SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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kinetosimpetus
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Re: SWBF Series Model Showcase Thread v3.0

Post by kinetosimpetus »

VF501 wrote:Or he could just export each variation as a separate mesh, with the firepoint being in the ocrrect spot then. Much more simpler.
that's what i did, but i've only exported those 5 variations
too literally do ALL of the combos would take time and long file names :wink:
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Re: SWBF Series Model Showcase Thread v3.0

Post by Gen.Kenobi »

Very WIP

TCW clone helmet:
helmet_wip.jpg
288 polys xD I keep messing with low poly!!^^
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Re: SWBF Series Model Showcase Thread v3.0

Post by destructo_bot »

wireframe?

@darthD.U.C.K you should do it anyway, even if it takes a long time, theres no rule against that! :lol:
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Re: SWBF Series Model Showcase Thread v3.0

Post by Gen.Kenobi »

Sorry ;)

Updated Helmet (with wireframe)
helmet_wip1.jpg
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[attachment=0]helmet.jpg[/attachment]
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Re: SWBF Series Model Showcase Thread v3.0

Post by ANDEWEGET »

looks nice

CK-6 Swoop:
1938 Tris
Hidden/Spoiler:
Image
Image
Image
Image
Image
in the last pic, i dont know if the glass goes over the marked grey cockpit part. what do you think?
http://images2.wikia.nocookie.net/starw ... 5/Ck-6.jpg
someone interested in texturing? :D
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Re: SWBF Series Model Showcase Thread v3.0

Post by ryukaji »

In the picture the glass goes over the cockpit area. Look awesome though!
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Re: SWBF Series Model Showcase Thread v3.0

Post by maxloef »

An enhanced venator model, its 25% bigger and has added engines a new bridge model and a modelled in lower hanger.

Image
Image
Image
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Re: SWBF Series Model Showcase Thread v3.0

Post by Fluffy_the_ic »

That's AMAZING! How many tris is that thing?
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Re: SWBF Series Model Showcase Thread v3.0

Post by fai222 »

Thats awesome!
:eek:
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Re: SWBF Series Model Showcase Thread v3.0

Post by GangsterJawa »

Wow! I hope I see this in a map sometime soon. That's awesome! :shock: :eek:
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Re: SWBF Series Model Showcase Thread v3.0

Post by Super_Clone »

ANDEWEGET wrote:looks nice

CK-6 Swoop:
1938 Tris
Hidden/Spoiler:
Image
Image
Image
Image
Image
in the last pic, i dont know if the glass goes over the marked grey cockpit part. what do you think?
http://images2.wikia.nocookie.net/starw ... 5/Ck-6.jpg
someone interested in texturing? :D
No, it doesn't go over that area
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Re: SWBF Series Model Showcase Thread v3.0

Post by Maveritchell »

Fluffy_the_ic wrote:That's AMAZING! How many tris is that thing?
Probably very similar to the amount of tris in all the stock Venator pieces combined, because that's what it is.

Nice work, maxloef, but don't forget to reapply the detail texture when you export!
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Re: SWBF Series Model Showcase Thread v3.0

Post by Thunder »

out of complete bordem i extracted the fett armer and vader cape and made this


Image
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Re: SWBF Series Model Showcase Thread v3.0

Post by maxloef »

Maveritchell wrote:
Fluffy_the_ic wrote:That's AMAZING! How many tris is that thing?
Probably very similar to the amount of tris in all the stock Venator pieces combined, because that's what it is.

Nice work, maxloef, but don't forget to reapply the detail texture when you export!
yeah and specular maps ;)
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Re: SWBF Series Model Showcase Thread v3.0

Post by Fluffy_the_ic »

maxloef wrote:
Maveritchell wrote:
Fluffy_the_ic wrote:That's AMAZING! How many tris is that thing?
Probably very similar to the amount of tris in all the stock Venator pieces combined, because that's what it is.

Nice work, maxloef, but don't forget to reapply the detail texture when you export!
yeah and specular maps ;)
:oops: Oh... Can't believe I didn't notice that, lol.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Tygr »

maxloef wrote:An enhanced venator model, its 25% bigger and has added engines a new bridge model and a modelled in lower hanger.
Hidden/Spoiler:
Image
Image
Image
You should add a top hangar, too! That would be so awesome!

And if you made the doors a separate model, and animated them, you could have the doors automatically open when a ship flies near it!
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Re: SWBF Series Model Showcase Thread v3.0

Post by Darth Revan »

That Venator is :eek: Amazing man Amazing
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Re: SWBF Series Model Showcase Thread v3.0

Post by maxloef »

Tygr wrote:
maxloef wrote:An enhanced venator model, its 25% bigger and has added engines a new bridge model and a modelled in lower hanger.
Hidden/Spoiler:
images
You should add a top hangar, too! That would be so awesome!

And if you made the doors a separate model, and animated them, you could have the doors automatically open when a ship flies near it!
MAYBE but first im going to finish the model with 3 hangers, im also going to make some new hallway models for the ship and some new interior stuff like rooms for engines and stuff, and new sensor destruct models, its far from finished. The top hanger inst my priority at the moment, biggest reason being the stupid battlefront 2 AI would fly into the doors or you would jsut make a pass over it and blast everything to bits with a bomber... i MIGHT though make the little door at the front open so you can fly in straight line.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Jawa_Killer »

Hidden/Spoiler:
Image
Image


/EDIT: just the hangars are made by me...the venator model is by someone else but forgot the name xD (but yes i'm allowed to do what ever with it)
Last edited by Jawa_Killer on Wed Apr 15, 2009 5:07 am, edited 1 time in total.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Taivyx »

Jawa_Killer wrote:
Hidden/Spoiler:
Image
Image

From scratch, or edited Dragonum's?
Either way, most impressive work. :D
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