Picking up/dropping weapons
Moderator: Moderators
- (RAPTOR)BENSTWO{SGT}
- Command Sergeant Major

- Posts: 280
- Joined: Tue Jul 22, 2008 3:47 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
Picking up/dropping weapons
Is it possible to have it where if you kill someone you pick up their weapon. Mabe you can also drop yours for something else too. It's the same principle as Call of Duty.
Last edited by (RAPTOR)BENSTWO{SGT} on Sat Feb 14, 2009 11:21 am, edited 1 time in total.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Picking up/dropping weapons
vie extensive lua scripting it could be possible i think
-
The_Emperor
- Supreme Galactic Ruler
- Posts: 2118
- Joined: Sat Dec 10, 2005 6:30 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Waaaaay over there.
Re: Picking up/dropping weapons
I think it was Zerted who knows how to do that, but if I recall correctly the biggest problem with it is that it's not just the unit picking up the weapon, but all units of the same class that are affected. So if one engineer picks up a rocketlauncher, all engineers will be carrying rocketlaunchers.
- [RDH]Zerted
- Gametoast Staff

- Posts: 2982
- Joined: Sun Feb 26, 2006 7:36 am
- Projects :: Bos Wars AI - a RTS game
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
Re: Picking up/dropping weapons
Correct.The_Emperor wrote:...So if one engineer picks up a rocketlauncher, all engineers will be carrying rocketlaunchers.
-
Master_Ben
- Lieutenant General

- Posts: 675
- Joined: Wed Nov 12, 2008 9:50 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Watching your PC over your shoulder. No, the other sholder....
Re: Picking up/dropping weapons
The only solution I see to this would be no AI on the team you play as, and a local team with the same classes in the same location.
- Eggman
- Master Bounty Hunter

- Posts: 1516
- Joined: Mon Jul 16, 2007 1:30 pm
- Projects :: Battlefront Chronicles
- Location: Las Vegas
Re: Picking up/dropping weapons
Also, I'm pretty sure adding weapon slots is one of those instances where the unit needs to respawn before the change takes effect. For an example of this, you can play Spira: Besaid by Maveritchell (and take a look at the script he released with some assets). Although you don't gain the weapons of enemies you kill, the concept is similar.
- (RAPTOR)BENSTWO{SGT}
- Command Sergeant Major

- Posts: 280
- Joined: Tue Jul 22, 2008 3:47 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
Re: Picking up/dropping weapons
If I remember correct there could be 8 weapon slots total.
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Picking up/dropping weapons
You are correct.(RAPTOR)BENSTWO{SGT} wrote:If I remember correct there could be 8 weapon slots total.
