Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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RevanSithLord
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Post by RevanSithLord »

May be a real weapon. But that M249 would make a great heavy blaster for Imperial/Republic forces. If you look at it a certain way. :shock:
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Post by JabbaLovesLava »

Qdin its M-249 not M2-49 :) And ... i dont think it makes a great sw blaster, but otherwise the model is pretty cool.
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Post by Qdin »

Doofi, what are you talking about? :P I've only had bevel TWICE on the model xD and with that I mean a... well - kinda 'lvl 1' Bevel on 2 meshes: the Ammo-thing and where that body-support-handle is. That's all...
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Post by Venom »

hei make this for a gunner class and make the rebel version

Image :)
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Post by Vyse »

@Qdin I like! I like! I’ve been thinking of doing some WWII guns etc. I don’t see a problem with the amount of polys but hopefully you won’t have any tolerance issues. When my stuff’s ploys are that close together, like on the gun barrel, they main not show up in-game.

Hopefully that won’t happen. Does it import to XSI nicely?
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Post by -_- »

@Venom - NO REQUESTS. Period.
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Post by Venom »

i'm sorry
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Post by Epena »

Face was a bit harsh. :P

Request are fine, but only when contained to this thread! :)
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Post by squipple »

Vyse, if you get the fbx plugin on autodesk's site, stuff imports from Maya to XSI flawlessly. The entire Nelvaan map was converted this way.
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Post by FragMe! »

Here is an experiment (well playing around at least) that actually worked, I am a rookie with XSI
so I am rather pleased how it turned out. It is a little darker in "real" life.

Image
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Post by GuitarMan »

Nice! Is that some sort of tunnel?
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Terraincutters

Post by AceMastermind »

Nice, you should add a "terraincutter" and use it underground.

http://www.gametoast.com/index.php?name ... pic&t=2905
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Post by Penguin »

Image

Enjoy!
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Post by FragMe! »

Thanks
Nice! Is that some sort of tunnel?
Yes (more like part of a sewer)
Nice, you should add a "terraincutter" and use it underground
There will be other bits to get underground

Penguin great looking Falcon
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Nice job on the Falcon!

Post by AceMastermind »

Nice job on the Falcon Penguin, i was wondering when someone was going to make one, i've just been using the Hoth prop Falcon to fly around.lol
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Post by RevanSithLord »

love the falcon. :D Great going!
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Post by Penguin »

Thanks

I got it ingame, the turrets work fairly well, hard to tell ebcouse i haven't texture the ship, its just white, but the two turrets fire

problmes:

Both turrets are ontop of the ship

polygons have dissappeared ingame
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Post by GuitarMan »

Is'nt there already a falcon in the assets though?
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Post by Penguin »

its a prop, not a vehicle
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Post by GuitarMan »

Ohhhhhh okay. Couldn't it be possible to make it a vehicle though. Changing the odf and editing it in XSI a little could do it right? Im not very good at this whole modelling thing. Anyhoo, it's still a very nice model.
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