localize

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mutedrancor
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localize

Post by mutedrancor »

help i used the localizer tool and renameing some weapons then i munged and got this

Hidden/Spoiler:
ERROR[localizemunge English.cfg]:Text file syntax error. (File end)ERROR[localizemunge English.cfg]:Text file syntax error. (File end) [continuing]
2 Errors 0 Warnings
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Re: localize

Post by MandeRek »

I don't know for sure, but maybe you added lines to the "Comments" box... That can be a reason i guess.. The way to make it work is add the keys, and write the names in english, and the languages you desire, only the left box.
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Re: localize

Post by Commander_Cody771 »

What log is that?
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Re: localize

Post by mutedrancor »

Commander_Cody771 wrote:What log is that?
its the PC_MungeLog if that's what you mean
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Re: localize

Post by Aman/Pinguin »

Try cleaning...thats allmost the problem :|
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Re: localize

Post by Commander_Cody771 »

mutedrancor wrote:
Commander_Cody771 wrote:What log is that?
its the PC_MungeLog if that's what you mean
Yes, DO A CLEAN! And the PC_munge log's stuff is mostly crap that you should not pay any attention to.
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Re: localize

Post by Teancum »

Wrong and wrong :runaway:

With that error you're going to have to get a little creative. Copy the contents of data_###/Worlds/### to your desktop, your lua files in data_###/Common/Scripts/### and any sides you have. DELETE your existing data_### folder in your BF2_tools directory. Create a new project with the exact same name. Paste back your files over the newly created ones. Your localize error will be fixed because it's a brand new localization, and you'll still have your map because you copied your sides, luas and world files over the new ones.
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Re: localize

Post by MandeRek »

I think that must be the Plan B


It will work 100% though
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Re: localize

Post by Teancum »

Why would it be plan B if it works 100%? Trust me. If you want to get rid of your headaches just do like I've outlined.
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Re: localize

Post by MandeRek »

Yeah you're right... Let's hope the localisation won't give that error again... Otherwise he is localising wrong...
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