[WIP] 153rd Legion Mod
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- Dorin
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Re: 153rd Legion Mod
Nice work there,should come out great as ever! Good luck,and may the force be with you! :plokoon:
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kinetosimpetus
- Imperial Systems Expert

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Re: 153rd Legion Mod
Thanks 
Update:
A few days ago I added GCW to hoth to test and work on some snow stuff, and I ended up mostly working on the AT-AT and Dish Turret. The AT-AT particle cannons are now just like the AT-TE main cannon, broken into two shots, but the same overall damage. Primary weapon not finished with...
The Dish turret's charged shot is now a beam. it's faster and does more damage than the stock turret beam weapon, and it's pretty good against snowspeeders, and everything else
but not too much i think.
I decided to not use the named clones as commandos in Conquest, but just Hunt modes and stuff, so I added 4 generic RC's.
Rifleman:
DC-17 icws Rifle Attachment - fast, light shots, relatively small clip (30 shots)
DC-15 Sidearm - heavy commando pistol. fires as fast as stock commando pistol, more damage, overheats faster.
Melee - Vibroknife in the hand armor
Thermal Det - infantry focussed nade.
Sniper:
DC-17 icws Sniper Attachment - pretty much an award sniper
DC-15 Sidearm
Melee
Time Bimbs
Engineer:
ACP Array Gun - stock shotgun
Fusion Cutter
Healing Device - like a Fusion Cutter, but for biologics
Concussion Nade - armor focussed nade
Heavy:
DC-17 icws Anti-Armor Attachment - mortar launcher, charged shot has higher velocity and contact damage.
DC-15 Sidearm
Melee
Concussion Nade
All use the light grey plain RC skin from DUCK's improved RC from Neomarz.
I plan to also make a few ARC's
ARC Lieutenant (I know, I already use the lieutenant, i might change it to Sergeant though)
Rocket Launcher
Westar M-5 - award rifle
thermal dets
melee - swing weapon at enemy, less damage than the RC melee
ARC Gunner
Z-6
DC-17 Handblaster
melee
rage buff? thermal det?
ARC Commander
DC-18p - automatic repeating pistol
Kyd-21 - heavy commando pistol, like the RC sidearm or DL-44
melee
rage buff? thermal det?
The RC's have less health than other commandos, but have regenerating shields.
empire and rebels will have similar commandos. cis, perhaps not, but they already have a good selection of BX Commandos, so I'm not really worried about them.
Update:
A few days ago I added GCW to hoth to test and work on some snow stuff, and I ended up mostly working on the AT-AT and Dish Turret. The AT-AT particle cannons are now just like the AT-TE main cannon, broken into two shots, but the same overall damage. Primary weapon not finished with...
The Dish turret's charged shot is now a beam. it's faster and does more damage than the stock turret beam weapon, and it's pretty good against snowspeeders, and everything else
I decided to not use the named clones as commandos in Conquest, but just Hunt modes and stuff, so I added 4 generic RC's.
Rifleman:
DC-17 icws Rifle Attachment - fast, light shots, relatively small clip (30 shots)
DC-15 Sidearm - heavy commando pistol. fires as fast as stock commando pistol, more damage, overheats faster.
Melee - Vibroknife in the hand armor
Thermal Det - infantry focussed nade.
Sniper:
DC-17 icws Sniper Attachment - pretty much an award sniper
DC-15 Sidearm
Melee
Time Bimbs
Engineer:
ACP Array Gun - stock shotgun
Fusion Cutter
Healing Device - like a Fusion Cutter, but for biologics
Concussion Nade - armor focussed nade
Heavy:
DC-17 icws Anti-Armor Attachment - mortar launcher, charged shot has higher velocity and contact damage.
DC-15 Sidearm
Melee
Concussion Nade
All use the light grey plain RC skin from DUCK's improved RC from Neomarz.
I plan to also make a few ARC's
ARC Lieutenant (I know, I already use the lieutenant, i might change it to Sergeant though)
Rocket Launcher
Westar M-5 - award rifle
thermal dets
melee - swing weapon at enemy, less damage than the RC melee
ARC Gunner
Z-6
DC-17 Handblaster
melee
rage buff? thermal det?
ARC Commander
DC-18p - automatic repeating pistol
Kyd-21 - heavy commando pistol, like the RC sidearm or DL-44
melee
rage buff? thermal det?
The RC's have less health than other commandos, but have regenerating shields.
empire and rebels will have similar commandos. cis, perhaps not, but they already have a good selection of BX Commandos, so I'm not really worried about them.
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ARCTroopaNate
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Re: 153rd Legion Mod
Good Job!
Can't wait for this mod to come out. This looks like it will stand alongside mods like BF0 and BFX.
- naru1305
- Major General

