Sorry it's so late:
Well playing the map a second time I can say there is what I make out to be an improvement both in the maps visuals and overall gameplay, however from what your previous beta-testers reported, the same errors are still popping up all over the place, so instead of going over them all as I'm sure everyone else has already done, I'll try to be a little more brief then last time.
As I said, there are some improvements, the top of the plateau certainly looks nicer packed with thick grass, but I think there's too much of it. There's already too much going on in the map in terms of fx and this completely packed space isn't
really necessary.
I did mention this in my previous report, but the foliage on the ground does not disappear when you get close, which I think it should (look at the stock Endor for example). This makes shooting people on the ground very hard, with many trees as obstacles, the grass and bushes may look nice but there needs to be a better way of seeing through it.
One bug I did notice before and again now, is this:
(Just used the same picture as before.)
I did point it out before, shouldn't take too much effort to improve.
The final thing was the cave system was still very buggy. I'm not sure how much effort went into it after your previous reports on it but there was still many bugs. Don't get me wrong, the new lighting looks fanastic, but it's still tedious to walk up, and there are many object placement bugs.
In conclusion, you have improved the map in the basics - eg. visuals and gameplay and it feels a lot nicer to play, but the nitty-gritty stuff that many of your beta-testers pointed out before has still not been completely fixed in this second beta. You should look into really perfecting your map now that it plays and looks well, instead of adding more stuff.