Ryloth : Canyon [ pls. lock ]

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B.I.G_Cookie
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Ryloth : Canyon [ pls. lock ]

Post by B.I.G_Cookie »

Well, I decided to make this map after I lost my source files for my Orto Plutonia map >.< .. ( don't worry I'm going to remake my Orto map soon ;) )


The map is a mix of all 3 Ryloth episodes seen in TCW.

The map is 70% done
The sides are done, but not ingame yet.
average process: 75%

The map itself takes place in the Canyon seen in the first Ryloth episode, but it includes vehicles for the rep.

There are a few things i have to do for this map:

- reskinn the terrain and nearly all props
- add local sides ( Twi'leks )
- add custom sides
- add missing sounds
- place some more objects
- add more effects
- terrain editing


The only "bug" in the moment are flying grey squars.
I guess they are caused by the Geo.fx file and they are mist without texture.
I removed my .fx file from my world1 folder, but they are still there :?


How ever screenshots:

crashed MTT ( one part of the skin is missing )
Hidden/Spoiler:
Image
credit for the skin goes to Commander_Keller.
Hidden/Spoiler:
Image
proton cannons like in the episode
Hidden/Spoiler:
Image
forest in the entry of the canyon
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image


I hope you like everything and improvement suggestions are welcome :D
Last edited by B.I.G_Cookie on Tue Oct 06, 2009 2:13 am, edited 3 times in total.
Deviss
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Re: Ryloth : Canyon

Post by Deviss »

is very beautiful and realistic, but need some part with mountains lol, :thumbs: how missing sounds??
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Re: Ryloth : Canyon

Post by B.I.G_Cookie »

thanks :)
im going to change the terrain a little bit. I know its very flat.
I mean mssing vehicle sounds.
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Re: Ryloth : Canyon

Post by Deviss »

B.I.G_Cookie wrote:thanks :)
im going to change the terrain a little bit. I know its very flat.
I mean mssing vehicle sounds.
cool :wink: , wow i need learn this also, because in my mod map have atte, aat hailfire droid but if i put the geo sounds aat don't have sound, is bit lol
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Re: Ryloth : Canyon

Post by CodaRez »

The 501st weren't in that one right? And probably they are all gonna be phase I, keep an eye out fer that :wink:
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Re: Ryloth : Canyon

Post by Nihillo »

Great map, I like the variety. :)

I don't have any suggestions for now, but I wish you luck.
CodaRez wrote:The 501st weren't in that one right? And probably they are all gonna be phase I, keep an eye out fer that :wink:
B.I.G_Cookie wrote: There are a few things i have to do for this map:

- reskinn the terrain and nearly all props
- add local sides ( Twi'leks )
- add custom sides
- add missing sounds
- place some more objects
- add more effects
- terrain editing
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Re: Ryloth : Canyon

Post by obiboba3po »

it looks pretty :P except for those white squares, im not sure what those are :|
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Re: Ryloth : Canyon

Post by B.I.G_Cookie »

Thanks to everyone :P

obiboba3po wrote:it looks pretty :P except for those white squares, im not sure what those are :|
B.I.G_Cookie wrote: The only "bug" in the moment are flying grey squares
I guess they are caused by the Geo.fx file and they are mist without texture.
I removed my .fx file from my world1 folder, but they are still there
;)
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Re: Ryloth : Canyon

Post by obiboba3po »

B.I.G_Cookie wrote:Thanks to everyone :P

obiboba3po wrote:it looks pretty :P except for those white squares, im not sure what those are :|
B.I.G_Cookie wrote: The only "bug" in the moment are flying grey squares
I guess they are caused by the Geo.fx file and they are mist without texture.
I removed my .fx file from my world1 folder, but they are still there
;)
ah didn't see that. check in the geo odf (whatever the name is) for the effect, its probably not in your effects folder so it still shows up. if you dont want the squares at all try removing the odfs out of ze, i doubt its from the .fx file.
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Re: Ryloth : Canyon

