How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
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kinetosimpetus
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by kinetosimpetus » Wed Apr 08, 2009 4:02 pm
VF501 wrote: Or he could just export each variation as a separate mesh, with the firepoint being in the ocrrect spot then. Much more simpler.
that's what i did, but i've only exported those 5 variations
too literally do ALL of the combos would take time and long file names
Gen.Kenobi
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by Gen.Kenobi » Wed Apr 08, 2009 4:48 pm
Very WIP
TCW clone helmet:
helmet_wip.jpg
288 polys xD I keep messing with low poly!!^^
destructo_bot
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by destructo_bot » Thu Apr 09, 2009 3:08 pm
wireframe?
@darthD.U.C.K you should do it anyway, even if it takes a long time, theres no rule against that!
Gen.Kenobi
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by Gen.Kenobi » Thu Apr 09, 2009 4:22 pm
Sorry
Updated Helmet (with wireframe)
helmet_wip1.jpg
ryukaji
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by ryukaji » Fri Apr 10, 2009 11:11 am
In the picture the glass goes over the cockpit area. Look awesome though!
maxloef
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by maxloef » Fri Apr 10, 2009 1:19 pm
Fluffy_the_ic
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by Fluffy_the_ic » Fri Apr 10, 2009 1:24 pm
That's AMAZING! How many tris is that thing?
fai222
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by fai222 » Fri Apr 10, 2009 1:42 pm
Thats awesome!
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by GangsterJawa » Fri Apr 10, 2009 1:56 pm
Wow! I hope I see this in a map sometime soon. That's awesome!
Super_Clone
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by Super_Clone » Fri Apr 10, 2009 1:59 pm
No, it doesn't go over that area
Maveritchell
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by Maveritchell » Fri Apr 10, 2009 2:06 pm
Fluffy_the_ic wrote: That's AMAZING! How many tris is that thing?
Probably very similar to the amount of tris in all the stock Venator pieces combined, because that's what it is.
Nice work, maxloef, but don't forget to reapply the detail texture when you export!
Thunder
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by Thunder » Fri Apr 10, 2009 2:13 pm
out of complete bordem i extracted the fett armer and vader cape and made this
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by maxloef » Fri Apr 10, 2009 2:13 pm
Maveritchell wrote: Fluffy_the_ic wrote: That's AMAZING! How many tris is that thing?
Probably very similar to the amount of tris in all the stock Venator pieces combined, because that's what it is.
Nice work, maxloef, but don't forget to reapply the detail texture when you export!
yeah and specular maps
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by Fluffy_the_ic » Fri Apr 10, 2009 2:47 pm
maxloef wrote: Maveritchell wrote: Fluffy_the_ic wrote: That's AMAZING! How many tris is that thing?
Probably very similar to the amount of tris in all the stock Venator pieces combined, because that's what it is.
Nice work, maxloef, but don't forget to reapply the detail texture when you export!
yeah and specular maps
Oh... Can't believe I didn't notice that, lol.
Tygr
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by Tygr » Fri Apr 10, 2009 9:04 pm
maxloef wrote: An enhanced venator model, its 25% bigger and has added engines a new bridge model and a modelled in lower hanger.
You should add a top hangar, too! That would be so awesome!
And if you made the doors a separate model, and animated them, you could have the doors automatically open when a ship flies near it!
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by Darth Revan » Fri Apr 10, 2009 10:19 pm
That Venator is
Amazing man Amazing
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by maxloef » Sat Apr 11, 2009 4:17 am
Tygr wrote: maxloef wrote: An enhanced venator model, its 25% bigger and has added engines a new bridge model and a modelled in lower hanger.
You should add a top hangar, too! That would be so awesome!
And if you made the doors a separate model, and animated them, you could have the doors automatically open when a ship flies near it!
MAYBE but first im going to finish the model with 3 hangers, im also going to make some new hallway models for the ship and some new interior stuff like rooms for engines and stuff, and new sensor destruct models, its far from finished. The top hanger inst my priority at the moment, biggest reason being the stupid battlefront 2 AI would fly into the doors or you would jsut make a pass over it and blast everything to bits with a bomber... i MIGHT though make the little door at the front open so you can fly in straight line.
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by Jawa_Killer » Sat Apr 11, 2009 8:14 am
/EDIT: just the hangars are made by me...the venator model is by someone else but forgot the name xD (but yes i'm allowed to do what ever with it)
Last edited by
Jawa_Killer on Wed Apr 15, 2009 5:07 am, edited 1 time in total.
Taivyx
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by Taivyx » Sat Apr 11, 2009 8:26 am
From scratch, or edited Dragonum's?
Either way, most impressive work.