Release: The Battle of ABRIDON: CITY (beta1 version)

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

Post Reply
User avatar
Rends
Sith
Sith
Posts: 1278
Joined: Fri Oct 15, 2004 6:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Release: The Battle of ABRIDON: CITY (beta1 version)

Post by Rends »

Now you can fight the Battle of Abridon City.

Based on the Idea of my son inspired by the Game Force Commander:
Image
Download it here.:
http://www.gametoast.com/modules.php?op ... tit&lid=40

or

http://ftp.freenet.de/pub/4players/host ... nBeta1.zip
Any Feedback is welcome!


From the Readme:
STARWARS
BATTLEFRONT
ABRIDON: CITY
Version: Beta1
Idea: Monty
Made by "Rends"

The Abridon city map can be played either at the Galactic Civil War era or at the Clonwar era.

Historical Background:

Galactic Civil War: The Deathstar was destroyed near Yavin. Now the citizens of the Planet Abridon decided that it´s the time now to stand up against the Empire. But the Abridon Army is way to small to fight the Empire so they asked the Rebellion for help.
This Battle is also know as the the big Battle of Abridon!

CloneWars: The Droidarmy of the CIS occupied Abridon. The governmernt of Abridon call for help.
Jump in to fight one of the big Battles of the Clonewars!

Ok i will stop my jodaism here also known as Rends english ;-)

Installation: Copy the folder "abr1" to your "Star Wars Battlefront/GameData/AddOn" directory.


Known bugs:
Some vehicles don´t have sounds. this will be fixed once the next Version of the Modttools is released.

Please report any bugs and tips to [email protected]


Enjoy,
Monty& Rends
KingCobra

RE: Release: The Battle of ABRIDON: CITY (beta1 version)

Post by KingCobra »

Looks awesome, thanks.
DethMetal

RE: Release: The Battle of ABRIDON: CITY (beta1 version)

Post by DethMetal »

Sounds cool, I'll check it out when I finish wrestling with BFB. And yes, I WILL win...
User avatar
guru
Jawa Admin
Jawa Admin
Posts: 2390
Joined: Thu Oct 14, 2004 8:45 pm
Projects :: swbf 1 vanilla
Games I'm Playing :: any mobile rpg

RE: Release: The Battle of ABRIDON: CITY (beta1 version)

Post by guru »

Beta version added to downloads, keep up the nice work, im going to play this one right now :)

http://www.gametoast.com/modules.php?op ... tit&lid=40
eddie
Gametoast Supporter
Gametoast Supporter
Posts: 366
Joined: Mon Oct 18, 2004 3:27 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by eddie »

excelente...love your third factions, very smart, finish version will be great. Only thing I would change i MaxDistance of prop_grass_tall.

Also, you think you could make city with more levels of terrain, or some kind of trenches where is open area...

Good job all around!
Hawkeye

Post by Hawkeye »

Hey Rends. I played this map last night and I love it. Nice job, man!


-Hawkeye
TyrannicalFascist

Post by TyrannicalFascist »

Wow. Rends, you and Eddie just seem to have BF maps down to an art, I tell you what. Whoa......I just went all Hank Hill there for a second.... :wink: Very nice map. If you need any map ideas, check out the map ideas thread here. Everyone's got some great ideas.
Saturn_V
Emperor's Hand
Posts: 487
Joined: Sun Dec 26, 2004 12:11 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Post by Saturn_V »

This is a great map! We need to organise an online MP match ASAP!
Visceral

Post by Visceral »

Great map, Rends! Very nice work. Just a slight grievance: I was driving the AT-AT across a bridge and something shoved it off into the water, where it was stuck. Now, this is partly a problem with the game engine itself as nothing else in Battlefront should be able to physically shove an AT-AT around. However, it would also be nice if the bridges had some kind of rails on the sides to prevent such a thing from happening.
Tyler_Durden

Post by Tyler_Durden »

Yeah, that was pretty much the only bug i noticed while playing the map, that AT-AT's and AT-ST's would wind up in the drink. I think someone mentioned something about the bridges and that big objects could not cross them properly. But other than that, this is perhaps the best map out yet. I really enjoyed this one.
DethMetal

Post by DethMetal »

I gots a quick question, does Battlefront use the same engine as Halo? Just about everything feels the same as it so I was just wondering. It also did that, though with the way that it was tweaked, you could send a full size tank hurtling all the way across a map.
Tyler_Durden

Post by Tyler_Durden »

Nope, this is another engine developed by Pandemic. I think Halo is slighty better in the graphics and lighting department. I also think they use higher res textures. But the fact that you can put a lot into a map on this game really says a lot with the nice graphics it has already. I really don't think 100+ guys in halo would be very fun as you would have the choppiest framerates. Whereas you have that many in a map on Battlefront with no loss of performance.
Post Reply