Farash: Mountain Temple

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

RevanSithLord
Sith Master
Sith Master
Posts: 2636
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

Re: Farash: Sultan of Death

Post by RevanSithLord »

Eaol wrote:I mean the green Tatooine props. Ugly...had a nightmare about it last night.
"We at CressAlbane Enterprises take no responsibility for strange nightmares involving, but not limited to, green-tinted Tatooine houses. We apologize for the inconvenience."

Darn it. I only got to his voicemail.....I'll try again later.

I do agree, though, Cress, that it is quite strange seeing those. And I know you said you don't know what's causing it, so I'm sure that'll take a little bit to figure out.
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: Farash: Sultan of Death

Post by CressAlbane »

I will reskin the buildings when I get home. Buh-bye for now though!
(For more info see the HELLO/GOODBYE thread)
User avatar
SAMofBIA
Major General
Major General
Posts: 649
Joined: Tue Jun 15, 2010 3:38 pm
Projects :: Nothing....nothing at all.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: MIA and not stopping in often anymore.

Re: Farash: Sultan of Death

Post by SAMofBIA »

Hey Cress, would you like to use my new skins that i just submitted to filefront? when they approve it i can get you the link. I call them Tiger Squadron...youll see why...

EDIT: Here they are: http://starwarsbattlefront.filefront.co ... 7x#2029173
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: Farash: Sultan of Death

Post by CressAlbane »

Errm... I didn't ask for any skins and I think I'll be fine.
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: Farash: Sultan of Death

Post by mswf »

SAMofBIA wrote:Hey Cress, would you like to use my new skins that i just submitted to filefront? when they approve it i can get you the link. I call them Tiger Squadron...youll see why...

EDIT: Here they are: http://starwarsbattlefront.filefront.co ... 7x#2029173
You should stop advertising your own skins, you know. It's very rude to keep advertising your own stuff.
User avatar
SAMofBIA
Major General
Major General
Posts: 649
Joined: Tue Jun 15, 2010 3:38 pm
Projects :: Nothing....nothing at all.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: MIA and not stopping in often anymore.

Re: Farash: Sultan of Death

Post by SAMofBIA »

im just offering, would you expect me to go around and advertise someone else's stuff?
User avatar
The Nasal Abyss
1st Lieutenant
1st Lieutenant
Posts: 428
Joined: Sun Sep 14, 2008 12:55 pm
Projects :: Currently Working on an Indie Game
Games I'm Playing :: Splatoon 2
xbox live or psn: Stm: Tight Verbage

Re: Farash: Sultan of Death

Post by The Nasal Abyss »

SAMofBIA wrote:im just offering, would you expect me to go around and advertise someone else's stuff?
Don't advertise at all. Please. If people don't ask for skins, don't offer them. Simple. If he had wanted skins, he would have asked. And if he had asked, you should have sent a PM. Everybody makes mistakes, don't think I'm attacking you. Blatantly throwing things out will get you disliked or even banned in a forum fast. :wink:

(to prevent hi-jacking) It seems as though you have fixed most of the issues people have pointed out so far. So I won't focus on trivial things.

The map needs suitable lighting for night. I know you have adding lighting, but I'm just giving some tips out. Use a (very) dark blue for the top ambient color, as dark grey and black never give a suitable night look. Whether it casts shadows or not is up to you, as making the shadows appear lighter is impossible, to my knowledge. So shadows may end up looking bad in a night setting.

Also, just mess around with the colors. Find something that looks good in your eyes, not others. But keep things looking realistic at the same time. People may not like your color choices, but they shouldn't complain about the colors looking straight up bad, or unrealistic.
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: Farash: Sultan of Death

Post by CressAlbane »

Thanks for the advice.
User avatar
Culvar
1st Lieutenant
1st Lieutenant
Posts: 429
Joined: Thu Jul 10, 2008 10:36 am

Re: Farash: Sultan of Death

Post by Culvar »

2nd to last picture there is a floating mushroom methinks. Also, either change the lighting or the sky. It just looks too bright for a night map.
User avatar
SAMofBIA
Major General
Major General
Posts: 649
Joined: Tue Jun 15, 2010 3:38 pm
Projects :: Nothing....nothing at all.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: MIA and not stopping in often anymore.

