Well, the title is almost self explanatory. I would like to know how to scale objects. I know it involves msh.options but I'm not sure what to do and how. I want to scale down a chaingun.
Could someone show me an example of a msh.option used to scale things down, or how to set one up?
Thanks!
edit: Also, how would I give a chaingun rifle anims for shooting? I changed my rifle msh to the chaingun msh, that didn't change the shooting anim, and when I gave the chaingun a rifle anim, it also didnt change. How would I change the anims correctly?
Scaling Down Objects
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Grev
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Aman/Pinguin
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Re: Scaling Down Objects
rep_weap_inf_chaingun.msh.optionGrev wrote:I would like to know how to scale objects. I know it involves msh.options but I'm not sure what to do and how. I want to scale down a chaingun.
Could someone show me an example of a msh.option used to scale things down, or how to set one up?
Thanks!
Code: Select all
-scale 0.5Code: Select all
-scale 1Code: Select all
-scale 2- trainmaster611
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Re: Scaling Down Objects
Be careful, cuz scaling with msh.option can be buggy.
If you scale up a building, the building itself will increase but the original collision locations will remain unscaled.
If you scale up a building, the building itself will increase but the original collision locations will remain unscaled.
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theITfactor
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Re: Scaling Down Objects
Plus it will sometimes flicker and disappear at different angles, especially if it is animated.trainmaster611 wrote:Be careful, cuz scaling with msh.option can be buggy.
If you scale up a building, the building itself will increase but the original collision locations will remain unscaled.
- authraw
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Re: Scaling Down Objects
Sure, but scaling a chaingun probably won't be too bad. I scale a lot of the weapons that I use with the msh.option file.
To change the animation of the chaingun to that of the rifle, you should just have to add this line to your chaingun's odf:
AnimationBank = "rifle"
To change the animation of the chaingun to that of the rifle, you should just have to add this line to your chaingun's odf:
AnimationBank = "rifle"
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Grev
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Re: Scaling Down Objects
Ok, thanks! But do you call it msh.option at the end, or just .msh and have it be an option file?
- DarthD.U.C.K.
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Re: Scaling Down Objects
to edit the scale of xxx.msh (as example) make a new whateverfile and save it as xxx.msh.option and write the parameter in it