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Re: 153rd Legion Mod
nice layout, and good ideas, cool 
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kinetosimpetus
- Imperial Systems Expert

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Re: 153rd Legion Mod
OK, made a couple ARC's, here's a pic of one of them until the huge video of it gets uploaded...
I gave him
buff and frag nades.
Hidden/Spoiler:
- Fiodis
- Master of the Force

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Re: 153rd Legion Mod
Does he make an angry face when he uses it?kinetosimpetus wrote:I gave himbuff and frag nades.
The skin is a little remniscient of Rex. But nice.
- acryptozoo
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Re: 153rd Legion Mod
Nice update 
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kinetosimpetus
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Cloverfield
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Re: 153rd Legion Mod
The mod looks very realistic
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kinetosimpetus
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Re: 153rd Legion Mod
Hidden/Spoiler:
I changed the SBD and B2-RP primary weapons. now they are basically double barreled versions of the other jettroopers' repeaters.
And the OOM Sentry Droid (aka B1 Sniper) should hopefully be more accurate now. forgot that his rifle's class parent is not the sniper rifle that i made more accurate, but the rifle. so i made it more accurate. i think...
I made the chaingun shoot faster, but I think i made it too fast, so i slowed it down a little.
- Cerfon Rournes
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Re: 153rd Legion Mod
Sweet. 
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AQT
- Gametoast Staff

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Re: 153rd Legion Mod
Since you're using RepSharpshooter's HD clone trooper model, is there a particular reason why you aren't using the environment map effect on the visors, kinetosimpetus?
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ARCTroopaNate
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Re: 153rd Legion Mod
Awesome ARC Trooper Vid! Can't wait to play as him.
*Goes to sleep with dreams of blowing up droids with a machine gun*
Off-Topic: Remember Kids!
*Goes to sleep with dreams of blowing up droids with a machine gun*
Off-Topic: Remember Kids!
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kinetosimpetus
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Re: 153rd Legion Mod
Yeah. I Feel like if I used it I'd have to make all the rep and IMP and maybe vehicles too, and it seems like a lot of time and effort for a small improvement. Plus I usually play low settings, so maybe some of them are using envmap and I don't know it.AQT wrote:Since you're using RepSharpshooter's HD clone trooper model, is there a particular reason why you aren't using the environment map effect on the visors, kinetosimpetus?
EDIT
I moved my project to a new computer, and I'm getting a fast munge with this output.
Hidden/Spoiler:
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Lephenix
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kinetosimpetus
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Re: 153rd Legion Mod - Fast munging...
Thanks. I tried it last night, but was too tired to finish. It seems to be working now though.
Except for sound. Work on it later.
EDIT
Fixed sound munging.
Now for the acronyms!
...
[test] ZE,
[install] XSI, PSE, GIMP, PE
Except for sound. Work on it later.
EDIT
Fixed sound munging.
Now for the acronyms!
...
[test] ZE,
[install] XSI, PSE, GIMP, PE
- Dorin
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Re: 153rd Legion Mod
Good job so far,will these arcs be added to all maps?
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kinetosimpetus
- Imperial Systems Expert

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Re: 153rd Legion Mod
I have (purposely) made too many units for them all to be on every map. If you count the number of RC's and the number of ARC's being used in the 'commando' slot, and assume that they will be evenly distributed, the ARC's will appear on a little less than 50% of the maps. The ARC Sergeant will be everywhere though, replacing the old ARC Lieutenant as the heavy rifleman.
- Dorin
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Re: 153rd Legion Mod
Awesome,cool. Can't wait for this mod to come out! 
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Eaol
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Re: 153rd Legion Mod
GT should have a like button, because I would totally like this.



