Battle Above Endor Map Annoucement
Moderator: Moderators
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Protector_Pulch
Uh-oh.
I have a bad feeling about this.
Imagine a world without BaE, without interiors, without a massive Endor-space battle.
Terrifying, isn't it ?
If nobody can get the portals to work, we're doomed.In this case, I'd be the best to delete all interiors and make BaE an ordinary space map, "only" with added cockpits and maybe with the new fighters.
I have a bad feeling about this.
Imagine a world without BaE, without interiors, without a massive Endor-space battle.
Terrifying, isn't it ?
If nobody can get the portals to work, we're doomed.In this case, I'd be the best to delete all interiors and make BaE an ordinary space map, "only" with added cockpits and maybe with the new fighters.
- Teancum
- Jedi Admin

- Posts: 11080
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- Location: Indiana
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xwingguy
-
Rockwind
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xwingguy
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xwingguy
It's fixed and it works.
All I added was this:
REQN
{
"povs"
"TST"
}
On a side note, I figured out that only props disappear when sectored off.
Code: Select all
ucft
{
REQN
{
"config"
}
REQN
{
"texture"
"TST_map"
}
REQN
{
"path"
"TST"
}
REQN
{
"congraph"
"TST"
}
REQN
{
"envfx"
"TST"
}
REQN
{
"world"
"TST"
"TST_GCW-Stuff"
}
REQN
{
"prop"
"TST"
}
REQN
{
"class"
"bluelight"
"redlight"
"greenlight"
"whitelight"
}
REQN
{
"config"
"flyerspray"
"walkerstomp"
"hailfire_wake"
}
REQN
{
"lvl"
"TST_GCW-Assault"
"TST_GCW-CTF"
}
REQN
{
"povs"
"TST"
}
}
REQN
{
"povs"
"TST"
}
On a side note, I figured out that only props disappear when sectored off.
Last edited by xwingguy on Tue Jun 27, 2006 3:27 pm, edited 2 times in total.
- EJMM
- Private First Class
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- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
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xwingguy
When I say "props" I mean objects with a class label of "prop". Other objects like destructablebuilding, armedbuilding, etc. don't disappear after being sectored off.
Although I believe there still is an advantage to sectoring objects other than props off. You know how when you walk into a room, the health & ammo droids may suddenly explode. They were destroyed long before you entered the room but the sectors kept you from seeing it in anything but in an idle position. I hope that makes any sense.
Although I believe there still is an advantage to sectoring objects other than props off. You know how when you walk into a room, the health & ammo droids may suddenly explode. They were destroyed long before you entered the room but the sectors kept you from seeing it in anything but in an idle position. I hope that makes any sense.
-
OOM-911
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Protector_Pulch
I think suddenly exploding droids are a price anybody would pay in order to play a great map without lag.xwingguy wrote:When I say "props" I mean objects with a class label of "prop". Other objects like destructablebuilding, armedbuilding, etc. don't disappear after being sectored off.
Although I believe there still is an advantage to sectoring objects other than props off. You know how when you walk into a room, the health & ammo droids may suddenly explode. They were destroyed long before you entered the room but the sectors kept you from seeing it in anything but in an idle position. I hope that makes any sense.
So you got it to work ? Can you give a FPS value ?
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xwingguy
Suddenly exploding droids isn't anything you're probably not used to. It happens in pretty much all the shipped shipped maps when played online.
Yes, this does work. I've got an increase of fps from 4 to now 15 not bad considering that the the best I've gotten on maps like Hoth and Kamino is 22. Also not quite everything is portaled and sectored yet so there can still be another increase to come.
Yes, this does work. I've got an increase of fps from 4 to now 15 not bad considering that the the best I've gotten on maps like Hoth and Kamino is 22. Also not quite everything is portaled and sectored yet so there can still be another increase to come.
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Protector_Pulch
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xwingguy
I am. Part of the thing is that the world sector is always going to be visible b/c capitol ships, frigates, turrets, etc. are all armedbuildings. I'm trying just about everything. (15 fps isn't with me trying everything.)
Take a look at what it takes to do this:

Now here's with portals and sectors. (Thereare no copy and paste functions here.)

I think there are about 70 sectors and about 80 portals.
Take a look at what it takes to do this:

Now here's with portals and sectors. (Thereare no copy and paste functions here.)

I think there are about 70 sectors and about 80 portals.
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pinioncorp
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Nice job on the sectors there Xwingguy. I can tell from the screens how long you spent on setting them up, its very good.
And to those who haven't noticed, the droids do explode when you get near if they had been destroyed when you were in another sector. Its very common and especially prevailent on internet matches. However most of the time you don't even notice and you certainly shouldn't care.
Nice work Xwing, looking forward to it. By the way, did you get a Star Destroyer with the two hangers yet?
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Nice job on the sectors there Xwingguy. I can tell from the screens how long you spent on setting them up, its very good.
And to those who haven't noticed, the droids do explode when you get near if they had been destroyed when you were in another sector. Its very common and especially prevailent on internet matches. However most of the time you don't even notice and you certainly shouldn't care.
Nice work Xwing, looking forward to it. By the way, did you get a Star Destroyer with the two hangers yet?
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-
Xavious
- Sith Master

- Posts: 2783
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xwingguy
Ok, I don't know why but I feel like I can go ahead and tell you about my secret ctf mode. And yes, I do realize that this is totally incorrect in star wars history but it's gonna be sooo fun.
1) Goal of the ctf mode: Vaporize the enemy fleet using the death star (yes, star destroyers can be vaporized too)
2) What does the flag have to do with it?
The flag is a targeting beacon for the Death Star
3) Where do I take the flag to score?
The reactor core
4) Anything else?
Yes, here's a list
-transports enabled in ctf
-all criticals are still destructable
-boarding party cps are still capturable
-you can't capture a capitol in this mode
-the capitols are indestructable except via death star
-You've got 1 minute to escape the ship
-No pics yet because I haven't finished scripting it. It is for a fact possible to do though.
-You copy my idea, I hunt you down
1) Goal of the ctf mode: Vaporize the enemy fleet using the death star (yes, star destroyers can be vaporized too)
2) What does the flag have to do with it?
The flag is a targeting beacon for the Death Star
3) Where do I take the flag to score?
The reactor core
4) Anything else?
Yes, here's a list
-transports enabled in ctf
-all criticals are still destructable
-boarding party cps are still capturable
-you can't capture a capitol in this mode
-the capitols are indestructable except via death star
-You've got 1 minute to escape the ship
-No pics yet because I haven't finished scripting it. It is for a fact possible to do though.
-You copy my idea, I hunt you down
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Lateralusj00
xwingguy wrote:Ok, I don't know why but I feel like I can go ahead and tell you about my secret ctf mode. And yes, I do realize that this is totally incorrect in star wars history but it's gonna be sooo fun.
1) Goal of the ctf mode: Vaporize the enemy fleet using the death star (yes, star destroyers can be vaporized too)
2) What does the flag have to do with it?
The flag is a targeting beacon for the Death Star
3) Where do I take the flag to score?
The reactor core
4) Anything else?
Yes, here's a list
-transports enabled in ctf
-all criticals are still destructable
-boarding party cps are still capturable
-you can't capture a capitol in this mode
-the capitols are indestructable except via death star
-You've got 1 minute to escape the ship
-No pics yet because I haven't finished scripting it. It is for a fact possible to do though.
-You copy my idea, I hunt you down
If you can actually pull that off I will forever truly love you.
