Thrakia: Oceanic Pass
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- Ping
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Re: Thrakia: Oceanic Pass
Wow, that looks nice! I'll admit that I haven't been playing Battlefront lately, though I might fire the game up just to play this map. 
- skelltor
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Re: Thrakia: Oceanic Pass
In what way is the gameplay different?
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Null_1138
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Re: Thrakia: Oceanic Pass
It feels more like Speck o' Dust's and Yankfan's maps.
- bobfinkl
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Re: Thrakia: Oceanic Pass
It is? I've never had the chance to play a_speck_of_dust's maps, but I have played YaNkFaN's and have found that the gameplay I make for my maps to be the polar opposite of his, he lowers the damage for his weapons and demands more singular one-on-one combat at closer quarters while I increase damage demand more seperated combat where you don't focus on one individual enemy as much and at longer distances.Null_1138 wrote:It feels more like Speck o' Dust's and Yankfan's maps.
And to more thoroughly answer his question, what I said in my PM's to the beta testers:
Hidden/Spoiler:
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Nova Hawk
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Re: Thrakia: Oceanic Pass
I've played through the map a couple of times and couldn't find much in the way of bugs so I think your good to go.

- RED51
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Re: Thrakia: Oceanic Pass
Yeah, same here. What I found has already been reported, so other then that, I think some tanks are needed for the attackers to counter the placed turrets the defenders have.
- bobfinkl
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Re: Thrakia: Oceanic Pass
There's a way to disable the AA guns by destroying a console in the hangar.RED51 wrote:Yeah, same here. What I found has already been reported, so other then that, I think some tanks are needed for the attackers to counter the placed turrets the defenders have.
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Nova Hawk
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Re: Thrakia: Oceanic Pass
Or by having a handy grenade and throwing it at them.bobfinkl wrote:There's a way to disable the AA guns by destroying a console in the hangar.RED51 wrote:Yeah, same here. What I found has already been reported, so other then that, I think some tanks are needed for the attackers to counter the placed turrets the defenders have.
- acryptozoo
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Re: Thrakia: Oceanic Pass
[quote="bobfinkl\"]There's a way to disable the AA guns by destroying a console in the hangar.[/quote]
so that's what that does
so that's what that does
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Null_1138
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Re: Thrakia: Oceanic Pass
lol, QFT.acryptozoo wrote:so that's what that doesbobfinkl wrote:There's a way to disable the AA guns by destroying a console in the hangar.
EDIT:
Well, what reminded me of Speck's maps was that you couldn't "run n' gun" through the map, capturing command posts all the while. Your weapons would overheat quickly, or burn through your ammo, your shots would be inaccurate while running, and you'd be gunned down in a heartbeat. You had to get behind some cover, take good aim, shoot, and then advance to the next line of cover. Pharosis and Pestox were good examples. Your right though, Yankfan's maps tend to be more close-quarter-combat.bobfinkl wrote:It is? I've never had the chance to play a_speck_of_dust's maps, but I have played YaNkFaN's and have found that the gameplay I make for my maps to be the polar opposite of his, he lowers the damage for his weapons and demands more singular one-on-one combat at closer quarters while I increase damage demand more separated combat where you don't focus on one individual enemy as much and at longer distances.Null_1138 wrote:It feels more like Speck o' Dust's and Yankfan's maps.
One last thing: while this map is large, it isn't empty by any means. If your not directly fighting someone, you can see a battle taking place nearby. And you shouldn't be sightseeing, because odds are your going to run into some enemies any minute.
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Blade117
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Re: Thrakia: Oceanic Pass
Thus sounds like quite the map. Can't wait for a release!
- IndianaJoe
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Re: Thrakia: Oceanic Pass
QFTBlade117 wrote:Thus sounds like quite the map. Can't wait for a release!
- RED51
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Re: Thrakia: Oceanic Pass
You mean one must go through never ending waves of killer AI?bobfinkl wrote:There's a way to disable the AA guns by destroying a console in the hangar.RED51 wrote:Yeah, same here. What I found has already been reported, so other then that, I think some tanks are needed for the attackers to counter the placed turrets the defenders have.
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Blade117
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Re: Thrakia: Oceanic Pass
Of course, there would be no challenge otherwise. 
- Battlefiler
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Re: Thrakia: Oceanic Pass
wow that is a paradise 
- RED51
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Re: Thrakia: Oceanic Pass
Yes, charging into a wave of killer AI is a paradise, you nutcase. 
- bobfinkl
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Re: Thrakia: Oceanic Pass
Or sneak in with the commando unit, there is a reason for that unit you know, or simply throw a grenade at the mob.RED51 wrote:You mean one must go through never ending waves of killer AI?
Update time:
The release has been delayed due to some weapons models I am using having been found to been converted, released, and used without permission, so I am now looking for replacements for those weapons which could take some time. But on a better note I have updated a few things:
Hidden/Spoiler:
Comments and criticism appreciated.
- Nihillo
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Re: Thrakia: Oceanic Pass
New textures look much better, specially on the mountains in the background. Nice job.
Oh, and I would recommend removing the icicles hanging from the ceiling of the hangar, if possible.
Oh, and I would recommend removing the icicles hanging from the ceiling of the hangar, if possible.
- RED51
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Re: Thrakia: Oceanic Pass
I would suggest replacing the current chain gun with a more reasonable model, like one of the under hand ones. Also, did you put in some tanks for the attackers? I wouldn't suggest putting in some of the command walkers since they move very slowly, and would be easy targets for the turrets. Other then that nice update!
- acryptozoo
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Re: Thrakia: Oceanic Pass
nice update Bobfinkl the new water looks good
oh and did you fox the area under the map?
oh and did you fox the area under the map?




