adding a conquest layer...

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Elmo
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adding a conquest layer...

Post by Elmo »

How do i create/add a layer (conquest in my case) to a map (space map)

i know there was a similar topic i think... but didn't understand it very well... All I need is a simple tut on how to create a conquest mode in space... (I know there was a tut on making a conquest mode in space... i just need to know how to make a conquest layer :wink: )

thx for all your help
Dark117

RE: adding a conquest layer...

Post by Dark117 »

Since yur talking about a LAYER and not a GAMEMODE then im assuming this...

1.Open Zero Editer
2.Press Change next to the thing at the top that says active layer...
3.Press create new layer and name it conquest
-That was for layer-
4.Press Configure game modes at top
5.Add mode Conquest. Layers to use, Conquest. Now press update.

(save your map before doing this as im not shure. But the top part was definitly for adding the layer ;)
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trainmaster611
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RE: adding a conquest layer...

Post by trainmaster611 »

But wait...that works for space maps? :?
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Teancum
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RE: adding a conquest layer...

Post by Teancum »

Yeah, you can add a conquest layer to anything, it's just that with a space map you have to edit mission.req, add reqs under /common/mission, add conquest luas and edit addme.lua. It's totally possible, but those who know how usually don't bother since the AI aren't near smart enought to try and capture their capital ship back if the enemy takes it.

So basically someone takes the enemy CP and it's game over.
Dark117

RE: adding a conquest layer...

Post by Dark117 »

Yeah, in the addme lua you need to add era tags and the mode and i nthe lua you need to cal for the mode... But how is he gonna make a whole new Conquest lua.? Better make a new map and take the lua from there or someone might be helpful enough to post a plain conquest lua with no changes. (sry mine has changes) And then edit the mission.req

Oo and that sounds stupid >.< if the enemy captures a Cp and then game over. BUT it would be fun if there was many Cp's =D

Ill help with duh addme:

sp_missionselect_listbox_contents[sp_n+1] = { isModLevel = 1, mapluafile = "YSG%s_%s", era_g = 1, era_c = 1, mode_con_g = 1, mode_con_c = 1,}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]

Thats part of the addme. The part i highlighted i nred is wat you need to add to that area. The rest of the stuff is to give you an overview as to were it goes ;)
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