SWBF Series Model Showcase Thread v3.0
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- Delta-1035
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Re: SWBF Series Model Showcase Thread v3.0
Yep, good job, Rogue.
- Battleffront_Conquer
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Re: SWBF Series Model Showcase Thread v3.0
I do like the shotgun. Very well designed.
Maybe you should try creating a few more "human" weapons, like a rocket Launcher, and a sniper rifle. I have a high respect for those who can create high quality materials for their models
Maybe you should try creating a few more "human" weapons, like a rocket Launcher, and a sniper rifle. I have a high respect for those who can create high quality materials for their models
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Grev
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Re: SWBF Series Model Showcase Thread v3.0
Nice shotgun!
- Thunder
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Re: SWBF Series Model Showcase Thread v3.0
Nice Shotgun
Another Small Project Of Mine
Samus Arm Cannon (74%)
Another Small Project Of Mine
Samus Arm Cannon (74%)
Hidden/Spoiler:
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RogueKnight
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Re: SWBF Series Model Showcase Thread v3.0
*pokes wireframe*Codarez wrote:Maybe u should position the handle on the colorful cross too just incase. Hp_active sometimes go bonkers.
I do plan on it.Battleffront_Conquer wrote:I do like the shotgun. Very well designed.![]()
Maybe you should try creating a few more "human" weapons, like a rocket Launcher, and a sniper rifle. I have a high respect for those who can create high quality materials for their models
My texture does need a little work, I haven't gotten to the point where I can create my own texture, so I just diced up one I found on the internet.
- CodaRez
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Re: SWBF Series Model Showcase Thread v3.0
Wonder if this is rather Glamour skins or Model showcase, but wth:
JOIN THE EMPIRE!:
--------------------------------------------------------------------------------------------
Lol FORGET the Empire JOIN THE REBELLION! For Freedom, Justice, and Lower Tax Values.
Plus, you wouldn't want to be in an army who can't even take care of its propaganda posters, pffffft
Probably gonna release em like, in what, an hour? 0_o
If anyone can find more imperial posters I could probably "rebelize" em XD
JOIN THE EMPIRE!:
Hidden/Spoiler:
Hidden/Spoiler:
Plus, you wouldn't want to be in an army who can't even take care of its propaganda posters, pffffft
Probably gonna release em like, in what, an hour? 0_o
If anyone can find more imperial posters I could probably "rebelize" em XD
- newguy99
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Re: SWBF Series Model Showcase Thread v3.0
Hahahaha
ROFL
Nice, you should make something similar for clone wars!
p.s. where can I download it?
ROFL
Nice, you should make something similar for clone wars!
p.s. where can I download it?
Last edited by newguy99 on Fri Jul 10, 2009 3:40 pm, edited 3 times in total.
- Delta-1035
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Re: SWBF Series Model Showcase Thread v3.0
Look in the released assets.newguy99 wrote:Hahahaha
ROFL
Nice, you should make something similar for clone wars!
p.s. where can I download it?
Oh wait, i'll give you the link: here
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Darth_Spiderpig
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Re: SWBF Series Model Showcase Thread v3.0
hoho, loled at the rebel one and :eek:ed at the Imperial one

- newguy99
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Re: SWBF Series Model Showcase Thread v3.0
Thanks for the link!
I hope to download as soon as filefront is back up!
I hope to download as soon as filefront is back up!
- YouJediJunkie
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Re: SWBF Series Model Showcase Thread v3.0
Something I just put together for fun.
Hidden/Spoiler:
- Super_Clone
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Re: SWBF Series Model Showcase Thread v3.0
YouJediJunkie wrote:Something I just put together for fun.![]()
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obiboba3po
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Re: SWBF Series Model Showcase Thread v3.0
Super_Clone wrote:YouJediJunkie wrote:Something I just put together for fun.![]()
Hidden/Spoiler:I hope you release that....
- YouJediJunkie
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Re: SWBF Series Model Showcase Thread v3.0
Yeah, I believe in that a map with blocky geometry could still look better than a next-gen one if it had detailed texture work.
Let me tell you this - 100 polygons are not 1,000 polygons, but a 256x256 image is always a 256x256 image, no matter what you do to it.