Post by B.I.G_Cookie »

Its a sky effect of the Geo world1 folder.
i removed already the GEO.fx from my world1 folder, but its still there :?

well i try an other fx file. I'll see if it works :P
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Re: Ryloth : Canyon

Post by sampip »

the map looks very nice! i like the way you've managed to fit a lot of stuff into one map, and it all fits in.
i think you should use a different sky though, but thats just my opinion.
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Re: Ryloth : Canyon

Post by Darth_Spiderpig »

Hey Cookie, that one looks EPIC, very nice work. I'm sad to hear your Orto Plutonia map is gone, but Ryloth is a lot better :wink:


For the Proton cannons: I can't remember republic ones, only the ones the CIS used. ( I guess that the ones in the pic are supposed to be the CIS ones :? :lol: )

Everything ,looks good and will you add some Acclamators too? Like in the Movie( I know that is hard)


And last to say: Good luck fixing the bug with the sky and finishing the map :thumbs:
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Re: Ryloth : Canyon

Post by B.I.G_Cookie »

sampip wrote:the map looks very nice! i like the way you've managed to fit a lot of stuff into one map, and it all fits in.
i think you should use a different sky though, but thats just my opinion.
Thanks :D
The sky is from Mygeeto.. it's a little bit dark.
Darth_Spiderpig wrote:Hey Cookie, that one looks EPIC, very nice work. I'm sad to hear your Orto Plutonia map is gone, but Ryloth is a lot better :wink:


For the Proton cannons: I can't remember republic ones, only the ones the CIS used. ( I guess that the ones in the pic are supposed to be the CIS ones :? :lol: )

Everything ,looks good and will you add some Acclamators too? Like in the Movie( I know that is hard)

They cannons are reskinned republic artillery guns.
I made them daker so they look like in the episode :P

And last to say: Good luck fixing the bug with the sky and finishing the map :thumbs:

The cannons are reskinned republic artillery guns.
I made them daker so they look like in the episode :P

I added already a Acclamator ( the one seen in space maps )
it was to big lol..
Im going to add the Acclamator only as a dome model.
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Re: Ryloth : Canyon

Post by Grev »

The white squares are some form of .fx. Your best bet would be to find all the parts called for in the .fx files and put them in. Also, I'd suggest reskinning the Rhen Var stuff.
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Re: Ryloth : Canyon

Post by Dom380 »

looks awesome I like the new clone wars so this should be good
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Re: Ryloth : Canyon

Post by Nova Hawk »

This looks like once sweet map, can't wait to see the skins!
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Re: Ryloth : Canyon

Post by B.I.G_Cookie »

Grev wrote:The white squares are some form of .fx. Your best bet would be to find all the parts called for in the .fx files and put them in. Also, I'd suggest reskinning the Rhen Var stuff.
Thanks, I'll check that out.

about the Rhen Var ruins
B.I.G_Cookie wrote: There are a few things i have to do for this map:

- reskinn the terrain and nearly all props
- add local sides ( Twi'leks )
- add custom sides
- add missing sounds
- place some more objects
- add more effects
- terrain editing
;)
Im going to reskin nearly everything in a purple / grey mix. I hope this looks episode like :)


And thanks to the others :D



EDIT:
Dont expect any news or new screenies in the next week, because im in England for 5 days.
And so I cant work on the map or update anything.
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Re: Ryloth : Canyon

Post by jvsw »

This map looks great ! I can not wait to play!

Question: can I know where you find trees Dantooie because I desperately seeks in the Assets, but without success.
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Re: Ryloth : Canyon

Post by DarthD.U.C.K. »

i reuploaded it some time ago here
credit Lord Bandu, if you use it
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Re: Ryloth : Canyon

Post by jvsw »

Ok! Thanks guy (and I not forgot Lord Bandu in my readme :D )
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