BF1 Conversion Pack 2.0 information
Moderator: Moderators
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Updates:
-I've got the localizations set up. They'll all be the same (one localization for all maps) so life is a bit easier for me.
-Methlyn: Ruins has been added to the bonus maps. EraOfDessan did an amazing job in BF1 with this map, so I couldn't pass up the chance to convert it.
-Great news! Those of you who want to use any new sides (heroes, units or vehicles) that are in the pack will be able to do so without having to download a single thing! All of the sides will be dumped into the DATA/_LVL_PC/SIDE folder, so all you have to do is call them in your LUA just like any other unit or vehicle that shipped with the game, and you're golden! What does this mean? You can have all sorts of goodies for your map, all you have to do is specify in your readme that the 1.1 patch for the conversion pack is required to run your map. (This is also a bonus for me, as it will require more people to download the patch, which means less version mismatch errors when trying to play online.
-KotOR Hero Assault will have KotOR era music, thanks to Vyse
:D -- The only exception might be Cloud City, which I lost the files for.
I'll be gone all this weekend. My wife and I are watching my parent's home in Indianapolis, so no modding this weekend. I will be online a few minutes here and there if you need to catch me, however.
-I've got the localizations set up. They'll all be the same (one localization for all maps) so life is a bit easier for me.
-Methlyn: Ruins has been added to the bonus maps. EraOfDessan did an amazing job in BF1 with this map, so I couldn't pass up the chance to convert it.
-Great news! Those of you who want to use any new sides (heroes, units or vehicles) that are in the pack will be able to do so without having to download a single thing! All of the sides will be dumped into the DATA/_LVL_PC/SIDE folder, so all you have to do is call them in your LUA just like any other unit or vehicle that shipped with the game, and you're golden! What does this mean? You can have all sorts of goodies for your map, all you have to do is specify in your readme that the 1.1 patch for the conversion pack is required to run your map. (This is also a bonus for me, as it will require more people to download the patch, which means less version mismatch errors when trying to play online.
-KotOR Hero Assault will have KotOR era music, thanks to Vyse
I'll be gone all this weekend. My wife and I are watching my parent's home in Indianapolis, so no modding this weekend. I will be online a few minutes here and there if you need to catch me, however.
-
yankeefan05
- Sith

- Posts: 1288
- Joined: Fri Mar 31, 2006 9:02 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New York City
- Contact:
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
-
Lollilo
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
-
Hebes24
- Sith Master

- Posts: 2594
- Joined: Sat Jun 03, 2006 5:15 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In An Epic Space Battle!
- Contact:
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
-
Hebes24
- Sith Master

- Posts: 2594
- Joined: Sat Jun 03, 2006 5:15 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In An Epic Space Battle!
- Contact:
It's the really big maps (like geonosis) and the maps with alot of vegetation (like Kashyyk:Islands) that are slow. Though I don't know why. I have a Nvidia 6800 256mb graphics card with a driver that should be fine (though I might not have the latest one...), so the game should work perfectly, but it doesn't
.
-
yankeefan05
- Sith

- Posts: 1288
- Joined: Fri Mar 31, 2006 9:02 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New York City
- Contact:
-
bladeofyoda
"It's the really big maps (like geonosis) and the maps with alot of vegetation (like Kashyyk:Islands) that are slow. Though I don't know why. I have a Nvidia 6800 256mb graphics card with a driver that should be fine (though I might not have the latest one...), so the game should work perfectly, but it doesn't . "
What kind of processor do u have?
What kind of processor do u have?
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Great news guys! I have killed the MP crash bug for Bespin: Platforms conquest! It now works each and every time. I'll be doing further testing, but I'm 99.9% sure that any crashes experienced in MP (at least in getting the map to load) are due to me forgetting to fill in some memory pools. So Kamino, Geonosis, Yavin, and Bespin Platforms will be fixed in the next version, along with Theed Hero Assault.
-
yankeefan05
- Sith

- Posts: 1288
- Joined: Fri Mar 31, 2006 9:02 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New York City
- Contact:
-
Rpe7
That is really good news !! Cross my fingers it's really that !!!Teancum wrote wrote: I'm 99.9% sure that any crashes experienced in MP (at least in getting the map to load) are due to me forgetting to fill in some memory pools. So Kamino, Geonosis, Yavin, and Bespin Platforms will be fixed in the next version, along with Theed Hero Assault.
-
Hebes24
- Sith Master

