Problem munging model

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Splat
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Problem munging model

Post by Splat »

In the munge program, it locks up at this:

SplitSkinnedSegments: Split segment with 22 bones (max 15) into 7, 15 (0 overlap)
... Exporting HW soft skinned/SW hard skinned

It only happens when i have my robot modle in the rep side. I exported the modle(has 7108 tri) like this:

Image
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AceMastermind
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Re: problem munging modle

Post by AceMastermind »

It's probably not locked up, just click munge and wait, 7108 triangles is more than likely the culprit.
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Maveritchell
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Re: problem munging modle

Post by Maveritchell »

With a unit model, go ahead and add "-nocollision" to a .msh.option; it'll reduce the time required to munge high-poly models.
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