.0
//DamageStopPercent = 0.0
//DamageEffect = "com_sfx_vehicleflame"
//DamageEffectScale = 1.5
//DamageInheritVelocity = 0.5
//DamageAttachPoint = "hp_damage_1"

DamageStartPercent = 30.0
DamageStopPercent = 2.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage2"

//DamageStartPercent = 5.0
//DamageStopPercent = 0.0
//DamageEffect = "com_sfx_vehicleflame"
//DamageEffectScale = 1.5
//DamageInheritVelocity = 0.5
//DamageAttachPoint = "hp_damage_2"

VOUnitType = 124
EngineSound = "all_hover_combatspeeder_engine_parameterized"
TurnOnSound = ""
TurningOffSound = ""
TurnOffSound = ""
TurnOffTime = ""
HurtSound = "com_amb_spark_c"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
Music = ""
ImpMusic = "imp_vehicle"
AllMusic = "all_vehicle"
MusicSpeed = ".25"
MusicDelay = "3.0"
GroundedSound = ""
GroundedHeight = ""
BoostSound = ""
FoleyFXGroup = "metal_foley"
i hope help you :wink:
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Re: The "Help me find an asset" topic

Post by newguy99 »

Hehehehehehe hahahaha
Wow, LOL
:funny2:
:funny2:
:funny2:
IF I could put more than three smilies I would!
ROLF it was hiding in plain sight.
TY so much
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Re: The "Help me find an asset" topic

Post by Deviss »

newguy99 wrote:Hehehehehehe hahahaha
Wow, LOL
:funny2:
:funny2:
:funny2:
IF I could put more than three smilies I would!
ROLF it was hiding in plain sight.
TY so much
lol no problem :wink: , i remember i was searching 3 days for find AT-RT odfs :funny2:
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Re: The "Help me find an asset" topic

Post by Darth_Squoobus »

Are there any otoh gunga buildings?
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Re: The "Help me find an asset" topic

Post by Deviss »

anyone have this animation?
Image
i know is dualpistol duck's animation but this have different basepose when soldierstop :wink: so i like it

thanks :D
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Re: The "Help me find an asset" topic

Post by Xterminator »

Here's Skyhammer_216 Metor Calldown - working link

http://www.filefront.com/14469091/meteor.7z
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Re: The "Help me find an asset" topic

Post by DarthD.U.C.K. »

DEVISS-REX wrote: i know is dualpistol duck's animation but this have different basepose when soldierstop :wink: so i like it

thanks :D
as i allready told you all new anims in the video are included in my doublepistolassetspack
that the bfx-animset which uses my anims doesnt use the idleanim doesnt mean that its not included in the pack

and its actually "idle" not "basepose" :wink:
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Re: The "Help me find an asset" topic

Post by RogueKnight »

Can D.U.C.K. or somebody re-upload the Arkanian Blaster?

Oh, and Darth Revan.
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Re: The "Help me find an asset" topic

Post by Deviss »

could anyone re-upload Darth_Z13's Asset Pack 2?' please i need it for modify hoth :D
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Re: The "Help me find an asset" topic

Post by DarthD.U.C.K. »

here is the blasterrifle: click me!
i also updated the original link

and i reuploaded both revan and malak here and here

i could also try reuploading Darth_Z's assetspack but i doubt my internet will allow me to do it
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Re: The "Help me find an asset" topic

Post by Fierfek »

Can someone please reupload the Vibro-Sword assets? The link is dead.
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