W.I.P_ a few Battle over Corouscant ships

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Dragonum
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Post by Dragonum »

jawakiller asked SJC's, but he told me he get never an answer.
so we give credits to SJC's, i dont know that the textures are from SJC's, so i dont give or cant give credits to SJC's in my first post.

and we dont forgett to give credits to all people we have textures or whatever when we release the models or use it in maps :wink:
Hairman49er

Post by Hairman49er »

and all god's ppl said"amen" llol
Linus

Post by Linus »

moncalamaridestroyer wrote:
Venom wrote:very very good work you must work for battlefront 3 :)
Many of the great modders and mappers here should work with Pandemic to make SWBF3. In fact it should Star Wars BattleFront 3 by Pandemic and GameToast.
Off-Topic : No... It should be Star Wars: Battlefront III by GameToast (Not Pandemic, lol!) ... :)
t3tine

Post by t3tine »

oh, woaw, they look awesome!will the hangar of the csi's command ship will be use?

iff moders and mappers wasn't there, i don't believe that i play battlefront2 today ^^
Hairman49er

Post by Hairman49er »

oh, woaw, they look awesome!will the hangar of the csi's command ship will be use?

iff moders and mappers wasn't there, i don't believe that i play battlefront2 today ^^
yeahh now that i think about it i would not either cause everything would be boring with mods.
Lateralusj00

Post by Lateralusj00 »

I don't want to sound pessimistic, but how are the AI going to get out of those hangars?
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Post by minilogoguy18 »

its a little something called flight paths
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Post by JabbaLovesLava »

I think he means because the fighters would have to go down as soon as they are out of the hangar so they dont crash?
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Post by Vyse »

You could do it with a really angled flight path, also if you want the ship to take of up a long distance you just change the take off hieght in the ODF.

It'd be tricky
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Post by DeathRow »

I hope I didn't just wet myself, nice work! Looks great :wink:
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Post by MasterSkywalker »

Lol, it would be pretty funny to see all those bots crashing into the wall :P Btw. Bertie are you planning to make also new models for the MC Cruiser and the ISD? That would absolutly rock :D
Bertie

Post by Bertie »

MasterSkywalker wrote:Btw. Bertie are you planning to make also new models for the MC Cruiser and the ISD? That would absolutly rock :D
Maybe, far, far away in future. We planned no GCW map in space, but like I said maybe. Hard to see. always in motion the future is....
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Post by yankeefan05 »

DarthDeathRow wrote:I hope I didn't just wet myself, nice work! Looks great :wink:
Off-Topic: Your bringing memories bak to me when BOE was first announced b4 i joined and Teacnum made my laugh A LOT and i mean ALOT.

"I believe i just wet myself"-Teancum in BOE by xwingguy

Sorry Teancum. Please dont PWN me now.
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Post by Chamboozer »

Many of the great modders and mappers here should work with Pandemic to make SWBF3. In fact it should Star Wars BattleFront 3 by Pandemic and GameToast.
Gametoast would be a good company name, too bad of this:
Copyright 2005. Gametoast.com
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Post by yankeefan05 »

Is that from us?

Some of the great modders and mappers should work to help make SWBF3. Really.
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Post by jangoisbaddest »

minilogoguy18 wrote:its a little something called flight paths
Aren't those 2D and therefore useless? Because I remember not being able to create stacked playing fields because of this stupid limitation.
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Post by t551 »

I think he might mean flyer spline paths. Or, you could try using danger regions.
Bertie

Post by Bertie »

I finished the well known Providence class destroyer named Invisible Hand. here are some pics:


http://img374.imageshack.us/my.php?imag ... inn7mx.jpg

http://img73.imageshack.us/my.php?image ... mer3hl.jpg
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Post by yankeefan05 »

Holy wokamoly. That looks awsome. Sorry if this was said b4, but r u doing an interior or somewhat of one for it?
Kyross

Post by Kyross »

Love it!
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