Wierd Crash

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
Jawaraider
Rebel Sergeant
Rebel Sergeant
Posts: 196
Joined: Thu Nov 30, 2006 3:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Unknown

Wierd Crash

Post by Jawaraider »

I made a map work great many times, but then suddenly the map crashes when I select race. I can see AI units spawning in the background so its not the CPs. The LUA is right from the assets exept for the dc:MODID thing. I have cleaned and munged several times with all options checked. Nothing works. This is the error log thing I get after the munge.

WARNING[PC_modelmunge mshnab2_prop_statue04.msh]nab2_prop_statue04 has 1074 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshnab_inf_nabooguard.msh]SplitSkinnedSegments WARNING out of space in splitting catalog!
WARNING[PC_modelmunge mshnab_inf_nabooguard.msh]nab_inf_nabooguard has 1232 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshrep_walk_kaadu.msh]SplitSkinnedSegments WARNING resorting to brute force, this may take a while...
0 Errors 4 Warnings

(The naboo guards arent actually on the map, so why would it be a problem?)

soundflmunge.exe Error Unable to open file CBF2_ModToolsdata_43KSoundshelleffectswhooshl3.wav - while munging CBF2_ModToolsdata_43KSoundshellshell.sfx
soundflmunge.exe Error Unable to open file CBF2_ModToolsdata_43KSoundshelleffectswhooshl3.wav, format may be invalid - while munging CBF2_ModToolsdata_43KSoundshellshell.sfx
soundflmunge.exe Error Unable to read file list CBF2_ModToolsdata_43KSoundshellshell.sfx - while munging CBF2_ModToolsdata_43KSoundshellshell.sfx
Taivyx
2008 Best Games Related Avatar
Posts: 1706
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set
Contact:

Re: Wierd Crash

Post by Taivyx »

Looks like you've got some sound problems.
What, if any, sound editing (or putting in new ones) have you been doing?
User avatar
Jawaraider
Rebel Sergeant
Rebel Sergeant
Posts: 196
Joined: Thu Nov 30, 2006 3:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Unknown

Re: Wierd Crash

Post by Jawaraider »

Well, I changed the sounds for a turret to make it sound like a chaingun. It didn't work so I replaced them with the default files I backed up.
And I added ReadDataFile("sound\\nab.lvl;nab2cw") under ReadDataFile("sound\\nab.lvl;nab2gcw") cause weapons are from both eras. I have done that many times without problems.
Taivyx
2008 Best Games Related Avatar
Posts: 1706
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set
Contact:

Re: Wierd Crash

Post by Taivyx »

Well, if you tried out the changed sounds for the turret which didn't work, then reverted back to the orginals, but didn't clean, then it will still use the changed sounds, because when you say ReadDataFile without the "dc:", it uses the one already in the addon map folder.

So, try cleaning.
User avatar
Jawaraider
Rebel Sergeant
Rebel Sergeant
Posts: 196
Joined: Thu Nov 30, 2006 3:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Unknown

Re: Wierd Crash

Post by Jawaraider »

But I did, with all sides selected, and then I munged, also with all sides.
Taivyx
2008 Best Games Related Avatar
Posts: 1706
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set
Contact:

Re: Wierd Crash

Post by Taivyx »

Hmm, if that doesn't work, and if you have the original files back in place, try just doing the dc: all over again, and hopefully it will still use the originals
Post Reply