Marvel4's Era Mod

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Marvel4
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Re: Marvel4's Era Mod

Post by Marvel4 »

Deviss wrote:offtopic: your converted bf1 maps are great only bespin have a bug :P
Thanks! :)
Please tell me the bug, I'll fix it if it is important. :wink:

Ontopic: I watched parts of Episode 2 and 3 again yesterday, so I'll change the unit setup a bit, I want to make it more movie-like.
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Re: Marvel4's Era Mod

Post by Deviss »

Marvel4 wrote:
Deviss wrote:offtopic: your converted bf1 maps are great only bespin have a bug :P
Thanks! :)
Please tell me the bug, I'll fix it if it is important. :wink:

Ontopic: I watched parts of Episode 2 and 3 again yesterday, so I'll change the unit setup a bit, I want to make it more movie-like.
yeah please, if you fix it, i promise i will have it in my addon folder :P
to distance this look like this
Hidden/Spoiler:
Image
and when i am near this disappear a bit
Hidden/Spoiler:
Image
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Re: Marvel4's Era Mod

Post by Marvel4 »

Ah, now I remember. I tried to fix it but I had no success... :(
As far as I remember, it was the same in other conversions.
EDIT: Just checked in AQT's conversion, it has the same bug, but turning up the detail distance fixes it, except if the camera is outside the map.
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Re: Marvel4's Era Mod

Post by Deviss »

Marvel4 wrote:Ah, now I remember. I tried to fix it but I had no success... :(
As far as I remember, it was the same in other conversions.
EDIT: Just checked in AQT's conversion, it has the same bug, but turning up the detail distance fixes it, except if the camera is outside the map.
AQT's havent look
Hidden/Spoiler:
Image
:) maybe is by the glow ??
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Re: Marvel4's Era Mod

Post by Marvel4 »

That isn't AQTs, his lighting is more orange and he used a different sky.

Ontopic: I just had an idea: How about removing heros and just use them as unlockable classes?
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Re: Marvel4's Era Mod

Post by Deviss »

Marvel4 wrote:That isn't AQTs, his lighting is more orange and he used a different sky.

Ontopic: I just had an idea: How about removing heros and just use them as unlockable classes?
is the bespin AQT converted for me, and so sorry for bump your topic :S, backing to topic :D, you mean for add more than 1 heroe?
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Re: Marvel4's Era Mod

Post by Press_Tilty »

Marvel4 wrote:That isn't AQTs, his lighting is more orange and he used a different sky.

Ontopic: I just had an idea: How about removing heros and just use them as unlockable classes?
I do like this, except for the fact that their health is so high bacta drops don't do much, and droids don't help at all. If you do do this, give them a small health regen, like 2.00 or something similar.
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Re: Marvel4's Era Mod

Post by Marvel4 »

Ok, I will test that out. :)
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Re: Marvel4's Era Mod

Post by Jendo7 »

This looks really good, I like the idea of sticking with movie accuracy.

Offtopic: For the bespin bug, you could try and change the distance in the sky. file for nearscene and farscene range.
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Re: Marvel4's Era Mod

Post by Marvel4 »

Thanks, that could help.
Ontopic: About the heroes: I tried them and they don't need health regen, bacta is good enough.
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Re: Marvel4's Era Mod

Post by Press_Tilty »

Marvel4 wrote:Thanks, that could help.
Ontopic: About the heroes: I tried them and they don't need health regen, bacta is good enough.
Okay. I forget what I was playing. a 607th map, I think, and bacta refilled like 5 pixels. What's their health, btw?
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Re: Marvel4's Era Mod

Post by Marvel4 »

Their health is 1200.
EDIT: I've added custom lightsaber hilts and I'll post some screenshots later.
EDIT: Some new screenshots.
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Re: Marvel4's Era Mod

Post by acryptozoo »

Marvel4 wrote:EDIT: Some new screenshots.
liking those new units :thumbs:
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Re: Marvel4's Era Mod

Post by Marvel4 »

Thank you very much! :)
EDIT: Some more screenshots.
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Re: Marvel4's Era Mod

Post by TML »

Wow, this looks like it will turn out great! I always was a fan of your conversions, but one thing I'm not happy with (and this is very minor and I feel stupid for complaining about it :P ) the official picture of the Tantive battle that just has some defualt text on it (I'm pretty sure you just used Paint) on the first page, I don't want to offend you or anything but I could make a new title page picture for you :D (Yeah, I'm probably the only one annoyed by it :lol: )

Heres some of my work for Battlefront: http://i52.tinypic.com/2lsecef.png

But thats just if you want me too, but this mod looks great! I can't wait to see more of it! :bowdown:
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Re: Marvel4's Era Mod

Post by inky »

Looks good, Marvel!

^TML, that pic you made is awesome. :D
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Re: Marvel4's Era Mod

Post by Marvel4 »

Some new screenshots on the first page :)
EDIT: I'm not completely sure what clone legions to use on the different maps (of course, 327th on Felucia or 41st on Kashyyyk etc. are clear). It would be nice if you can post some suggestions (white clones too?).
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Re: Marvel4's Era Mod

Post by Lagomorphia »

This has changed from the original list I came up with to make each side appear more evenly.

Mustafar, Death Star = Shock Troopers (Commander Thire)
Dagobah and Kashyyyk = Standard Clones and Clone Scout Troopers (Commander Gree)
Felucia, Yavin IV = Yellow Clones (Star Corps) (Commander Bly)
Coruscant, Tantive IV, Polis Massa = 501st (Commander Appo)
Naboo, Geonosis, Bespin, Kamino = Phase 1s
Rhen Var and Mygeeto = Galactic Marines (Commander Bacara)
Utapau, Tatooine = Orange Phase II Clones (Commander Cody)

If included
Hoth = Galactic Marines
Endor = Gree or Bly

Or you could use random legions.
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Re: Marvel4's Era Mod

Post by Marvel4 »

Very good list, this is almost the same of what I thought of, except I thought of the Shock Troopers for Coruscant (as seen in Episode III in the senate building and at Palpatine's medical center) and white Phase II clones for Bespin and Naboo. I'm not so sure about the Death Star though.

What do you mean by Standard Clones for Kashyyyk? I'm sure there were swamp/scout troopers only.
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Re: Marvel4's Era Mod

Post by Deviss »

i suggest use bly for endor :D
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