Re: Farash: Sultan of Death

Post by SAMofBIA »

i beleive that was said in the second to last post before you by The Nasal Abyss, anyway i believe hes fixing that.

EDIT: i might be able to make some crappy versions of the skins though.
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: Farash: Sultan of Death

Post by CressAlbane »

Hidden/Spoiler:
Image
New lighting.

I need to change the texture darker, and also it's time for the sides!
Also, a conquest-only beta will be needed soon.....
Testers?
User avatar
martin105038
First Lance Corporal
First Lance Corporal
Posts: 126
Joined: Wed Jul 15, 2009 2:28 pm
Games I'm Playing :: SWBFII
Location: Argentina

Re: Farash: Sultan of Death

Post by martin105038 »

Nice map :thumbs: . I'll beta if you need help.
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Farash: Sultan of Death

Post by Sky_216 »

CressAlbane wrote:
Hidden/Spoiler:
Image
New lighting.

I need to change the texture darker, and also it's time for the sides!
?
Personally I reckon the lighting is too dark + overly saturated, but that's just me...
User avatar
AgentSmith_#27
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 302
Joined: Thu Feb 11, 2010 3:10 pm
Projects :: No Projects I am ready to unveil
Games I'm Playing :: SWBF2-MW2-Madden 08
xbox live or psn: No gamertag set
Location: Zeroeditor
Contact:

Re: Farash: Sultan of Death

Post by AgentSmith_#27 »

Why is the light blue?
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Re: Farash: Sultan of Death

Post by Xavious »

Sky_216 wrote:
CressAlbane wrote:
Hidden/Spoiler:
Image
New lighting.

I need to change the texture darker, and also it's time for the sides!
?
Personally I reckon the lighting is too dark + overly saturated, but that's just me...
http://www.youtube.com/watch?v=zA52uNzx7Y4

On a more serious note, agreed with the above.
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: Farash: Sultan of Death

Post by CressAlbane »

I already realized the light was too blue.
I have changed it to be a little lighter and not as blue also.
I AM looking for beta testers.
Also, I am sorry about the lack of up-to-date screenshots. this computer is used for other things too and my BFII disk isnt always in it and I don't always have a chance to in-game test (non-debug mode) after every change.
Testers so far:
----------------
SAMofBIA
martin105038
RevanSithLord
Last edited by CressAlbane on Tue Jul 20, 2010 9:26 pm, edited 4 times in total.
User avatar
SAMofBIA
Major General
Major General
Posts: 649
Joined: Tue Jun 15, 2010 3:38 pm
Projects :: Nothing....nothing at all.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: MIA and not stopping in often anymore.

Re: Farash: Sultan of Death

Post by SAMofBIA »

count me in!, but unless you have custom sides for gcw, LIKE REALLY CUSTOM SIDES, i cant test that era
but ide be happy to test the clone wars era
:D
RevanSithLord
Sith Master
Sith Master
Posts: 2636
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

Re: Farash: Sultan of Death

Post by RevanSithLord »

I'll do it. :)
User avatar
Culvar
1st Lieutenant
1st Lieutenant
Posts: 429
Joined: Thu Jul 10, 2008 10:36 am

Re: Farash: Sultan of Death

Post by Culvar »

Burn the terrain. It is too light compared to the rest of the world.
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: Farash: Sultan of Death

Post by CressAlbane »

Also, I am sorry about the lack of up-to-date screenshots. this computer is used for other things too and my BFII disk isnt always in it and I don't always have a chance to in-game test (non-debug mode) after every change.
Hidden/Spoiler:
Image
BUMP: I updated the sides awhile ago.
The rep side has one new unit, and three edited units, while the CIS side is generally tweaked for better performance.
Post Reply