sorry for confusion, i ment the LAAT/i.Oh. Wait he got me confused lmao. Thought he was talking about the player skins. Dang, sorry I'm tired. Lol. Guess Im gonna go nap it up to go make more smart comments tomorrow. Lmao.
WIP: Clone Wars Hoth (Under New Management)
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2_lowiq_clone
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AlPhA29
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Linus
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Ipodzanyman
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Linus
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Linus
I know that the Republic used early versions of the All Terrain Armored Transports during the Clone Wars, OGEB1103, but I think that should have been a repeat of the original Hoth. I want All Terrain Tactical Enforcers , it should be new and original. By the way, the Republic should be overpowered with *AT-ATs... 
- Linus
- Linus
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AlPhA29
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Lollilo
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Chris165
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Linus
This *STAP... 

Can someone, please, tell me how to add All Terrain Tactical Enforcers to the map? I really want them...
- Linus
I can't add flyers to maps, yet ( :twisted: ), so no Low Altitude Assault Transport for now...Lollilo wrote:yes i agree with u 2. And the AT-AT's are more powerfull than the AT-TE's. Maybe vou can add LA-AT's from BF1, that are the LA-AT/c which can "stand" in the air. and then some flyer of the cis
Can someone, please, tell me how to add All Terrain Tactical Enforcers to the map? I really want them...
- Linus
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Lollilo
AT-TE's:
0. Go in the layer conquest
1. Place a vehicle-spawn on your map
2. select the bttum where u can choose the team and make them to 1
3. name the vehicle-spawn to ATTE (at the 2nd ATTE u must name them ATTE2)
4. name the nameLabel to ATTELABEL
5. select on the left side of controlzone and make them to your cp, write into e.g. them cp5
6. write down into the box ClassRepATK: rep_walk_atte
7. write down into the box ClassRepDEF: rep_walk_atte
8. go to the regions and place a region to the vehicle-spawn and write into the box regionID and Type cp5_control
9. open your IDc_con.lua
10. write under ReadDataFile("SIDE\\rep.lvl", in your lua "rep_walk_atte",
11. scroll down to -- ClearWalkers()
AddWalkerType(0,
-- special -> droidekas
AddWalkerType(1, 3) -- 2 attes with 3 leg pairs each
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
then you must add this line (in my lua is it, now u see)
AddWalkerType(1, 3) -- 1 atte with 3 leg pairs each
12. scroll down in your lua to this, it's under the walkerpart:
local weaponCnt = 240
SetMemoryPoolSize("AmmoCounter", weaponCnt)
13. write under this:
SetMemoryPoolSize("CommandWalker", 2)
then save and munge! (sry if it is not so good explained)
0. Go in the layer conquest
1. Place a vehicle-spawn on your map
2. select the bttum where u can choose the team and make them to 1
3. name the vehicle-spawn to ATTE (at the 2nd ATTE u must name them ATTE2)
4. name the nameLabel to ATTELABEL
5. select on the left side of controlzone and make them to your cp, write into e.g. them cp5
6. write down into the box ClassRepATK: rep_walk_atte
7. write down into the box ClassRepDEF: rep_walk_atte
8. go to the regions and place a region to the vehicle-spawn and write into the box regionID and Type cp5_control
9. open your IDc_con.lua
10. write under ReadDataFile("SIDE\\rep.lvl", in your lua "rep_walk_atte",
11. scroll down to -- ClearWalkers()
AddWalkerType(0,
AddWalkerType(1, 3) -- 2 attes with 3 leg pairs each
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
then you must add this line (in my lua is it, now u see)
AddWalkerType(1, 3) -- 1 atte with 3 leg pairs each
12. scroll down in your lua to this, it's under the walkerpart:
local weaponCnt = 240
SetMemoryPoolSize("AmmoCounter", weaponCnt)
13. write under this:
SetMemoryPoolSize("CommandWalker", 2)
then save and munge! (sry if it is not so good explained)
Last edited by Lollilo on Sun Jul 23, 2006 1:31 pm, edited 1 time in total.
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Linus
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Lollilo
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Linus
If I understand your reply correctly, -_-, I should edit this:
Into this:
Edit : Thanks, Lollilo...! 
Edit 2 : Sorry to say this, but your help did not work.
- Linus
Code: Select all
-- Level Stats
-- ClearWalkers()
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
local weaponCnt = 1024
SetMemoryPoolSize("Aimer", 75)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 1024)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 32)
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("EntityHover", 32)
SetMemoryPoolSize("EntityLight", 200)
SetMemoryPoolSize("EntitySoundStream", 4)
SetMemoryPoolSize("EntitySoundStatic", 32)
SetMemoryPoolSize("MountedTurret", 32)
SetMemoryPoolSize("Navigator", 128)
SetMemoryPoolSize("Obstacle", 1024)
SetMemoryPoolSize("PathNode", 1024)
SetMemoryPoolSize("SoundSpaceRegion", 64)
SetMemoryPoolSize("TreeGridStack", 1024)
SetMemoryPoolSize("UnitAgent", 128)
SetMemoryPoolSize("UnitController", 128)
SetMemoryPoolSize("Weapon", weaponCnt)Code: Select all
-- Level Stats
-- ClearWalkers()
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
local weaponCnt = 1024
SetMemoryPoolSize("Aimer", 75)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 1024)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 32)
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("EntityHover", 32)
SetMemoryPoolSize("EntityLight", 200)
SetMemoryPoolSize("EntitySoundStream", 4)
SetMemoryPoolSize("EntitySoundStatic", 32)
SetMemoryPoolSize("MountedTurret", 32)
SetMemoryPoolSize("Navigator", 128)
SetMemoryPoolSize("Obstacle", 1024)
SetMemoryPoolSize("PathNode", 1024)
SetMemoryPoolSize("SoundSpaceRegion", 64)
SetMemoryPoolSize("TreeGridStack", 1024)
SetMemoryPoolSize("UnitAgent", 128)
SetMemoryPoolSize("UnitController", 128)
SetMemoryPoolSize("Weapon", weaponCnt)
SetMemoryPoolSize("CommandWalker", X)Edit 2 : Sorry to say this, but your help did not work.
- Linus
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Murdocr
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