Tatooine: Outpost (Released)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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acryptozoo
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Re: Tatooine: Outpost

Post by acryptozoo »

Looking very good
those 2 suns looks awesome just like the movies :P
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Re: Tatooine: Outpost

Post by Nihillo »

commander501stappo wrote:
Jendo7 wrote:I'm doing Ep2 Anakin v Tuskens but I may add those extra units like Shared Hett etc.
I think it should be Anakin vs everyone, cause that's how it is in the movie.
Anakin wrote:But the farmers had fought against the tusken before anakin if you've read the book EP2
How about Anakin and the farmers vs Sharad Hett and the tusken raiders? Each side would have it's own little set of combatants and a hero of sorts.

Again, those are some amazing screenshots, the MagnaGuard looks quite agile in them.
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Re: Tatooine: Outpost

Post by Jendo7 »

Thanks everyone for all the great comments, and the suggestions for the hunt mode but I think I'll be sticking with just Tuskens and ep2 Anakin for now as my side folder is getting a bit large. Anyway, I've just completed it, and it plays pretty good with just Anakin v Tuskens. I'll update this post with some screenshots once I've improved it.

Edit: BX Droid Commando update

kinetosimpetus kindly updated his BX Droid Commando so I could have it in the map. It's much improved with new anims, combo, and vibrosword. He also added the Commando E-5 Rifle and sounds. I just changed the skin slightly with the psd that was included.

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Edit2: Anakin v Tusken's hunt mode
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Lephenix

Re: Tatooine: Outpost

Post by Lephenix »

Nice :thumbs: , i like both ideas (bx droid commando and Anakin vs Tuskens) .
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Re: Tatooine: Outpost

Post by naru1305 »

Lephenix_dor wrote:Nice :thumbs: , i like both ideas (bx droid commando and Anakin vs Tuskens) .
i can only agree, it is awesome :bowdown:
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Re: Tatooine: Outpost

Post by Anakin »

great update :thumbs:
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Re: Tatooine: Outpost

Post by martin105038 »

Looks great :thumbs:
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Re: Tatooine: Outpost

Post by kinetosimpetus »

Hm, I think the commando looks extremely rusty now more than camo, (which gives me great idea for a couple new skins :P) Maybe make the brown color lighter, with more yellow/less red?
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Re: Tatooine: Outpost

Post by acryptozoo »

Looking awesome :D
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Re: Tatooine: Outpost

Post by Marvel4 »

Yes, looks awesome! :thumbs:
But I think it would be even better at night time, like in the movie.
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Re: Tatooine: Outpost

Post by Lephenix »

Marvel4 wrote:Yes, looks awesome! :thumbs:
But I think it would be even better at night time, like in the movie.
Random skies/fx/lights 8) .
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Re: Tatooine: Outpost

Post by Jendo7 »

Marvel4 wrote:Yes, looks awesome! :thumbs:
But I think it would be even better at night time, like in the movie.
I may do that once I've got the other modes finished. The only thing is, I would only want a few modes with a night sky, so I'm not sure how that would work, or I could make them all random.
kinetosimpetus wrote:Hm, I think the commando looks extremely rusty now more than camo, (which gives me great idea for a couple new skins :P) Maybe make the brown color lighter, with more yellow/less red?
I think I'm not too great at skinning, and should really read some more tutorials because everytime I tried to lighten it with a yellow color it turned to a light green, lol. I used most of the color options in gimp, but this seemed to be the best I could do. Anyway, looking forward to some rusty skins :P
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Re: Tatooine: Outpost

Post by Vuler »

Great! I love it! The Anakin vs. Tusken Raiders hunt mode looks awesome! Still, if you could add the sunset sky like in Episode II (example: http://www.the-reel-mccoy.com/movies/20 ... peeder.jpg ), it could make the gameplay nicer (at least in my opinion) and give it a different feel. I can't wait to play it. :bowdown:
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Re: Tatooine: Outpost

Post by commander501stappo »

The Tuskens vs Anakin mode loks awesome! :thumbs: You did a great job Jendo!
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Re: Tatooine: Outpost

Post by Jendo7 »

Thanks my friend! I appreciate it :D
Vuler wrote:Great! I love it! The Anakin vs. Tusken Raiders hunt mode looks awesome! Still, if you could add the sunset sky like in Episode II (example: http://www.the-reel-mccoy.com/movies/20 ... peeder.jpg ), it could make the gameplay nicer (at least in my opinion) and give it a different feel. I can't wait to play it. :bowdown:
Hmm, movie accurate skies. I'll see what I can do :wink:
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Re: Tatooine: Outpost

Post by Anakin »

have the tusken a rifle too??

if you need help with the sky i could help
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Re: Tatooine: Outpost

Post by Jendo7 »

Yes, some of the Tuskens have sniper rifles.

Thanks for the offer Anakin, but I think I'll be ok

Edit:

As I'm not very good at skinning, as yet :wink: , Kinetosimpetus did an awesome desert camo skin for his BX Droid Commando, which he kindly gave me. So here are a few pics in the new 2 Flag CTF mode, which will be for the CW, GCW and DTII eras.
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Edit 2: Hunt mode update. I've done two night skies for hunt mode, both with the same skydome but with different lighting effects. I may just keep both and make them random, or I could take one out, and only use the other depending on what people would prefer. I'm not planning to have the night skies in any other mode but when I release a beta, and people would like to see them in a few different modes, I might use them for CTF or hero assault.

1st night sky
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2nd night sky
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Re: Tatooine: Outpost (Night sky added to Hunt mode p11)

Post by Vuler »

Well, I was actually thinking of adding sky like the one on Bespin: Cloud City to Conquest, but well, I could be a bit more clear. However, the sky which you have added to the Hunt mode (I believe it's from BF2 Naboo) fits Anakin vs. Tuskens perfectly! Great job! :thumbs:
Lephenix

Re: Tatooine: Outpost (Night sky added to Hunt mode p11)

Post by Lephenix »

That's nice , but for me the night ones are too bright , the ground should be more dark , and the units too .
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Re: Tatooine: Outpost (Night sky added to Hunt mode p11)

Post by Sky_216 »

Lephenix_dor wrote:That's nice , but for me the night ones are too bright , the ground should be more dark , and the units too .
Can't really fix that....ground isn't affected by lighting except on high quality lighting, which also tends to makes ground colour much darker under most lighting.
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