- Posts: 2594
- Joined: Sat Jun 03, 2006 5:15 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In An Epic Space Battle!
- Contact:
-
Lollilo
wel, I found a bug:
in bespin in the carbon freeze area ub the middle, where is the machine... on the ground around the machine is the deathregion which just should be in the hole of the carbon-freeze-machine...
maybe you can fix the deathregion, because it´s annoying me, because the units are going every time in this region.
in bespin in the carbon freeze area ub the middle, where is the machine... on the ground around the machine is the deathregion which just should be in the hole of the carbon-freeze-machine...
maybe you can fix the deathregion, because it´s annoying me, because the units are going every time in this region.
-
Hebes24
- Sith Master

- Posts: 2594
- Joined: Sat Jun 03, 2006 5:15 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In An Epic Space Battle!
- Contact:
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
I can now confirm that I can fix the MP crashing. For those who are making maps, be sure to fill EVERY memory pool that shows up in BFront2.log. Yavin 4: Arena and Bespin: Platforms now run great in MP!
I'm left with a bit of a dilemma. In order to be completely done with the conversion pack, I need to redo the actual world files for Cloud City and Kamino. They both need hacker protection and also a few fixes (like in the Carbon Freeze Chamber). So -- I'm going to need to re-import those to maps into ZeroEdit. I'm guessing it will take me around a week or two. That may or may not push me over the release date. I can't be sure at this point.
In other news, Coruscant Hero Assault is completed, and so is Methlyn Ruins (aside from a really small bug and a minimap). I'll be contacting Squipple about doing a mini-map for it real soon.
Next on the to-do list: (listed by priority)
1-Finish Genosis (fixing MP crashes, adding characters to Hero Assault, Recon/Commander Units) --No KotOR Hero Assault on this map
2-Finish Rhen Var Harbor (needs mapbounds tweaking, KotOR Hero Assault, Recon/Commander Units)
3-Fill all 'memory leaks' in MP. What's that mean? Just filling all memory pools so that we don't have any crashes. (speaking of which, I suspect Naboo Theed Hero Assault crashes MP. Can anyone confirm this?)
4-Finish Raxus Prime (Conquest, Hero Assault -KotOR and normal-, XL, VH)
5-New gametype -- VH Mode -- Each CP has tons of vehicles (around 5 per CP) to emphasize vehiclular combat. This will be featured in Raxus Prime and possibly Rhen Var Harbor and Haruun Kal: Jungle (if I finish converting it)
6-Finish Mustafar Hero Assault.
There's more I just can't think of it at the moment. It looks like a lot, but it isn't really.
I'm left with a bit of a dilemma. In order to be completely done with the conversion pack, I need to redo the actual world files for Cloud City and Kamino. They both need hacker protection and also a few fixes (like in the Carbon Freeze Chamber). So -- I'm going to need to re-import those to maps into ZeroEdit. I'm guessing it will take me around a week or two. That may or may not push me over the release date. I can't be sure at this point.
In other news, Coruscant Hero Assault is completed, and so is Methlyn Ruins (aside from a really small bug and a minimap). I'll be contacting Squipple about doing a mini-map for it real soon.
Next on the to-do list: (listed by priority)
1-Finish Genosis (fixing MP crashes, adding characters to Hero Assault, Recon/Commander Units) --No KotOR Hero Assault on this map
2-Finish Rhen Var Harbor (needs mapbounds tweaking, KotOR Hero Assault, Recon/Commander Units)
3-Fill all 'memory leaks' in MP. What's that mean? Just filling all memory pools so that we don't have any crashes. (speaking of which, I suspect Naboo Theed Hero Assault crashes MP. Can anyone confirm this?)
4-Finish Raxus Prime (Conquest, Hero Assault -KotOR and normal-, XL, VH)
5-New gametype -- VH Mode -- Each CP has tons of vehicles (around 5 per CP) to emphasize vehiclular combat. This will be featured in Raxus Prime and possibly Rhen Var Harbor and Haruun Kal: Jungle (if I finish converting it)
6-Finish Mustafar Hero Assault.
There's more I just can't think of it at the moment. It looks like a lot, but it isn't really.
-
ARC_Trooper
