i was munging my map to test hoping i fixed the crashing problem and windows problem report popped up saying,
"visualmunge has stopped working"
Then it wanted to close the program. So i clicked "ok", as i was thinking i had to clean after that. But visual munged never closed, it continued munging.
My question is, should i clean then remunge or no?
this is what crashed,
Application Name: pc_ModelMunge.exe
thanks
Visual munge problem..
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501st_commander
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Re: Visual munge problem..
Yes, do a full clean and remunge. It never hurts to clean.
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501st_commander
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Re: Visual munge problem..
ok i cleaned, remunged and it did it again!
edit:
this is where it stops working,
edit:
this is where it stops working,
Code: Select all
_CreateShadowMesh(lod:0): created hires shadow (96 verts 312 edges)
_ReduceShadowMesh: reduced edge count from 570 to 370
_ReduceShadowMesh: reduced edge count from 792 to 504
_CreateShadowMesh(lod:0): created hires shadow (205 verts 874 edges)
westar34 has 506 vertices and no collision geometry - using normal geometry
_ReduceShadowMesh: reduced edge count from 874 to 872 <--------------------------
Munging cis_inf_droideka_shield.tga
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RogueKnight
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Re: Visual munge problem..
that same exact thing happened to me about 2 minutes ago, when i was munging a model i jsut made.501st_commander wrote:i was munging my map to test hoping i fixed the crashing problem and windows problem report popped up saying,
"visualmunge has stopped working"
Then it wanted to close the program. So i clicked "ok", as i was thinking i had to clean after that. But visual munged never closed, it continued munging.
My question is, should i clean then remunge or no?
this is what crashed,
Application Name: pc_ModelMunge.exe
thanks
EDIT: Here's my mungelog:
Hidden/Spoiler:
Hidden/Spoiler:
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501st_commander
- Master Bounty Hunter

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Re: Visual munge problem..
here is my PC_MungeLog if it helps, and the part(s) where i think it crashing in red:
Hidden/Spoiler:
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FragMe!
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Re: Visual munge problem..
Here is one you need to fix for sure
ERROR[PC_texturemunge EXTRA\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
ERROR[PC_texturemunge EXTRA\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
[continuing]
123 is not power of 2, resize it to 128 x 128 and it should be fine
the shadowmesh errors may or may not crash the map
ERROR[PC_texturemunge EXTRA\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
ERROR[PC_texturemunge EXTRA\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
[continuing]
123 is not power of 2, resize it to 128 x 128 and it should be fine
the shadowmesh errors may or may not crash the map
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501st_commander
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Re: Visual munge problem..
hmm... that texture i never modified.
but when it reduces the shadowmesh visualmunge crashes
but when it reduces the shadowmesh visualmunge crashes
