In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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SW_elite
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by SW_elite » Mon Apr 26, 2010 4:20 am
Ive made a new skins side for my mod/map and in the odf for the model im reskining is the line
Code: Select all
OverrideTexture= "cis_bdroid_green"I think the problem is that this line is stoping my new texture from being used, instead the override texture is what gets used, which is the same texture thats used by the droid marine for the cis.
What I want to do is change this somehow so that my new texture is used instead of the override one. Thanks in advance!
RED51
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by RED51 » Mon Apr 26, 2010 7:28 am
Just delete the line.
impspy
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by impspy » Mon Apr 26, 2010 7:50 am
or put:
Code: Select all
OverrideTexture= "nameofyourtexture"
RED51
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by RED51 » Mon Apr 26, 2010 2:57 pm
Actually, that's better. By doing that, you save your self some time if you use multiple skins for that one model. BUT remember, if you're using msh viewer, it will not look up the override texture since that value is controlled through the odf. The viewer only reads the mesh.
SW_elite
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by SW_elite » Mon Apr 26, 2010 5:28 pm
Yeah but Im doing a skins only side and it only involves tga files. I tried copying the odf file to my side, into an odf folder, and then changing it, but that didnt work, so I came here...
So in short what you just suggested didnt work...
I could just hex edit the msh to change the texture coulnd't I?
RED51
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by RED51 » Mon Apr 26, 2010 6:12 pm
GTers, correct me if I'm wrong, but the Override Texture line does not affect MP... I think...
impspy
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by impspy » Mon Apr 26, 2010 6:18 pm
RED51 wrote: GTers, correct me if I'm wrong, but the Override Texture line does not affect MP... I think...
It does affect it, but online if set up in the unit odf; if you use the "SetClassProperty" in the lua, however, it only shows up for the host.
SW_elite
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by SW_elite » Mon Apr 26, 2010 6:46 pm
SO what do I do now, and will hex editing a different texture to the model work?
impspy
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by impspy » Mon Apr 26, 2010 6:51 pm
Name your skin "cis_bdroid_green" and load it
after the cis side. Like AQT said:
AQT wrote: Ok then. So why is there no change for you? The tutorial you mentioned
HERE was pretty clear I'd say. I followed it myself and the skin I desired to show up, showed up. Here's my work:
In my side folder called
shock I have a file called shock.req and two folders,
msh and
req .
shock.req
In the
req folder is imp_inf_clonetrooper.req
In the
msh folder I have the files imp_inf_clonetrooper.tga and imp_inf_clonetrooper.tga.option. The last side I am loading in my LUA looks like this:
And all this worked. Where does your problem lie?
SW_elite
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by SW_elite » Mon Apr 26, 2010 7:50 pm
Do you mean change the name of the texture in the odf or in the side?
impspy
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by impspy » Mon Apr 26, 2010 8:15 pm
If you are doing a skin only side, change the name of the skin. If you are doing a new side with msh and odf's, edit the odf.
SW_elite
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by SW_elite » Mon Apr 26, 2010 9:24 pm
Okay, ill give ya a yell if it works
Nah, didnt work
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by RogueKnight » Mon Apr 26, 2010 9:27 pm
SW_elite wrote: Okay, ill give ya a yell if it works
Nah, didnt work
Then you did it wrong.
What exactly did you do?
SW_elite
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by SW_elite » Mon Apr 26, 2010 11:29 pm
Dont worry I figured out the problem, I forgot to add the dc: bit to the ReadDateFile line!!!