The Star Wars: Battlefront Modder's Tutorial

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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MasterNoth

The Star Wars: Battlefront Modder's Tutorial

Post by MasterNoth »

I have been working on making this thing and it seems like only a few people are interested in seeing it come to fruition. So, I have posted what I have accomplished to let people see it and "nicely" critique it. If you feel like you'd like to add more to it, please post in here. Otherwise, for now, I am done making it due to lack of interest from the public.

Star Wars Battlefront Modder's Tutorial

This is in CHM format, which is the standard Windows Help File format. Anyone using Windows (which should be ALL of us, since SWBF isn't on other OSes!) will be able to see this and use this. Good Luck and May the Force Be With You!
Last edited by MasterNoth on Thu Sep 01, 2005 5:07 pm, edited 1 time in total.
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RE: The Star Wars: Battlefront Tutorial

Post by Ace_Azzameen_5 »

Quick things to do: Put the word Modding in the name of this thread. So far, based on whatI have read, this deservers a front page(gametoast) link. Also, link this in the SWBF wiki.

*Edit* I'm going to repost this where it really could do some good: THE LUCASATS FORUMS!
Last edited by Ace_Azzameen_5 on Thu Sep 01, 2005 5:12 pm, edited 1 time in total.
MasterNoth

RE: The Star Wars: Battlefront Tutorial

Post by MasterNoth »

Done and Cool.
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RE: The Star Wars: Battlefront Tutorial

Post by Jawa_Killer »

hey master hoth very nice i hope many beginner will thank us for this big TUT!
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Post by EraOfDesann »

Would you rather us call you Master Noth? :wink:
MasterNoth

Post by MasterNoth »

YES PLEASE!!! I did PM guru abou changing it, but I think he might have missed it. It was during the excitement of finding out about the ability to mod SWBF that I typed the name in wrong! And named after a planet, how bout that?!
Bobafett16

Post by Bobafett16 »

OH wow do did a great job on that!!!!!!NICE AAA, this will be a BIG help to any beginning mod/mappers!
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Post by Ace_Azzameen_5 »

http://www.gametoast.com/modules.php?op ... ddDownload

Go here MASTER NOTH. Submit it to gametoast. filefront, the works. It rocks! I'm going to read the whole thing and see if I can help you add anything.
MasterNoth

Post by MasterNoth »

Cool. The more help, the merrier! I added it to the downloads for GT. Need a link for FileFront, though.
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Post by Ace_Azzameen_5 »

http://www.gametoast.com/index.php?name ... opic&t=164

Psych0fred comes through once again. This should be added.

I think a more apporpriate title may be the Gametoast Modding Tutorial and Guide-Compiled by MasterNoth.

something that makes sure that people aren't feeling they aren't getting

enough credit.



Wait I think I have it: Star Wars Battlefront Modding Tutorial and Advanced Guide By (contributurs, including you) Compiling, Help File and Release by MasterNoth. That should make everyone feel like they're getting thier rightfull amount of Credit.
Last edited by Ace_Azzameen_5 on Thu Sep 01, 2005 7:48 pm, edited 1 time in total.
MasterNoth

Post by MasterNoth »

I think the right people are getting the right credits. I actually wrote the tutorial, that's why it's called what it is. There is lots of stuff from GameToast, sure, but psych0fred has stuff, as well as stuff retrieved from LA.

And, as I said, I am done with it for now. I have a lot on my plate to deal with, especially now that I got poison sumac all over my face!
Tyler_Durden

Post by Tyler_Durden »

Hey I really appreciate this tutorial. Now I can finally get into some of my maps at last.
MasterNoth

Post by MasterNoth »

No problem. It's for everyone to use and abuse. I just hope that someone else will want to add more to it, is all. But, everyone seems a bit busy lately.
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Post by Jawa_Killer »

How to place a vehicle!

At first we start our Bfbuilder and open our project.

Then under the section of EDIT MODE u find the button OBJECT,now appears
a little window.There u search the button browse
under the filed of "odf file" okay?Then appears a little window again and search this file now:

C:\LucasArts\BFBuilder\Datamodid\Common\ODFs\com_item_vehicle_spawn.odf

Change now edit mode ACTION from select to place,place the file now (be sure that it is in the
Control reagion of the command post where it shell spawn!)
The edge of the wedge (lol!) shows in which direction the vehicle looks!

