Asset Help
Moderator: Moderators
- Ant
- Chief Warrant Officer

- Posts: 326
- Joined: Sat Sep 29, 2012 8:16 am
- Projects :: The Clone Wars Mod
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Asset Help
Hey guys, sorry if you already have a topic for this..i couldnt see any topics of that. Anyway i downloaded Senate Commando and i dont no what to do with it., Any help? This is the mod-
http://www.gametoast.com/forums/viewtop ... 64&t=25323
http://www.gametoast.com/forums/viewtop ... 64&t=25323
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sereja2
- Command Sergeant Major

- Posts: 253
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- xbox live or psn: No gamertag set
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Re: Asset Help
The matter is, for what game, you need it: for SWBF1 or SWBF2?
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
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Re: Asset Help
I would like to have it, too. For SWBF II
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Bob
- Brigadier General

- Posts: 633
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Re: Asset Help
That is no mod. It's a model + texture you can use for creating a unit with the ModTools. Side creation is explained in the FAQ.Ant wrote:Hey guys, sorry if you already have a topic for this..i couldnt see any topics of that. Anyway i downloaded Senate Commando and i dont no what to do with it., Any help? This is the mod-
http://www.gametoast.com/forums/viewtop ... 64&t=25323
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AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Asset Help
The original post is asking how to use it, not how to get it. The download link for this asset still works, and player models work for both SWBF1 and SWBF2.Anakin wrote:I would like to have it, too. For SWBF II
- Ant
- Chief Warrant Officer

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Re: Asset Help
I mean how do I put it onto my game and play as it.
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Dreadnot9
- Chief Warrant Officer

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Re: Asset Help
Also, read some of the documentation that was included with the mod tools (I would be more specific, but all of it, unless you don't plan on modeling, is helpful).Bob wrote:...It's a model + texture you can use for creating a unit with the ModTools. Side creation is explained in the FAQ.
EDIT: Here's a link to the FAQ
- Ant
- Chief Warrant Officer

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- Projects :: The Clone Wars Mod
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Re: Asset Help
like how do you add it onto your game so you can play as it?
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AQT
- Gametoast Staff

- Posts: 4910
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- Location: SoCal, USA
Re: Asset Help
Bob and Dreadnot just told you what you need to do. Slightly rewording your question won't change how getting a new player model in-game is done.
- Ant
- Chief Warrant Officer

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Re: Asset Help
Uh they told me how to look at the download READ ME, but the READ ME didnt come with anything..
- willinator
- Major

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- xbox live or psn: PC pwns all!
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Re: Asset Help
No, they did not tell you to look at the readme, they told you to look at the documentation that came with the modtools. There is a difference. In the actual modtools, there is a whole folder called "documentation," which outlines the basic principles of just about everything associated with Battlefront II modding. Anything that is not covered in that will tend to be found in the FAQ here on GT (not the one that is linked to under the banner, the one under SWBF2 Modding.
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RogueKnight
- Space Ranger
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Re: Asset Help
In the FAQ thread, under the "Sides" heading, is this;
http://www.gametoast.com/forums/viewtop ... 27&t=12729
A detailed tutorial on how to create your clone commando and play him in-game.
What's helpful and saves a lot of your time and ours is if you have a question, ALWAYS check the FAQ thread first, and see if you can find something in there that applies to your question. If not, you can always ask. But trust us, we've been doing this for years, you can't fool us into thinking you went through the FAQ thoroughly when you didn't.
http://www.gametoast.com/forums/viewtop ... 27&t=12729
A detailed tutorial on how to create your clone commando and play him in-game.
What's helpful and saves a lot of your time and ours is if you have a question, ALWAYS check the FAQ thread first, and see if you can find something in there that applies to your question. If not, you can always ask. But trust us, we've been doing this for years, you can't fool us into thinking you went through the FAQ thoroughly when you didn't.
- Ant
- Chief Warrant Officer

- Posts: 326
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Re: Asset Help
Thats not what I want!?!
I want to now how to just put it onto a ap and play as it. I dont want to include it into a map im making. I just want to put the guard in Coruscant and play as him!?!?!
EDIT: Oh so wait we need the mod tools to do it?? Ohhhh, okay ill go try it
EDIT: WOW!?! Thats so complex
All of that to add one thing.....there has to be an easy way.. 
EDIT: Oh so wait we need the mod tools to do it?? Ohhhh, okay ill go try it
EDIT: WOW!?! Thats so complex
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Dreadnot9
- Chief Warrant Officer

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Re: Asset Help
Unfortunately that's the only way. It becomes second nature after a while, just keep plugging away at it, you'll get it soon enough.Ant wrote:EDIT: WOW!?! Thats so complexAll of that to add one thing.....there has to be an easy way..
- Zapattack1234
- Rebel Colonel

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Re: Asset Help
yeah it took me a while to get the hang of it, but once u do it the first time dreadnot is right, it becomes easy
- Fiodis
- Master of the Force

- Posts: 4145
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Re: Asset Help
The modding system's so complex because most modders are using it to make whole new maps. There's no direct functionality for adding a unit to a stock, premunged map - what you want to do just isn't often done, and isn't the main purpose of the mod tools.
That said, I think the easiest way for you to go about adding that unit to a stock map would be to make an era mod. There's documentation in the FAQ, as well as a how-to in the v1.3 patch docs.
That said, I think the easiest way for you to go about adding that unit to a stock map would be to make an era mod. There's documentation in the FAQ, as well as a how-to in the v1.3 patch docs.