Let me tell you this - 100 polygons are not 1,000 polygons, but a 256x256 image is always a 256x256 image, no matter what you do to it.
- CodaRez
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Re: SWBF Series Model Showcase Thread v3.0
You guys will never hear the end of me:
Bacta Grenade:
(I know its way too big ok so don't ask...)
And what its MEANT to look like:
Man, SWGTCG artwork really helps me get ideas, lol.
It does look like it springs open when thrown, but unless thats possible and someone can do anims for me, i am gonna release it where you throw it opened. too bad XP
Bacta Grenade:
Hidden/Spoiler:
And what its MEANT to look like:
Hidden/Spoiler:
It does look like it springs open when thrown, but unless thats possible and someone can do anims for me, i am gonna release it where you throw it opened. too bad XP
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VF501
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Re: SWBF Series Model Showcase Thread v3.0
Warning: Wall o' TextYJJ wrote:Yeah, I believe in that a map with blocky geometry could still look better than a next-gen one if it had detailed texture work.
Actually, all Next-Gen graphics for games are pure smoke and mirrors. All that ultra fine detail you see is a texture/bit map, called a Normal Map which uses a color scale to indicate directions of a face normal, and when rendered correctly creates the illusion of geometry where none is. The illusion breaks down the closer you get to the model.
If you look at games like Fallout 3, Call of Duty 4/World at War, Gears of War, and Halo3 real closely, you'll see that the environment is quite low poly, there's just more props then older games have. With many of the Props being quite box like in shape with the minimum of geometry to support the normal map. Most Next-Gen character meshes top out at 6000-9000 polygons, and use Normal Maps generated off of 30,000 - Multi-Million Polygon Sculpts done in Mudbox or ZBrush.
While Next-Gen games carry a significantly larger amount of polygons per scene then old school games, the power leveraged by modern graphics cards has actually made Tri-Counts not as important as other factors. The real meat of rendering is given over to shader stacks, lighting and post-processed effects, such as Depth of Field. These eat up rendertimes the most, more so in a real time render engine such as a game uses.
- Battleffront_Conquer
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Re: SWBF Series Model Showcase Thread v3.0
Warning: Wall o' TextVF501 wrote:Hidden/Spoiler:
Actually, all Next-Gen graphics for games are pure smoke and mirrors. All that ultra fine detail you see is a texture/bit map, called a Normal Map which uses a color scale to indicate directions of a face normal, and when rendered correctly creates the illusion of geometry where none is. The illusion breaks down the closer you get to the model.
If you look at games like Fallout 3, Call of Duty 4/World at War, Gears of War, and Halo3 real closely, you'll see that the environment is quite low poly, there's just more props then older games have. With many of the Props being quite box like in shape with the minimum of geometry to support the normal map. Most Next-Gen character meshes top out at 6000-9000 polygons, and use Normal Maps generated off of 30,000 - Multi-Million Polygon Sculpts done in Mudbox or ZBrush.
While Next-Gen games carry a significantly larger amount of polygons per scene then old school games, the power leveraged by modern graphics cards has actually made Tri-Counts not as important as other factors. The real meat of rendering is given over to shader stacks, lighting and post-processed effects, such as Depth of Field. These eat up rendertimes the most, more so in a real time render engine such as a game uses.[/hide][/quote]
Exactly... I have modded The Elderscrolls IV: Oblivion and if you ever put the editor in wire frame
you can see just how little polygons there are(the exception being Actor models)...
Very eloquently done VF501, also... You would happen to know how to use zbrush would you(sorry off topic) PM me if you do.
- Super_Clone
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Re: SWBF Series Model Showcase Thread v3.0
Well, that made me feel stupidobiboba3po wrote:Super_Clone wrote:YouJediJunkie wrote:Something I just put together for fun.![]()
Hidden/Spoiler:I hope you release that....
look at the wireframe super, very simple model. but as always, the yjj texture gives a simple model that "extra touch"
- Thunder
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Re: SWBF Series Model Showcase Thread v3.0
94% Complete
Credits To Darth_Z13 For Samus Model And Arm Cannon Skin
Credits To Darth_Z13 For Samus Model And Arm Cannon Skin
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- minilogoguy18
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Re: SWBF Series Model Showcase Thread v3.0
Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too many polygons.

