Battle Above Endor Map Annoucement
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yoyam
Yea xwingguy u dont have to listen to the movie-nit-pickers who whine about every detail that is a discrepancy from the movies
after all isnt the point to make a fun level? who really cares if it looks like the movies, the directors of the Star Wars films certainly didnt look at their movies and say "this wouldnt be fun concept for a videogame, so we need to change the movie", not all the things included in the films are neccesarily good concepts for video games. why should you have to cross examine YOUR level and change it to fit the whims of those who are more concerned with realism than gameplay?
make a fun level xwingguy, i wont care if the battle over endor is next to endor and in fact if it were me id just put the planet above the battle to stick it to them, have fun with it man
after all isnt the point to make a fun level? who really cares if it looks like the movies, the directors of the Star Wars films certainly didnt look at their movies and say "this wouldnt be fun concept for a videogame, so we need to change the movie", not all the things included in the films are neccesarily good concepts for video games. why should you have to cross examine YOUR level and change it to fit the whims of those who are more concerned with realism than gameplay?
make a fun level xwingguy, i wont care if the battle over endor is next to endor and in fact if it were me id just put the planet above the battle to stick it to them, have fun with it man
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xwingguy
On how far I am to completion, let's say that this would be a lot easier if all the assets were compatible with space instead of making the game crash. (Curse Polis Massa and the Death Star Interior!!!) Easier if the Documentation on scripting actually explained ALL the methods, easier if they gave a better explanation on how sound, rumble, and damage regions can be worked and manipulated, easier if the munger actually told me if something was really wrong, and easier if more of my questions on the forums weren't left unanswered.
- jangoisbaddest
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yoyam
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Syth
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An update would be most apreciated. Like how many cruisers/what types of cruiser/friagates are in the map, and how many are pretty much finished. Maybe some sceens sceens of the whole map.
Also, If this wouldnt be any trouble, I had a suggestion. Since moving, spawnable cap ships arnt something do-able right now how bout moving cap ships with out any interiors or hangers that move, that would really make the map look real and awsome!
PS. I hopes you can figure out the Death Star/ Polis Massa texures
Also, If this wouldnt be any trouble, I had a suggestion. Since moving, spawnable cap ships arnt something do-able right now how bout moving cap ships with out any interiors or hangers that move, that would really make the map look real and awsome!
PS. I hopes you can figure out the Death Star/ Polis Massa texures
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ARC_Trooper
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xwingguy
blockade runners, crude nebulon B frigate for now, victory II class cruiser, weird imperial frigate that was cut out from the game. I plan to use the SSD whenever OMM-9 finishes texturing it. I can't show you the entire because it isn't all there yet. I need to get the basics 100% working first. But here's some lighting effects I played around with:Syth wrote:An update would be most apreciated. Like how many cruisers/what types of cruiser/friagates are in the map, and how many are pretty much finished. Maybe some sceens sceens of the whole map.
(Yes, I know the sky hasn't been fixed yet, I having problems with that. The cool thing though is that I can account for both the sun and the reflection off the planet in terms of lighting.)





Isn't that what the dome background ones are for?Syth wrote:Also, If this wouldnt be any trouble, I had a suggestion. Since moving, spawnable cap ships arnt something do-able right now how bout moving cap ships with out any interiors or hangers that move, that would really make the map look real and awsome!
me tooSyth wrote:PS. I hopes you can figure out the Death Star/ Polis Massa texures
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Alpha
Please don't double post and he isn't looking at his topic all the time, darthpingu.
Anyway, xwing' I like the lighting a whole lot. It adds a great feel to the battle as a whole. The no lighting is kind of blad, so I liek what you did with that. The cockpit views still look awesome. Great job. I noticed that the covertte and the frigate are afacing the same way in the last picture, just as a small adjustment, maybe you should rotate one of them just a tad. Nothing major at all, just might be a nice little modification. Looks great.
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YT-1300
- jangoisbaddest
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Excuse my drool, please.
By the way, the interiors are a dream. I've seen a screenshot of them, and they look better than when I tried to do it (which took me a good three days to get a few corridors and a barracks in, and that didn't line up exactly and looked like crap). This actually looks professional - like the interiors were there to begin with. And they should have been
The only thing we need to worry about is how long we have to wait - and I'm sure it will be an eternity :p
By the way, the interiors are a dream. I've seen a screenshot of them, and they look better than when I tried to do it (which took me a good three days to get a few corridors and a barracks in, and that didn't line up exactly and looked like crap). This actually looks professional - like the interiors were there to begin with. And they should have been
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kudos_eb
AWESOME!!
just AWESOME!
those interiors look huge
, are u planing on making a Battle over Coruscant map after this?
with the Invisible Hand with interiors and all that stuff. and... is there a way to get rid of the rep gunship on the rebel side, and change it for another transport ship, ive always thought it looks out of place for the era.
those interiors look huge
Last edited by kudos_eb on Mon May 08, 2006 12:38 pm, edited 1 time in total.
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yankeefan05
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