SEPARATIST CRUISER: SABOTAGE V1.0 TO BE RELEASED ON THE 24TH

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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BeBop

Post by BeBop »

Yeah the turrets were the standard white 'no texture' texture.

Nice work on the Assault droid, though whether or not it's head is supposed to float, it looks weird. I like the shield as well as the way it functions, though it seems a little easy to win if you use them. (I mean, the Player character runs in and guns the republic down. You just run around their CP and shoot all those you see and just stay alive as long as you can and neutralize the CP. then the CIS storm the place.

The new halls you added are... interesting, but what point do they have? The bots don't use them, and there aren't any CPs to be captured over there.
Chamboozer
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Post by Chamboozer »

hmm i have the uk-english version of battlefront. my no-textured objects are black.

and bebop.....scenery, and eventually, in the 1.1 release, entertainment.
RDST

Post by RDST »

hows it goin Chomboozer, dl the map and I think its pretty good and finally I think my skins are right (Im goin back to put a better inspection) :D
Chamboozer
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Post by Chamboozer »

Chomboozer
excuse me? lol j/k lol im sure ur skins r right dis time
CarbineImpulse

Post by CarbineImpulse »

Excellent map Cham, great weapons, great fun! just a couple of things that need ammending though, The emp clone's arm when in first person is still yellow (i assume you use clone pilot) as opposed to green. And lastly you need to add a death region as I just took a great long old walk in outer space, same as dipstick555. As a droid this enables you to walk round to the clones spawn point, stand by the wall and just take the CP. apart from those couple of things it really is an excellent map :D
Lord-Bandu

Post by Lord-Bandu »

the black /white texture problem is gfx card related. Recently before i bought a new gfx card my non textured objects turned up blue in game. Now with the new gfx it turns up black.
Delta_57_Dash
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Post by Delta_57_Dash »

lol.. and chamboozer, to get the assault droids head back on its shoulders, just remove these lines from the assault droids odf:
SkeletonName = "cis_inf_bdroid"
SkeletonLowRes = "cis_inf_bdroid_lowres"
and the head will be on the shoulders.
fruitymarshmallow

Post by fruitymarshmallow »

lol. LOWRES! how do you walk in space? I can't do it..
CarbineImpulse

Post by CarbineImpulse »

Jump out the window where the large cannons are. You'll need to jump on to something to enable you to jump on to the ledge, then just walk out into space.
Delta_57_Dash
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Post by Delta_57_Dash »

lol... and you have to know where the big guns are... I didn't find them til Chamboozer told me lol
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