Battlefront Extreme V2 *** please lock ***

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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tylerman29
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Re: Battlefront Extreme V2 - diagnostic release

Post by tylerman29 »

maybe for gameplay reasons or maybe its a backup choice so modders could use if they wanted :|
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Re: Battlefront Extreme V2 - diagnostic release

Post by ARC_Commander »

Okay, I've solved the problem. One of the longest-lived BFX problems, yet one of the stupidest and simplest.

Here's how I solved it. Maveritchell's post made me think of weapons that had this "cool-down." I soon realized that grenades had it. So I took a look at the grenade ODFs, and realized that Pandemic had put in both a ShotDelay value and a ReloadTime value. Then I remembered that you can't fire while a grenade's being thrown - or, during the ShotDelay. So I go back to the ODFs that were affected, and, of course, I had removed the ReloadTime and added it on to the ShotDelay, for some reason. Probably thought it was more efficient or something. Anyway, I was wrong. So I restored their original values, and, lo and behold, the problem's gone! :D
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Re: Battlefront Extreme V2 - diagnostic release

Post by (502)GEN.york »

YAY! :thumbs: so you can fire after you toss a gernade?
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Re: Battlefront Extreme V2 - diagnostic release

Post by AQT »

For some reason, Utapau Uber does load the BFX sides on my game. That's a good thing. A bug I found on this map: CIS side is missing the Battle Droid and Assassin Droid classes. Sorry if this has already been addressed.
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Re: Battlefront Extreme V2 - diagnostic release

Post by ARC_Commander »

Yeah, I noticed that bug soon after I released this. It's fixed.
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Re: Battlefront Extreme V2 - diagnostic release

Post by Megatron »

This isn't really a bug, but on Yavin 4 the Rebels have their Tantive IV skins (black vest, giant helmet, etc.) Instead shouldn't they use their green camuflage skins like on Felucia?
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Re: Battlefront Extreme V2 - diagnostic release

Post by Culvar »

Megatron wrote:This isn't really a bug, but on Yavin 4 the Rebels have their Tantive IV skins (black vest, giant helmet, etc.) Instead shouldn't they use their green camuflage skins like on Felucia?
Watch A New Hope, You can see a Fleet Trooper in a Yavin Tower turret.
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Re: Battlefront Extreme V2 - diagnostic release

Post by Megatron »

Ah, good point.
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Re: Battlefront Extreme V2 - diagnostic release

Post by Guest »

AQT wrote:Wait, here is the LINK to the Phoenix 1.8.4 patch. Thanks to delta_47 for the reupload.
thx, AQT now i also have BFX sides on utapau :wink:


EDIT: can you add novatroopers for the empire on some maps (for example naboo or polis massa)
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Re: Battlefront Extreme V2 - diagnostic release

Post by ARC_Commander »

Right now, I'm sort of past the point of adding new content, but I might replace the indoor shadow trooper with a novatrooper.
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Re: Battlefront Extreme V2 - diagnostic release

Post by Guest »

that would be very cool, since novatrooper looks better than shadowtrooper, but has the same weapons
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Re: Battlefront Extreme V2 *** please lock ***

Post by ARC_Commander »

BFX 2.1 has been released, check the new thread for the download link.

To any mods reading this: lock, please.
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