?'s about BFBuilderHint Node, Barrier, Planning, and Foliage
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- redgroupclan
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?'s about BFBuilderHint Node, Barrier, Planning, and Foliage
What are the buttons Hint Node, Barrier, Planning, and Foliage for? (in the bfbuilder)
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SteveK14
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Re: ?'s about BFBuilderHint Node, Barrier, Planning, and Foliage
Placing hint nodes, barriers, planning paths, and foliage on the map.
Please read the tutorials.
Steve
Please read the tutorials.
Steve
- redgroupclan
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Re: ?'s about BFBuilderHint Node, Barrier, Planning, and Foliage
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SteveK14
- Old School Staff
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Re: ?'s about BFBuilderHint Node, Barrier, Planning, and Foliage
Please see the stickied "Complete How-to Tutorial Thread'.
Hint nodes are areas you place when you want bots to do specific things at specific poinrts on the map if they enter the area. Like snipe, land, take cover, etc.
Barriers are barriers. Depending on what you set the filters for, you can control the areas that units, vehicles, and flyers can enter.
Planning is the heart and soul of your map. It shows the bots where to go to accomplish the golas. Otherwise they would stand around or wander off in all directions.
Foliage is placing a texture of foliage on the map. I didn't use it much on my maps so i would not know too much about it.
Spend time playing around with the buttons. We learned through trial and error.
Steve
Hint nodes are areas you place when you want bots to do specific things at specific poinrts on the map if they enter the area. Like snipe, land, take cover, etc.
Barriers are barriers. Depending on what you set the filters for, you can control the areas that units, vehicles, and flyers can enter.
Planning is the heart and soul of your map. It shows the bots where to go to accomplish the golas. Otherwise they would stand around or wander off in all directions.
Foliage is placing a texture of foliage on the map. I didn't use it much on my maps so i would not know too much about it.
Spend time playing around with the buttons. We learned through trial and error.
Steve
