Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Thunder
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Re: Model showcase thread

Post by Thunder »

wow nice model fragme can't wait to see in game
:maulsaber:
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Re: Model showcase thread

Post by EGG_GUTS »

Whoa, that's quite an improvement FragMe! :D Looking Good!
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Re: Model showcase thread

Post by FragMe! »

Thanks for all the compliments, you have inspired me to do more, well no :D I was a little bored yesterday so I started working on this.
Once again any of you who played X-Wing Alliance will recognize this, it is a Zero-G Stormtrooper.
It will pilotable and have a Blaster cannon, mini proton torpedo launcher and a Grenade laucher.

Updated the picture.

Image
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Re: Model showcase thread

Post by EGG_GUTS »

OOOOOO, Re-minds me of transformers. :wink:
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Re: Model showcase thread

Post by Thunder »

:faint: o i must have oooo
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Re: Model showcase thread

Post by DarthD.U.C.K. »

very nice!!! :shock:
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Re: Model showcase thread

Post by Rekubot »

Nice models FragMe! Here's an N64 I made - over 3000 polys! So uh, not really fit for Battlefront II, or any game for that matter... :P

Image

It isn't finished, by the way, but I don't plan on texturing it, as you can see from the controller sockets. :P
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Re: Model showcase thread

Post by Fusion »

If it does fit in BFII for some reason, give it the ARC Caster (try plugging my N64 in to find out why >.>)
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Re: Model showcase thread

Post by lieutenantcoda »

Rekubot wrote:Nice models FragMe! Here's an N64 I made - over 3000 polys!
so why dont you just merge them all?
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Re: Model showcase thread

Post by Penguin »

Merge wouldn't do anything.
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Re: Model showcase thread

Post by VF501 »

Yup, you use the poly-reduction tool (but that can seriously mess up the model if done wrong), or just delete un-needed edges, vertices and polygons. Speaking of which, can we see the wireframe of the N64?

As for FragMe's phase 1 Space Trooper. Real nice, do you plan to make new animations for it? Even as a vehicle it might be possible to animate the arms somewhat to move when you fire ordnance. That ATR would be wayyyyy better than the current Gunship for the rebels.
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Re: Model showcase thread

Post by Rekubot »

Here's a wireframe:

Image

I know there's a million and one things I could do with the controller sockets, but meh. :P I'm just happy I managed to replicate it's overall shape. The controller is proving to be much harder, however.
That Fusion guy wrote:If it does fit in BFII for some reason, give it the ARC Caster (try plugging my N64 in to find out why >.>)
Lol, does anybody's N64 work anymore? Mine stopped working years ago, and my friend's finally reached the end of its life last week. Kind of funny seeing Mario's model turn into a pancake and hearing the Rainbow Ride music as though it came from the NES. LOL.
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Re: Model showcase thread

Post by wazmol »

lol mine still works but i havent played it in years lol.

did you already reduce the polys? cause that dont look like 3000 of the buggaz lol.

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Re: Model showcase thread

Post by Falco »

Image
i dont really want that model ingame xD
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Re: Model showcase thread

Post by Maveritchell »

Rekubot wrote:Lol, does anybody's N64 work anymore? Mine stopped working years ago, and my friend's finally reached the end of its life last week. Kind of funny seeing Mario's model turn into a pancake and hearing the Rainbow Ride music as though it came from the NES. LOL.
My 64 still works. Course, I didn't leave it out between uses, and I haven't played it often for the past few years, but it's still good to pull it out and play some old Smash or something.
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Re: Model showcase thread

Post by Rekubot »

Nope, there's definitely 3000 there, it says on the wireframe picture - 3194.

Ahh, two posts more. Yeah, Smash 64 is awesome, I have to marvel at how high the characters can jump and how much slower-paced it is when compared to Melee.

Nice model Falco! Is there any way to get rotating blades into BF2? I don't think I've seen a vehicle that has a moving animation so far.
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Re: Model showcase thread

Post by EGG_GUTS »

I just dusted off my N64
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Re: Model showcase thread

Post by Caleb1117 »

Yea, animateing that helcopter should be easy.
Just get the blades spinning.

You could set up it's ODF like the BF1 LAAT's

Nice model.
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Re: Model showcase thread

Post by VF501 »

Still, we could get it ingame with a bit of work. Heck, make an interior for it and have battles inside a N64. Wouldn't it be fun to battle it out inside a N64 with Stormies and Rebels. Like a tribute to Shadows of the Empire64.

"The rebels have taken the cartridge"
"The Empire Controls the Motherboard"

We just need a Mario character to use for the map locals.
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Re: Model showcase thread

Post by wazmol »

what a weird but at the same time good idea for a map lol. but u wont see me doing it lol.

anyway nice helicopter model!
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