After placing change ACTION from place to select again and double click on the odf.
Then on the right side you see a box!Write in the upper field called Control Zone the name of your command
post and not the region!Now look down and you see some other sections called CLASSALLATK and CLASSIMPATK
now this says for which fraction the vehicle shell spawn.E.g. you make a map then the Alliance (CLASSALLATK)
has a Command post.The vehicle spawns and everything is nice!Then the Imperial Troopers conquered the Command post
so u have to set what vehicle shell spawn if the Command post is theirs right?U can let the field blank or write a vehicle in it
Now we want that a xwing appears for the alliance.So we write in CLASSALLATK all_fly_xwing.Then look down and u
find a button call page up!
Click it and write in the CLASSALLDEF again all_fly_xwing.That was is in the Zeroeditor save the game
and be sure that the object (the wedge) is in the control region of the called CP (the name u wrote in the Control Zone field).
Open your modida.lua
You find it here

C:\LucasArts\BFBuilder\Datamodid\Common\scripts\modida.lua (modida = GCW and modidc = CW)

Search this section :


ReadDataFile("SIDE\\all.lvl",
"all_inf_basicdesert",
"all_inf_lukeskywalker",
"all_inf_smuggler");

this says the game which troopers and which vehicles shell be loaded!

insert a new line and write in it this:

"all_fly_xwing",

now it must look like this :



ReadDataFile("SIDE\\all.lvl",
"all_inf_basicdesert",
"all_fly_xwing",
"all_inf_lukeskywalker",
"all_inf_smuggler");


Now scroll down again and search this section:

-- SetMemoryPoolSize("EntityFlyer", 5)

delete the "--" and save.The 5 after entityflyer says how many vehicles can be there so
for example u have 5 xwings and 5 tie fighter.And u have entity flyer !!!!5!!!! then
there fly only 5 flyers arround.If u have entityflyer 20 there fly 10 flyers arround (5 xwings + 5 Tie fighter = 10)
To place ATST and ATAT it is a bit more difficult.Ok i hope this helps a bit!!


Translated by me written by Dragonum


greetings JAwaKIller
MasterNoth

Post by MasterNoth »

Cool, thanks! I know I have been complaining about not getting help, so this is very welcome! I have added it and Majin Revin's as well as Saturn V's. Any more? Keep them coming! I will add them to it and reupload them when I have them done.
NegativeSmiley

Post by NegativeSmiley »

I have one about flythrough movies that I'll write up pretty quickly 2morrow. I'll PM u about it. I can also do anything but XSI if you have any requests or a priority list.
MasterNoth

Post by MasterNoth »

Thanks NS! That fly-through one would be great! Also, if you wanted to work on one for Texture Manipulation (ie. How to change the textures for things, like Objects and Soldiers.) If not, I can work on that. And any more that you can think of. I see tutorials that some people have written and out of the blue, I go and add it to the tutorial. So, anything you can think of would be awesome!

That's the same for anyone else! And don't worry about things like spelling mistakes and so forth. When I go through to proof-read, I usually catch most of them. Then again, time has been short so I've resorted to Spell Check! :D Spell Check, like Google, it's your friend!
Gynt_Ryles

Post by Gynt_Ryles »

I found several areas that need to be improved/updated. Under Advanced/ZeroEdit/Edit Modes/Height at the bottom of the page, you have this line:
Spray and Blend
These are not used.
Not true. Blend is very useful, and I use it often. Blend smooths out the edges and makes the terrain mor uniform and realistic. If you raise a 4x4 square several meters on flat terrain, there is a sharp slope with harsh, square edges. The Blend tool helps even out the terrain (raises the lower terrain a little and lowers the high terrain a little) and smooth the edges so they're more rounded and natural looking.

The second is the "Shipped Assets that AREN'T Used!" section of Tips and Tricks. This section is very incomplete. It only covers the traps on Endor, and most of the sides stuff. I have found other stuff in the sides folder, and have (almost) made a complete list. I did a full file sweep of the objects for all the worlds, except Rhen Var, which is only half done. You can use the list I made here: index.php?name=PNphpBB2&file=viewtopic&t=1681 , or I can send you a list of the ODF names (with or without description).

Good job with the rest of the tutorial!
MasterNoth

Post by MasterNoth »

Hmmm... Good catch! I forgot about the Blend. I might have been thinking of Color or something. As per that list, I have another one, but it lists items that are shipped, but not in use. Not as complete as yours, so thanks for pointing me there! You wouldn't happen to know all the filenames for each, would you? Only if you documented that info, of course. I wouldn't want you to have to do it from scratch! And, if you find more (like complete Rhen Var) please let me know! I can add it instantly!

Please remember, it's still a work in progress. Once I have Dagobah done, I'll be back on it again. Dagobah was my way of learning stuff for the tutorial. And what a ride it's been! Still is! Thanks for the complement!
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