SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Lephenix

Re: SWBF Series Model Showcase Thread v4.0

Post by Lephenix »

FragMe! wrote:@epifire
That looks great I am glad you decided to make it animated, it has animate me written all over it.

Small update to the ATPT, added details and change legs up a bit so they would animate properly. As well I have a bad habit of wanting things to work properly mechanically even though iit is only a model and I can make it do anything I want. Curse this realism thing.
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Old version
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Awesome my friends , i dont know how to do details :( .
FragMe! wrote:Fun little animation that probably won't make it into the game unless I can find a way to do a second idle animation.
Fraps squished it a bit, dumb wide screen.
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Woa , perfect :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by The Nasal Abyss »

Here's a little teaser for a map WIP that I may put up later on today! Look forward to it! It's gonna have an art style that is unlike anything made in Battlefront ever before!
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Re: SWBF Series Model Showcase Thread v4.0

Post by SAMofBIA2 »

that looks very nice abyss :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by THEWULFMAN »

SAMofBIA2 wrote:that looks very nice abyss :thumbs:
I Concur :plokoon:
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Re: SWBF Series Model Showcase Thread v4.0

Post by FragMe! »

@TNA very nice looking, nice flow, can't wait to see it textured.

First look at ATPT walk cycle slowed down a bit in XSI for viewing purposes.

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Re: SWBF Series Model Showcase Thread v4.0

Post by The Nasal Abyss »

Well FragMe, I may let you down when I say that it kinda won't be textured in a traditional sense..... You'll see when I put up the WIP thread maybe tonight or tomorrow......

Anyway, your walk cycle looks excellent, but I think the feet could be lifted a little higher and then land with more "impact." I hope you know what I mean.

EDIT: To give you a better idea of how much I paid attention to map flow and balance (it was actually the reason I created this map, the interesting art style came second :mrgreen: ) Here is a top down picture with the very basic paths. Red lines are paths and blue dots are planned command posts:
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I also took a very non-linear approach to it too, which is abnormal in Battlefront maps. I've already tested a very basic version of it, and it's a lot of fun. :thumbs:
Last edited by The Nasal Abyss on Fri Dec 24, 2010 3:50 pm, edited 1 time in total.
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Re: SWBF Series Model Showcase Thread v4.0

Post by MandeRek »

The Nasal Abyss wrote:Well FragMe, I may let you down when I say that it kinda won't be textured in a traditional sense..... You'll see when I put up the WIP thread maybe tonight or tomorrow......

Anyway, your walk cycle looks excellent, but I think the feet could be lifted a little higher and then land with more "impact." I hope you know what I mean.
I always loved little comments on something which is so incredibly hard to pull off we can be pleased to even witness it..

GREAT work Bert, looks perfect.. as usual :wink:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Darth_Spiderpig »

MandeRek wrote:
The Nasal Abyss wrote:Well FragMe, I may let you down when I say that it kinda won't be textured in a traditional sense..... You'll see when I put up the WIP thread maybe tonight or tomorrow......

Anyway, your walk cycle looks excellent, but I think the feet could be lifted a little higher and then land with more "impact." I hope you know what I mean.
I always loved little comments on something which is so incredibly hard to pull off we can be pleased to even witness it..

GREAT work Bert, looks perfect.. as usual :wink:
I agree.
On everything. :)
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Re: SWBF Series Model Showcase Thread v4.0

Post by The Nasal Abyss »

MandeRek wrote:
The Nasal Abyss wrote:Well FragMe, I may let you down when I say that it kinda won't be textured in a traditional sense..... You'll see when I put up the WIP thread maybe tonight or tomorrow......

Anyway, your walk cycle looks excellent, but I think the feet could be lifted a little higher and then land with more "impact." I hope you know what I mean.
I always loved little comments on something which is so incredibly hard to pull off we can be pleased to even witness it..

GREAT work Bert, looks perfect.. as usual :wink:
I don't think I understand your comment. Are you saying that keyframe animation is hard, or are you saying that getting the custom walker with animations in-game is hard? The former is not hard (though it is time consuming to make it look realistic). I agree that getting a custom walker in-game is "incredibly hard" but I'm simply making suggestions as to how he could make the animation better.

I've always loved little comments that suggest that I don't know what I'm talking about, but I do.....
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Re: SWBF Series Model Showcase Thread v4.0

Post by MandeRek »

The Nasal Abyss wrote:but I do.....
I'm so glad you do :quotes:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Maveritchell »

Please stop sniping at each other. It's not necessary, oh and it's Christmas, so play nice.

MandeRek - comments of a nitpicky nature aren't inherently disrespectful to an author - it's clear that The Nasal Abyss was just trying to contribute.
The Nasal Abyss - if you feel that someone has misunderstood you, it would be best to clear it up in a PM.
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Re: SWBF Series Model Showcase Thread v4.0

Post by acryptozoo »

well heres the first model i feel thats good enough to post at GT :runaway:
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boadwalk untextured
soo how decent/bad is it XD
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Re: SWBF Series Model Showcase Thread v4.0

Post by Firefang »

It's pretty good :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by SAMofBIA2 »

i concur :plokoon:

offtopic: (haha, beat you to concuring this time wulf XD, but you still do it better)
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Re: SWBF Series Model Showcase Thread v4.0

Post by commander501stappo »

SAMofBIA2 wrote:i concur :plokoon:

offtopic: (haha, beat you to concuring this time wulf XD, but you still do it better)
I agree in all in that post XD
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Re: SWBF Series Model Showcase Thread v4.0

Post by SAMofBIA2 »

:? thanks a lot... XD
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Re: SWBF Series Model Showcase Thread v4.0

Post by FragMe! »

MandeRek wrote:
The Nasal Abyss wrote:Well FragMe, I may let you down when I say that it kinda won't be textured in a traditional sense..... You'll see when I put up the WIP thread maybe tonight or tomorrow......

Anyway, your walk cycle looks excellent, but I think the feet could be lifted a little higher and then land with more "impact." I hope you know what I mean.
I always loved little comments on something which is so incredibly hard to pull off we can be pleased to even witness it..

GREAT work Bert, looks perfect.. as usual :wink:
@TNA I actually kind of figured you were going to texture it differently based upon your original post.
For the walker, as mentioned it was first look at the walk cycle, but probably won't go any higher (well maybe to the top of the front toe thing at the most) if you look at the other walkers their feet don't go so high either. The impact thing maybe able to just change the slope or add a little dip on the lower leg near the end to make it look like it hit harder.

@MandeRek thanks for the compliment buddy always good to here from you. Merry Christmas.

Edit: Updated movie link with a bit more stomp :)

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Re: SWBF Series Model Showcase Thread v4.0

Post by SAMofBIA »

omg very nice. your anims are turning out well.
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Re: SWBF Series Model Showcase Thread v4.0

Post by kinetosimpetus »

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A lightsaber hilt based on a camera tripod.
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Re: SWBF Series Model Showcase Thread v4.0

Post by commander501stappo »

wow, great light saber :yes:
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