Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.
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YankFan1950
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by YankFan1950 » Mon Apr 30, 2007 1:11 pm
I found this on the same page as your pic and i mean the electricity beind the dish seen in this pic
If you add that it will look really cool
RC-1290
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by RC-1290 » Mon Apr 30, 2007 1:39 pm
There is also the choise between the lasers seen in the movie, and those in the clone Cartoons on muunilinst (being affected by gravity).
Redline
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by Redline » Mon Apr 30, 2007 1:53 pm
I think it,s possible , i take the fire from the dark trooper and from the gunship. Then i give the gun more damage
YankFan1950
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by YankFan1950 » Mon Apr 30, 2007 2:15 pm
no use the ones in the movie they are more realistic because lasers are light and light travels in straight lines
Redline
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Post
by Redline » Mon Apr 30, 2007 2:41 pm
Ok guys , i have correct the detais and now look the SPHA-T so
YankFan1950
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by YankFan1950 » Mon Apr 30, 2007 3:10 pm
it looks amazing nice work
EGG_GUTS
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by EGG_GUTS » Mon Apr 30, 2007 3:15 pm
Redline I'm gonna say this once. You are probably one of the best mappers ever
Darth_Killius
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by Darth_Killius » Mon Apr 30, 2007 3:36 pm
wow! maybe u could make the dish shoot like the deathstar superlaser! just into the air! that would be cool!
Laserblast
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by Laserblast » Mon Apr 30, 2007 4:09 pm
Lasers in the SW movies don't act anything like RL lasers. Besides, how would the SPHA-T shoot at ground forces if it is not affected by gravity? The main weapon does not seem like it can freely fire downwards.
YankFan1950
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by YankFan1950 » Mon Apr 30, 2007 4:21 pm
that is why there are anti personal lasers and it is defended by ATTE's and infantry the main laser is used for heavy barrage and can be from a
0-90 degree angle the anti personal lasers, ATTE's and infantry take care of everything else. That is why you never see A SPHA-T alone you always see if with defense.
Darth_Z13
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by Darth_Z13 » Mon Apr 30, 2007 4:26 pm
-Off Topic- What ever happened Redline? You asked me to help you and you never replied?
Looks amazing.
Redline
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by Redline » Mon Apr 30, 2007 4:55 pm
I need a good skinner , because i am not really good in skinning.
Or anybody has a good skin for my SPHA-T , then tell me
Off Topic- What ever happened Redline? You asked me to help you and you never replied?
Looks amazing.
Sry
RC-1290
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by RC-1290 » Mon Apr 30, 2007 5:52 pm
Skinning is allways the problem. I usually end up making crappy skins myself. But, the good think is that they form a base for better textures.
lieutenantcoda
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by lieutenantcoda » Mon Apr 30, 2007 8:46 pm
my pic is quite accurate. maybe the color is wrong though. i can only see one anti-personnel turret(its already in your model). i guess thats all the turrets for now.
YankFan1950
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by YankFan1950 » Mon Apr 30, 2007 9:33 pm
well if there is one on one side and many star wars ships have symmetry so there has to be one on the other side
Laserblast
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by Laserblast » Tue May 01, 2007 2:16 am
Actually, I was refering to the main gun's capabilities. If it fires as a beam and only can fire from 0-90 degrees, what will it be used for on the map? It is taller than an AT-TE, so most ground targets would be be out of it's firing angle unless upon an elevated position with a clear line of fire. If it's a fixed forward gun (movie didn't show much of its capabilities), then it's main use would seem to be buildings and slow moving aircraft/spacecraft. In other words, I am curious what the main gun will be shooting at
.
By the way, as far as I know, the SPHA-T is not symmetrical...
Redline
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by Redline » Tue May 01, 2007 5:31 am
Laserblast wrote:
By the way, as far as I know, the SPHA-T is not symmetrical...
What do you mean with that ?
Gogie
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by Gogie » Tue May 01, 2007 12:37 pm
Redline wrote: Ok guys , i have correct the detais and now look the SPHA-T so
I must admit
that is one amazing peice of work.
hopefully it still looks that good if not better after you texture it.
Blueline
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by Blueline » Tue May 01, 2007 1:01 pm
Dont wory^^ Redline and me trying to do our best on the skin^^
Rekubot
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by Rekubot » Tue May 01, 2007 2:10 pm
I'm keeping a close eye on this one. Looks fantastic, but texturing models is a real pain in the butt. What I suggest you do is look for already-existing textures that could be modified slightly to fit the SPHA-T.