Trooper count on a single CP
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Jawa_Killer
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Trooper count on a single CP
is there a way how to set up a certain count of troopers, spawning on a single CP? as i don't want 50% of my troops spawning on a CP that is just secondary and not primary (where most of troopers are needed) i remembered anywhere a value for "unit count" or sth like that..........or if not how to set up in the .lua file? thx for reply 
- AceMastermind
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Adjusting how many units spawn at a CP in ZE
In ZE, click on whatever CP that you want to adjust, then go to the
I'm not sure if the numbers represent weight percentages or the actual number of units spawning though.
You'll just have to play around with it and see.
0 = no AI spawn
- Object Instance
- AISpawnWeight
I'm not sure if the numbers represent weight percentages or the actual number of units spawning though.
You'll just have to play around with it and see.
0 = no AI spawn
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Qdin
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I see.
Is that AISpawnWeight defined in numbers?
if so, what are the limits? if it's from 0-100 I'd presume it will focus in %'s
lol (obvious, I know
)
And if you change the weight for spawning at i.e. CP1... does it affect all the other's? O.o so if you make CP2 to have full value, does it then subtract from the other CP's?
Is that AISpawnWeight defined in numbers?
if so, what are the limits? if it's from 0-100 I'd presume it will focus in %'s
And if you change the weight for spawning at i.e. CP1... does it affect all the other's? O.o so if you make CP2 to have full value, does it then subtract from the other CP's?
